AW: RPG - HUD - RAK -
FSAOskar - 06.04.2015
Great plugin !
Re: RPG - HUD - RAK -
iFrame - 06.04.2015
Nice work..................!
Re: RPG - HUD - RAK -
Chaster - 06.04.2015
Nice work man! I wanted update since you uploaded it to polish website
I think better you make github page for this project, and we can follow you there.
AW: RPG - HUD - RAK -
FSAOskar - 09.04.2015
Is it possible to add a callback to modify incoming packets ?
Re: RPG - HUD - RAK -
uZ1 - 09.04.2015
Nice plugin, I would like to use it for my server but first I need a guarantee that this plugin/topic will not be removed in the future like the CNPC plugin...can some beta tester response to this topic?
I can script a lot of stuff with this plugin and I don't want to waste my time if this plugin get banned.
Re: RPG - HUD - RAK -
FernandoLight - 09.04.2015
naice
Re: RPG - HUD - RAK -
De4dpOol - 10.04.2015
Its good, I will be using it, Is there anyway to stop showing the black bars when hiding the hud in low resolution?
Re: RPG - HUD - RAK -
De4dpOol - 04.05.2015
Quote:
Activates widescreen/cutscene mode and disables player HUD (also player can't go to main menu). If player plays with 16:9 (1080p, 720p) aspect ratio
then this doesn't add black bars bottom/top, just hides HUD. This option may not work in future samp versions.
|
TogglePlayerHUD(playerid); is not working in 0.3.7 I am using it in my gamemode. Please tell me how can I use this in 0.3.7.
Re: RPG - HUD - RAK -
Kyle - 04.05.2015
Quote:
Originally Posted by De4dpOol
TogglePlayerHUD(playerid); is not working in 0.3.7 I am using it in my gamemode. Please tell me how can I use this in 0.3.7.
|
The memory addresses have probably changed, wait for the author to update it.
AW: RPG - HUD - RAK -
NaS - 12.05.2015
Does RPC_ScmEvent have something to do with the GTA Opcodes?
Re: RPG - HUD - RAK -
kurta999 - 12.05.2015
If you mean run opcodes from main.scm serverside, then nothing. Check that what I won't mention here and you'll see what is it.
AW: RPG - HUD - RAK -
NaS - 12.05.2015
Yea I thought so, thanks anyways.
Re: RPG - HUD - RAK -
Kar - 17.05.2015
How about using this to enable GTASA bulletproof tyre function on vehicles?
Re: RPG - HUD - RAK -
Abagail - 20.05.2015
To be honest, that can be scripted in the game itself using vehicle damage states however I doubt there is a way to do that without modifying the data the client sends the server(though I may be wrong).
Re: RPG - HUD - RAK -
DRIFT_HUNTER - 21.05.2015
Just a quick question, how do we sync npc's? Can they use player sync rpc?
Re: RPG - HUD - RAK -
Abagail - 21.05.2015
Correction, they aren't really that similar to actors heres why:
* The plugin can actually - :
- Make the skin aim
- Make the skin fire a gun
whereas actors can't do this and are mostly controlled by the client-end rather than server whereas this is a server-generated system. Kalcor says that he initially made the actors to be used for static shop workers that play animations where this is way more complex, with footage showing them spawning and firing an RPG.
Re: RPG - HUD - RAK -
kkeeii - 27.05.2015
SICK!
Re: RPG - HUD - RAK -
DRIFT_HUNTER - 27.05.2015
1. What about listening and debugging RPC's? (So that we can easily detect changes in new versions and such...)
2. Anyone has NPC's RPC with structure and everything ?