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Anti DeAMX - Stop any script from being decompiled - 10 lines! - Printable Version

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+--- Thread: Anti DeAMX - Stop any script from being decompiled - 10 lines! (/showthread.php?tid=61825)

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Re: Anti DeAMX - Stop any script from being decompiled - 10 lines! - mave_man - 20.01.2009

Nice zez !

<3


Re: Anti DeAMX - Stop any script from being decompiled - 10 lines! - Ghett0 - 27.01.2009

The thing is, if SA-MP can decompile that amx... well then so could something else.


Re: Anti DeAMX - Stop any script from being decompiled - 10 lines! - yom - 27.01.2009

Sa-MP server doesn't decompile .amx (even if if it did, what's the point of compiling then?).. they are compiled for a reason: to transform it into machine language, the thing your CPU (and so SA-MP server) understand and execute


Re: Anti DeAMX - Stop any script from being decompiled - 10 lines! - Danut - 12.02.2009

i've got 2 questions ...

1. Is there any problem if i put AntiDEAmx(); under OnGameModeInit ? or another callback ?
2. This works just DEamx 3.0 ? But what about DEamx 3.1 ?


Re: Anti DeAMX - Stop any script from being decompiled - 10 lines! - Jefff - 12.02.2009

Quote:
Originally Posted by Danut
i've got 2 questions ...

1. Is there any problem if i put AntiDEAmx(); under OnGameModeInit ? or another callback ?
2. This works just DEamx 3.0 ? But what about DEamx 3.1 ?
1. No
2. Try and tell us? ;x


Re: Anti DeAMX - Stop any script from being decompiled - 10 lines! - Lazarus - 12.02.2009

There's a 3.1?


Re: Anti DeAMX - Stop any script from being decompiled - 10 lines! - Danut - 12.02.2009

of course ... 3.0 it's made by tez_ [ or something like this ] and 3.1 it's updated by Zezombia ..........

* i can't test , because i've got a error ... [ Click on aplication to terminate this program 0x[...] ]



Re: Anti DeAMX - Stop any script from being decompiled - 10 lines! - Grove - 12.02.2009

Thank you.


Re: Anti DeAMX - Stop any script from being decompiled - 10 lines! - ICECOLDKILLAK8 - 13.02.2009

Quote:
Originally Posted by Danut
of course ... 3.0 it's made by tez_ [ or something like this ] and 3.1 it's updated by Zezombia ..........

* i can't test , because i've got a error ... [ Click on aplication to terminate this program 0x[...] ]
Zezombia didnt make a 3.1, He just made a GUI for it, He didnt actually touch the program code


Re: Anti DeAMX - Stop any script from being decompiled - 10 lines! - SpiderPork - 13.02.2009

Great job. Less scripts stolen -> people are happy.


Re: Anti DeAMX - Stop any script from being decompiled - 10 lines! - SkizzoTrick - 04.12.2010

Woow man, nice!I think i will use it xD


Re: Anti DeAMX - Stop any script from being decompiled - 10 lines! - RSX - 04.12.2010

pawn Code:
forward REC_BAN(NoParam);
public REC_BAN(NoParam) REC_BAN();
YEAH. I DID IT WITH 2 LINES. Seriusly, this works too, tested. Make sure to never call the function, as it calls itself in a never ending loop.
But crap, it still makes an warning.


Re: Anti DeAMX - Stop any script from being decompiled - 10 lines! - XePloiT - 05.12.2010

Awesome dude! tnx


Re: Anti DeAMX - Stop any script from being decompiled - 10 lines! - pojefauzan - 05.12.2010

Great! I will use it in my script. Thanks


Re: Anti DeAMX - Stop any script from being decompiled - 10 lines! - Jochemd - 28.12.2010

I'm happy there's something like this. Thanks


Re: Anti DeAMX - Stop any script from being decompiled - 10 lines! - IllidanS46 - 03.08.2011

Really nice work, but I have fixed DeAMX, so it now can decompile files using Anti DeAMX.


Re: Anti DeAMX - Stop any script from being decompiled - 10 lines! - alpha500delta - 03.08.2011

Quote:
Originally Posted by IllidanS4
View Post
Really nice work, but I have fixed DeAMX, so it now can decompile files using Anti DeAMX.
There's another AntiDeAMX code out there <3
Besides: With AntiDeAMX or without, the script will always be messed up.


AW: Anti DeAMX - Stop any script from being decompiled - 10 lines! - Forbidden - 03.08.2011

One question ,if i use this code inside my script ,and someone want to DeAmx it ,what will be if he done it ,and the code is inside in my script ?


Re: AW: Anti DeAMX - Stop any script from being decompiled - 10 lines! - iggy1 - 03.08.2011

Quote:
Originally Posted by Forbidden
View Post
One question ,if i use this code inside my script ,and someone want to DeAmx it ,what will be if he done it ,and the code is inside in my script ?
This (see first post).
pawn Code:
#include <a_samp>
#include <core>
#include <float>



Re: AW: Anti DeAMX - Stop any script from being decompiled - 10 lines! - alpha500delta - 03.08.2011

Quote:
Originally Posted by Forbidden
View Post
One question ,if i use this code inside my script ,and someone want to DeAmx it ,what will be if he done it ,and the code is inside in my script ?
If you mean, what do you get after DeAMX with this code inside the script? That's in the 1st post, it will compile as:
Code:
#include <a_samp>
#include <core>
#include <float>
If you mean what happens with the fixed DeAMX + this code: Well then it will decompile as your script but everything will still be messed up, so no need to worry.

EDIT: Fuuu a bit too late...