Re: YSF – IS4's version -
IllidanS4 - 14.06.2016
Thanks for the tips. I am already planning to switch to normal versioning, but this is still the "setting up" phase for the project. All these commits will probably be released (in a normal way) to R18, which will also be 2.0.0. The binaries are there just for fast testing.
Re: YSF – IS4's version -
PT - 15.06.2016
Thanks for keep this
Re: YSF – IS4's version -
IllidanS4 - 20.06.2016
YSF 2.0 finally publicly released, please report any issues.
Re: YSF – IS4's version -
GuyYahood1 - 20.06.2016
Quote:
[20:37:58] [debug] Server crashed due to an unknown error
[20:37:58] [debug] Native backtrace:
[20:37:58] [debug] #0 00155e8b in _ZN10StackTraceC1EPv () from plugins/crashdetect.so
[20:37:58] [debug] #1 0014ebcf in _ZN11CrashDetect20PrintNativeBacktraceERSoPv () from plugins/crashdetect.so
[20:37:58] [debug] #2 0014fdbc in _ZN11CrashDetect20PrintNativeBacktraceEPv () from plugins/crashdetect.so
[20:37:58] [debug] #3 00150226 in _ZN11CrashDetect11OnExceptionEPv () from plugins/crashdetect.so
[20:37:58] [debug] #4 00155adc in ?? () from plugins/crashdetect.so
[20:37:58] [debug] #5 0021d410 in ?? ()
[20:37:58] [debug] #6 0021d430 in ?? ()
[20:37:58] [debug] #7 00415871 in gsignal () from /lib/libc.so.6
[20:37:58] [debug] #8 0041714a in abort () from /lib/libc.so.6
[20:37:58] [debug] #9 0040eb8b in ?? () from /lib/libc.so.6
[20:37:58] [debug] #10 0040ec46 in ?? () from /lib/libc.so.6
[20:37:58] [debug] #11 009b261c in _ZN6RakNet9BitStream11WriteVectorIfEEvT_S2_S2_ () from plugins/YSF.so
[20:37:58] [debug] #12 009b1e32 in _Z15RebuildSyncDataPN6RakNet9BitStreamEt () from plugins/YSF.so
[20:37:58] [debug] #13 009b6563 in _ZN14CHookRakServer4SendEPvPN6RakNet9BitStreamE14P acketPriority17PacketReliabilityj8PlayerIDb () from plugins/YSF.so
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check this please
Re: YSF – IS4's version -
IllidanS4 - 20.06.2016
Interesting. This was the exact place I have edited previously to fix an assertion fail, but that shouldn't be the cause of this... Are you sure you are running the latest version? If yes, send me your /lib/libc.so.6 and try this version for additional stack trace:
YSF.so.
Re: YSF – IS4's version -
GuyYahood1 - 20.06.2016
Quote:
Originally Posted by sprtik
Interesting. This was the exact place I have edited previously to fix an assertion fail, but that shouldn't be the cause of this... Are you sure you are running the latest version? If yes, send me your /lib/libc.so.6 and try this version for additional stack trace: YSF.so.
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I used the latest version and I put again the R17 and its fixed.
I cant check this because this crash my server and I lost players and information.
Re: YSF – IS4's version -
IllidanS4 - 01.07.2016
There is only
AttachPlayerObjectToPlayer. It's commented out by now, so I guess it's either unfixed or untested.
Код:
native AttachPlayerObjectToPlayer(objectplayer, objectid, attachplayer, Float:OffsetX, Float:OffsetY, Float:OffsetZ, Float:rX, Float:rY, Float:rZ);
You may try if it works, if you want.
Re: YSF – IS4's version -
me1m - 01.07.2016
Quote:
Originally Posted by sprtik
There is only AttachPlayerObjectToPlayer. It's commented out by now, so I guess it's either unfixed or untested.
Код:
native AttachPlayerObjectToPlayer(objectplayer, objectid, attachplayer, Float:OffsetX, Float:OffsetY, Float:OffsetZ, Float:rX, Float:rY, Float:rZ);
You may try if it works, if you want.
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And how to make visibility for all?
Re: YSF – IS4's version -
AbyssMorgan - 01.07.2016
hmm, I renew my proposal.
Quote:
Originally Posted by AbyssMorgan
Hello, is it possible to add ?
PHP код:
CallRemoteFunctionFS(const name[], const function[], const format[], {Float,_}:...);
//name - filterscript/gamemode name
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Re: YSF – IS4's version -
IllidanS4 - 01.07.2016
Quote:
Originally Posted by me1m
And how to make visibility for all?
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Well, create one object for every player. That's how streamers work, isn't it?
Quote:
Originally Posted by AbyssMorgan
hmm, I renew my proposal.
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Hmm, that might be useful, but I'd rather release it in a separate plugin I develop entirely used for calling callbacks via different methods.
Re: YSF – IS4's version -
Infra - 01.07.2016
GetVehicleAngularVelocity does not seem to work correctly , If you didn't know that already..
Re: YSF – IS4's version -
IllidanS4 - 01.07.2016
Quote:
Originally Posted by Infra
GetVehicleAngularVelocity does not seem to work correctly , If you didn't know that already..
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I see, I've also specified a wrong vector there, it instead returns the normal velocity. The function will be removed in the next release.
Re: YSF – IS4's version -
kristo - 02.07.2016
I really like that you're adding more low-level functions and callbacks because they allow us to be more creative. You should rename OnOutcomeScmEvent to OnOutcomingScmEvent, right now it just sounds a bit wrong. I'm not judging though as we're both brom the eastern side of Europe and my english isn't perfect as well.
Re: YSF – IS4's version -
me1m - 02.07.2016
Quote:
Originally Posted by sprtik
Well, create one object for every player. That's how streamers work, isn't it?
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SetObjectMaterialText doesn't properly updates the
Re: YSF – IS4's version -
Infra - 07.07.2016
Is there any way to use the scale parameters from SetPlayerAttachedObject on normal objects?
Would be great if you could do some "research"
Re: YSF – IS4's version -
Spmn - 07.07.2016
Quote:
Originally Posted by Infra
Is there any way to use the scale parameters from SetPlayerAttachedObject on normal objects?
Would be great if you could do some "research"
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No
4Char
Re: YSF – IS4's version -
IllidanS4 - 07.07.2016
Quote:
Originally Posted by Infra
Is there any way to use the scale parameters from SetPlayerAttachedObject on normal objects?
Would be great if you could do some "research"
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It would certainly be useful, but I am afraid it's not possible. The scale parameters would be sent via some RPC but there's no code for it. If there was one, it would already be available via a Pawn function. You can't do much solely from the server side.
Re: YSF – IS4's version -
Freaksken - 08.07.2016
In kurta999's version I experienced a problem when using the plugin in conjunction with the FCNPC plugin. Sometimes PLAYER_STATE_WASTED was not being set when an npc killed you by shooting at you. In this version this problem is fixed. Thank you for this update!
Re: YSF – IS4's version -
shiftlol - 09.07.2016
in plugin possible to add SetPlayerCommandClient(playerid, cmd[]);
?
add customer orders samp
Re: YSF – IS4's version -
DRIFT_HUNTER - 10.07.2016
There is SetPlayerMarkerForPlayer function in samp, but there is not reset/clear function, so here is a suggestion, add ResetPlayersMarkersForPlayer(playerid) and maybe GetPlayerMarkerForPlayer(playerid) - if Set function is not used, return global player marker color.
Oh and add tar.gz release for linux users.