Re: FS] - Clock Made Easy [1hr - 60mins, 1min = 60sec's] -
Warriors_Tornado - 11.07.2007
finally this script is working on my server too
Re: FS] - Clock Made Easy [1hr - 60mins, 1min = 60sec's] -
Ze B@ND!D0 - 11.07.2007
Can somebody change the weather? Like 22h it's night and not day?
Re: FS] - Clock Made Easy [1hr - 60mins, 1min = 60sec's] -
Warriors_Tornado - 12.07.2007
when i always start a game or when i dead the time is changing to 00:00 at night.
And sometimes 3 peoples have different times
i had night others day beceause i dyded
can i set time to12:00 when i dyd and spawning to the spawn place
Re: FS] - Clock Made Easy [1hr - 60mins, 1min = 60sec's] -
Kapil - 12.07.2007
Quote:
Originally Posted by Warriors_Tornado
when i always start a game or when i dead the time is changing to 00:00 at night.
And sometimes 3 peoples have different times
i had night others day beceause i dyded
can i set time to12:00 when i dyd and spawning to the spawn place
|
You r using Samp Clock not this Clock Warrior, U can ask this question in the genreal discustion
__________________________________________________ _____________________________________
Next Update Notes:-
-> The clock will be little widened( width will increase).
-> The clock will also have effect in the weather.
-> Transperent border will be darkened.
If u have anymore suggestions or advices NEVER HESITATE
Re: FS] - Clock Made Easy [1hr - 60mins, 1min = 60sec's] -
courage - 12.07.2007
You must also understand that this clock is under a textdraw.
I know some filterscripts wich are using KillTextDraw, that COULD effect this clock.
Btw one of them is CarNames :P
Re: FS] - Clock Made Easy [1hr - 60mins, 1min = 60sec's] -
Warriors_Tornado - 12.07.2007
ok its god
iwill keep like it was my clock
Re: FS] - Clock Made Easy [1hr - 60mins, 1min = 60sec's] -
Kapil - 12.07.2007
Quote:
Originally Posted by courage
You must also understand that this clock is under a textdraw.
I know some filterscripts wich are using KillTextDraw, that COULD effect this clock.
Btw one of them is CarNames :P
|
hmm...but did u forget that textdraws can be assigned a name ? rather like checkpoints and pickup's which cannot be assigned a name to it, textdraws can be assigned a name like for menu's, and a textdraw gets destroyed only if he does TextDrawDestroy(Clock), Anyway even though he destroys it, it will spawn back after every 30secs.

So there are no known bugs in this ! be patient the update will be done as soon as possible.
Re: FS] - Clock Made Easy [1hr - 60mins, 1min = 60sec's] -
wdoyle2 - 12.07.2007
will f10 still take away all stuff off screen or will clock still apear
Re: FS] - Clock Made Easy [1hr - 60mins, 1min = 60sec's] -
50p - 12.07.2007
Quote:
Originally Posted by Kapil
Quote:
Originally Posted by courage
You must also understand that this clock is under a textdraw.
I know some filterscripts wich are using KillTextDraw, that COULD effect this clock.
Btw one of them is CarNames :P
|
hmm...but did u forget that textdraws can be assigned a name ? rather like checkpoints and pickup's which cannot be assigned a name to it, textdraws can be assigned a name like for menu's, and a textdraw gets destroyed only if he does TextDrawDestroy(Clock), Anyway even though he destroys it, it will spawn back after every 30secs.  So there are no known bugs in this ! be patient the update will be done as soon as possible.
|
AFAIK TextDraw can be assign to a "name" (variable tagged with Text). Try to use
and you'll see it will destroy text with id 2.
So the "name" holds a number. It is the same with menu.
Re: FS] - Clock Made Easy [1hr - 60mins, 1min = 60sec's] -
Warriors_Tornado - 12.07.2007
i will wate for update
Re: FS] - Clock Made Easy [1hr = 60mins, 1min = 60sec's] -
Otis - 10.11.2007
This still crash gta.exe...
I already tried to place the new Text:Clock in the top of the script and to hide TextDraw in OnPlayerDisconnect
But continue the crashs the client...
I am using the version 0.2.2
This version really has many problems with TextDraws...
What should make?
Re: FS] - Clock Made Easy [1hr = 60mins, 1min = 60sec's] -
Streetplaya - 18.11.2007
Well, you could replace the 24 IF's with one row:
and why did you make the pawno code from the original example code? (new.pwn)
Greez
Streetplaya
Re: FS] - Clock Made Easy [1hr = 60mins, 1min = 60sec's] -
JaTochNietDan - 08.12.2007
Kapil FtW
Re: FS] - Clock Made Easy [1hr = 60mins, 1min = 60sec's] -
Maniek - 15.03.2008
Maby you will use TextDrawSetString do not doestry or create...
Re: FS] - Clock Made Easy [1hr = 60mins, 1min = 60sec's] -
Ze B@ND!D0 - 15.03.2008
This FS it's great but with PenLS or PenLV it doesn't work well
Re: FS] - Clock Made Easy [1hr = 60mins, 1min = 60sec's] -
Zh3r0 - 15.03.2008
[color=red]Nice very nice but to me the [color=black]clock sometimes go very fast
Re: FS] - Clock Made Easy [1hr - 60mins, 1min = 60sec's] -
adihash - 30.05.2008
Код:
if (minute <= 9){format(string,25,"%d:0%d",hour,minute);}
else {format(string,25,"%d:%d",hour,minute);}
that's better:
Код:
format(string,25,"%d:%02d",hour,minute);
greets
adihash
Re: FS] - Clock Made Easy [1hr = 60mins, 1min = 60sec's] -
fyndler - 30.05.2008
Oh link gone wanted this one lol
Re: FS] - Clock Made Easy [1hr = 60mins, 1min = 60sec's] -
aspire5630 - 20.04.2009
Wheres download link?