Re: Basics of exporting from blender to SA-MP -
ATomas - 05.11.2017
Tnanks kalcor, its awesome !
Re: Basics of exporting from blender to SA-MP -
dugi - 05.11.2017
Quote:
Originally Posted by ATomas
"gtatools blender scripts by ponz" where download?
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It\'s attached to first post at the bottom.
Re: Basics of exporting from blender to SA-MP -
RakeDW - 05.11.2017
Is there any way to create only text as object? Sometning like transparent texture and only text on it..
ps. I don\'t need .txd, .dff I need.
Re: Basics of exporting from blender to SA-MP -
dugi - 05.11.2017
Quote:
Originally Posted by RakeDW
Is there any way to create only text as object? Sometning like transparent texture and only text on it..
ps. I don\'t need .txd, .dff I need. 
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You can already do it using function available in sa-mp since version 0.3e:
https://sampwiki.blast.hk/wiki/SetObjectMaterialText
Re: Basics of exporting from blender to SA-MP -
RakeDW - 06.11.2017
Quote:
Originally Posted by dugi
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I wanna use that object for TDs.
TextDrawSetPreviewModel
Re: Basics of exporting from blender to SA-MP -
dugi - 06.11.2017
Yes it\'s possible, in Blender you can create text and convert it into a mesh, you can read more about it here:
https://en.wikibooks.org/wiki/Blende...ro/Text_in_BGE
Re: Basics of exporting from blender to SA-MP -
EstoniaNMaN - 06.11.2017
You should make this thread sticky as well, so it won\'t be in middle of normal threads for players, who want to use Blender.
Re: Basics of exporting from blender to SA-MP -
adri1 - 06.11.2017
Quote:
Originally Posted by dugi
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Wouldn\'t it be easier by custom sprites?
Re: Basics of exporting from blender to SA-MP -
JokeyL - 07.11.2017
Anyone knows where i can find 3D objects? Example; punching bag, food plate
And it will work in SAMP?
Re: Basics of exporting from blender to SA-MP -
linuxthefish - 09.11.2017
Any idea why gtatools doesn\'t show in addons?
Re: Basics of exporting from blender to SA-MP -
PT - 09.11.2017
Thanks for sticky this too
Re: Basics of exporting from blender to SA-MP -
RoboN1X - 09.11.2017
Quote:
Originally Posted by linuxthefish
Any idea why gtatools doesn\'t show in addons?

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place the space_view3d_gta_tools folder on that directory instead.
Re: Basics of exporting from blender to SA-MP -
linuxthefish - 09.11.2017
Quote:
Originally Posted by RoboN1X
place the space_view3d_gta_tools folder on that directory instead.
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EDIT: it\'s in misc tab by default
Re: Basics of exporting from blender to SA-MP -
ByHasan - 09.11.2017
Muhteşem
Re: Basics of exporting from blender to SA-MP -
Baboon - 09.11.2017
I have version 2.79 currently installed. After installing and enabling the add-on, it\'s not in my list of tools.
I can thus not export.. Should I use an older version?
edit: confirmed
installed 2.71 and it works
Re: Basics of exporting from blender to SA-MP -
10MIN - 10.11.2017
@Baboon it is listed for me in 2.79 32bit zip verison.
Make sure you put it on BLENDER_DIR\2.79\scripts\addons
The gtatools archive has a folder inside "gtatools-for-blender" folder with the name
space_view3d_gtatools (containing .py (python) files) put it on the folder addons.
Re: Basics of exporting from blender to SA-MP -
deemon - 11.11.2017
Why does it happen? In kdff gui i have a texture, but in the game no
Re: Basics of exporting from blender to SA-MP -
[Twixx] - 11.11.2017
Quote:
Originally Posted by deemon
Why does it happen? In kdff gui i have a texture, but in the game no

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Gonna need more info than that, could be anything from broken UV maps to wrongly assigned .txd\'s.
Re: Basics of exporting from blender to SA-MP -
Ko0omA - 11.11.2017
Please record videos for kdff
Re: Basics of exporting from blender to SA-MP -
LemoneZ - 11.11.2017
Hello.
I created a door in the Blender. In the kdff GUI his have correct shape and texture:
https://imgur.com/a/qTki6
TXD file:
https://imgur.com/a/kAM6P
But in a game this object looks like differently — his not have a texture and have square shape:
https://imgur.com/a/PG7fw
Collision of object in the .col file also have square shape:
https://imgur.com/a/VbFYH
Why?