Re: Anti DeAMX - Stop any script from being decompiled - 10 lines! -
mave_man - 20.01.2009
Nice zez !
<3
Re: Anti DeAMX - Stop any script from being decompiled - 10 lines! -
Ghett0 - 27.01.2009
The thing is, if SA-MP can decompile that amx... well then so could something else.
Re: Anti DeAMX - Stop any script from being decompiled - 10 lines! -
yom - 27.01.2009
Sa-MP server doesn't decompile .amx (even if if it did, what's the point of compiling then?).. they are compiled for a reason: to transform it into machine language, the thing your CPU (and so SA-MP server) understand and execute
Re: Anti DeAMX - Stop any script from being decompiled - 10 lines! -
Danut - 12.02.2009
i've got 2 questions ...
1. Is there any problem if i put AntiDEAmx(); under OnGameModeInit ? or another callback ?
2. This works just DEamx 3.0 ? But what about DEamx 3.1 ?
Re: Anti DeAMX - Stop any script from being decompiled - 10 lines! -
Jefff - 12.02.2009
Quote:
Originally Posted by Danut
i've got 2 questions ...
1. Is there any problem if i put AntiDEAmx(); under OnGameModeInit ? or another callback ?
2. This works just DEamx 3.0 ? But what about DEamx 3.1 ?
|
1. No
2. Try and tell us? ;x
Re: Anti DeAMX - Stop any script from being decompiled - 10 lines! -
Lazarus - 12.02.2009
There's a 3.1?
Re: Anti DeAMX - Stop any script from being decompiled - 10 lines! -
Danut - 12.02.2009
of course ... 3.0 it's made by tez_ [ or something like this ] and 3.1 it's updated by Zezombia ..........
* i can't test , because i've got a error ... [
Click on aplication to terminate this program 0x[...] ]
Re: Anti DeAMX - Stop any script from being decompiled - 10 lines! -
Grove - 12.02.2009
Thank you.
Re: Anti DeAMX - Stop any script from being decompiled - 10 lines! -
ICECOLDKILLAK8 - 13.02.2009
Quote:
Originally Posted by Danut
of course ... 3.0 it's made by tez_ [ or something like this ] and 3.1 it's updated by Zezombia ..........
* i can't test , because i've got a error ... [ Click on aplication to terminate this program 0x[...] ]
|
Zezombia didnt make a 3.1, He just made a GUI for it, He didnt actually touch the program code
Re: Anti DeAMX - Stop any script from being decompiled - 10 lines! -
SpiderPork - 13.02.2009
Great job. Less scripts stolen -> people are happy.
Re: Anti DeAMX - Stop any script from being decompiled - 10 lines! -
SkizzoTrick - 04.12.2010
Woow man, nice!I think i will use it xD
Re: Anti DeAMX - Stop any script from being decompiled - 10 lines! -
RSX - 04.12.2010
pawn Code:
forward REC_BAN(NoParam);
public REC_BAN(NoParam) REC_BAN();
YEAH. I DID IT WITH 2 LINES. Seriusly, this works too, tested. Make sure to never call the function, as it calls itself in a never ending loop.
But crap, it still makes an warning.
Re: Anti DeAMX - Stop any script from being decompiled - 10 lines! -
XePloiT - 05.12.2010
Awesome dude!

tnx
Re: Anti DeAMX - Stop any script from being decompiled - 10 lines! -
pojefauzan - 05.12.2010
Great! I will use it in my script. Thanks
Re: Anti DeAMX - Stop any script from being decompiled - 10 lines! -
Jochemd - 28.12.2010
I'm happy there's something like this. Thanks
Re: Anti DeAMX - Stop any script from being decompiled - 10 lines! -
IllidanS46 - 03.08.2011
Really nice work, but I have fixed DeAMX, so it now can decompile files using Anti DeAMX.
Re: Anti DeAMX - Stop any script from being decompiled - 10 lines! -
alpha500delta - 03.08.2011
Quote:
Originally Posted by IllidanS4
Really nice work, but I have fixed DeAMX, so it now can decompile files using Anti DeAMX.
|
There's another AntiDeAMX code out there <3
Besides: With AntiDeAMX or without, the script will always be messed up.
AW: Anti DeAMX - Stop any script from being decompiled - 10 lines! -
Forbidden - 03.08.2011
One question ,if i use this code inside my script ,and someone want to DeAmx it ,what will be if he done it ,and the code is inside in my script ?
Re: AW: Anti DeAMX - Stop any script from being decompiled - 10 lines! -
iggy1 - 03.08.2011
Quote:
Originally Posted by Forbidden
One question ,if i use this code inside my script ,and someone want to DeAmx it ,what will be if he done it ,and the code is inside in my script ?
|
This (see first post).
pawn Code:
#include <a_samp>
#include <core>
#include <float>
Re: AW: Anti DeAMX - Stop any script from being decompiled - 10 lines! -
alpha500delta - 03.08.2011
Quote:
Originally Posted by Forbidden
One question ,if i use this code inside my script ,and someone want to DeAmx it ,what will be if he done it ,and the code is inside in my script ?
|
If you mean, what do you get after DeAMX with this code inside the script? That's in the 1st post, it will compile as:
Code:
#include <a_samp>
#include <core>
#include <float>
If you mean what happens with the fixed DeAMX + this code: Well then it will decompile as your script but everything will still be messed up, so no need to worry.
EDIT: Fuuu a bit too late...