Re: SA-MP 0.3.7 RC1 -
ikey07 - 24.01.2015
I see where SAMP is going, great job on initializing features for 0.4 : super:
Re: SA-MP 0.3.7 RC1 -
davve95 - 24.01.2015
What's camera shake? I mean when were it used? Were it example when trains drive by or when a grenade exploded??.
Re: SA-MP 0.3.7 RC1 -
ikey07 - 24.01.2015
camera shake is when you stand for a long time at one spot without moving a camera, in single player camera started to shake and CJ was looking to girls who was walking by.
Re: SA-MP 0.3.7 RC1 -
Henkie - 24.01.2015
Nice!
Re: SA-MP 0.3.7 RC1 -
OKStyle - 24.01.2015
Yep, new capitol object! Finally!
Re: SA-MP 0.3.7 RC1 -
PT - 24.01.2015
I hope this: DisableRemoteVehicleCollisions()
becomes an function with playerid params.
Its an nice update, nice work.
@ edit
oh my bad, i said that based on Kalcor post because he didnt said the params.
Sorry
Re: SA-MP 0.3.7 RC1 -
LazyB0y - 24.01.2015
Cool
Re: SA-MP 0.3.7 RC1 -
Kyle - 24.01.2015
Quote:
Originally Posted by PT
I hope this: DisableRemoteVehicleCollisions()
becomes an function with playerid params.
Its an nice update, nice work.
|
It already does...
Re: SA-MP 0.3.7 RC1 -
Arastair - 24.01.2015
Gg Kye!
Re: SA-MP 0.3.7 RC1 -
OKStyle - 24.01.2015
You add the new object of Capitol (5767 - original) 19595, but why you don't change the 19004? Cuz it was a separate building? For all-sufficient map without basic?
P.S. 19340 - what is it? From "old" version of SA-MP...
Re: SA-MP 0.3.7 RC1 -
Tamer - 24.01.2015
Quote:
Originally Posted by davve95
What's camera shake? I mean when were it used? Were it example when trains drive by or when a grenade exploded??.
|
Join a server, spawn yourself. Now, put your hands off the keyboard and mouse (don't click anything, don't move, basically, simulate that you are AFK, don't click ESC though) wait for a minute or two. The camera automatically goes to a mode which it zooms to random points (sometimes even to the booties of some ladies) etc. That is probably the effect Kalcor is talking about.
Re: SA-MP 0.3.7 RC1 -
Banditukas - 24.01.2015
Add fishing sounds.
Re: SA-MP 0.3.7 RC1 -
StephenBrash - 24.01.2015
Amazing, just amazing. I tested it, anyway appreciate your hard work for this update. Good Job.
Re: SA-MP 0.3.7 RC1 -
Abagail - 24.01.2015
Can't wait to test this out! The only thing I really want to see that added that badly is:
pawn Код:
ToggleVehicleBlip(vehicleid, bool: status);
Re: SA-MP 0.3.7 RC1 -
JeaSon - 24.01.2015
amazing update
Re: SA-MP 0.3.7 RC1 -
Fungi - 24.01.2015
Quote:
- Adds functions: GetObjectModel(), GetPlayerObjectModel().
- Adds functions: GetPlayerCameraTargetObject(playerid), GetPlayerCameraTargetVehicle(playerid), GetPlayerCameraTargetPlayer(playerid) to find the network object the player is looking at.
|
Great!
Re: SA-MP 0.3.7 RC1 -
Dignity - 24.01.2015
Is there some kind of trick to using "\t"?
It works when I use \t\t but then the spacing is just too much. It works fine in the test script. This is how I'm doing it:
pawn Код:
else if(!PreemptSpawn{playerid})
{
if(pLoginAttempts{playerid} == 0)
{
format(tempStr, sizeof(tempStr), "{e0e0e0}Welcome back to {ee7777}Los Santos: Online!{e0e0e0}\n\nAccount Name:\t{ee7777}%s\n\n{e0e0e0}Please enter your password below.", GetUserName(playerid));
return ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, "{ee7777}Authenticate", tempStr, "Login", "Quit");
}
}
Re: SA-MP 0.3.7 RC1 -
HazardouS - 24.01.2015
Quote:
Originally Posted by Mionee
Is there some kind of trick to using "\t"?
It works when I use \t\t but then the spacing is just too much. It works fine in the test script. This is how I'm doing it:
|
Use both spaces (" ") and tabs ("\t") to get the spacing you need.
Re: SA-MP 0.3.7 RC1 -
Dignity - 24.01.2015
Quote:
Originally Posted by HazardouS
Use both spaces (" ") and tabs ("\t") to get the spacing you need.
|
Hey, thanks man! That works. Not really sure why I didn't try it before, lol.
Re: SA-MP 0.3.7 RC1 -
Westingham - 24.01.2015
Could somebody please explain what a "weather cull zone" is?