Re: SA-MP 0.3.7 is released! -
BoPoH - 01.05.2015
Quote:
Originally Posted by Igorek
Good / херня
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Really good! / Блин, реально херня...
Re: SA-MP 0.3.7 is released! -
Erwin. - 01.05.2015
Well done.
Re: SA-MP 0.3.7 is released! -
PT - 01.05.2015
Sweet nice work Kalcor!
Re: SA-MP 0.3.7 is released! -
DRUNKY - 01.05.2015
Splendid!
Re: SA-MP 0.3.7 is released! -
Alex1990 - 01.05.2015
Quote:
Originally Posted by BoPoH
Really good! / Блин, реально херня...
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Oh those crazy Russian
Re: SA-MP 0.3.7 is released! -
Aliassassin123456 - 01.05.2015
Not bad
But not enough yet :P
Respuesta: SA-MP 0.3.7 is released! -
Tr4m3r - 01.05.2015
Thanks!
Re: SA-MP 0.3.7 is released! -
nikita86826 - 01.05.2015
good
Re: SA-MP 0.3.7 is released! -
tantri - 01.05.2015
Good news
Re: SA-MP 0.3.7 is released! -
EstoniaNMaN - 01.05.2015
This is awesome!
Re: SA-MP 0.3.7 is released! -
Sgt.TheDarkness - 01.05.2015
YAY THIS GOODNESS.
Re: SA-MP 0.3.7 is released! -
Johny32 - 01.05.2015
Nice
Re: SA-MP 0.3.7 is released! -
Tamer - 01.05.2015
Thanks for the update.
Re: SA-MP 0.3.7 is released! -
MoKoLayLay - 01.05.2015
Sounds great, thank you!
Re: SA-MP 0.3.7 is released! -
AIped - 01.05.2015
Thanks Kalcor matite and gamerx
thanks for this also;
pawn Код:
native SetActorHealth(actorid, Float:health);
native GetActorHealth(actorid, &Float:health);
native SetActorInvulnerable(actorid, invulnerable = true);
native IsActorInvulnerable(actorid);
native IsValidActor(actorid);
native GetActorPoolSize();
forward OnPlayerGiveDamageActor(playerid, damaged_actorid, Float:amount, weaponid, bodypart);
native GetPlayerTargetActor(playerid);
Didnt expect that otherwise i would have suggested PutActorInPassengerseat or something.
just to bring those static actors from a to b XD
Respuesta: SA-MP 0.3.7 is released! -
Joseito - 01.05.2015
I have a problem with is that mysql version works well 0.3z mysql database is connected, but the version 0.3.7 to use the new a_samp.inc include the pawno 0.3.7 is not connected mysql says Error to connect to the database .. What could be? and actualize all the includes to the mysql What is the problem? , I put the example gm in a mysql 0.3z works connected but not 0.3.7.
Re: SA-MP 0.3.7 is released! -
dominik523 - 01.05.2015
Oh yeah! Awesome!
Re: SA-MP 0.3.7 is released! -
KeNTos - 01.05.2015
Quote:
Originally Posted by ipsLeon
Thanks Kalcor, great update
LooL thanks for this:
Code:
native SetActorHealth(actorid, Float:health);
native GetActorHealth(actorid, &Float:health);
native SetActorInvulnerable(actorid, invulnerable = true);
native IsActorInvulnerable(actorid);
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Give actor new health переменную
При onplayergivedamage actor id, health переменную remove - damage
When actor killed, apply animation death. All easy
Sorry for my English, bad.
Re: SA-MP 0.3.7 is released! -
vannesenn - 01.05.2015
Great, but Kalcor, you have to add some new funcs for actors(yes I saw that new funcs). For example: PutActorInVehicle(actorid, vehicleid, seatid);
RemoveActorFromVehicle
AttachObjectOnActor etc...
Also, add function for bleeding. I saw somewhere that... Also, if you can add function with which we can control player's radio in car... Thanks
Re: SA-MP 0.3.7 is released! -
dominik523 - 01.05.2015
Quote:
Originally Posted by vannesenn
Great, but Kalcor, you have to add some new funcs for actors(yes I saw that new funcs). For example: PutActorInVehicle(actorid, vehicleid, seatid);
RemoveActorFromVehicle
AttachObjectOnActor etc...
Also, add function for bleeding. I saw somewhere that... Also, if you can add function with which we can control player's radio in car... Thanks
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Actors are meant to be used as static models inside of shops or some other locations, not for the cars or anything else.
If you saw bleeding somewhere else, it means you could make it so there's no need for adding that in any update.