Re: [FS] Lords Cars (no scripting needed car system) -
kevin433 - 13.09.2008
I got it work now! Great filterscript!
Re: [FS] Lords Cars (no scripting needed car system) -
riocruze - 14.09.2008
hi!, nice FS, i was looking to something like this to my RP server, but isee there is no /carbuy command and the buyable system is not working, how can i fix it?
Re: [FS] Lords Cars (no scripting needed car system) -
Softdrink - 14.09.2008
Yes car buyable is not working. If u write /editcar setcarbuyable 1 it says: car set to not buyable or something like this. if write setcarbuyable 0 its the same thing. And another thing /editcar carowner is not working too this is most important thing to me how to fix it?
Re: [FS] Lords Cars (no scripting needed car system) -
Kinetic - 14.09.2008
I have stats to make the car buyable, its up to you to make the command

You can do it
Re: [FS] Lords Cars (no scripting needed car system) -
Softdrink - 14.09.2008
Car buyable for me is not very important. To me very important is car ownership how i can do? I searched the code lines in pwn and i find only this: if(strcmp(tmpcmd, "carowner", true) == 0) So i dont know what i need to do in this? I need this thing.
{
return 1;
}]
what i need to do for make /carowner to work. damn its pissing me off. sorry i am realy noob in script but i trying can someone help me how fix?
Re: [FS] Lords Cars (no scripting needed car system) -
avenger678 - 15.09.2008
I need this, thx m8. Nice and easy to use
Re: [FS] Lords Cars (no scripting needed car system) -
Philip - 15.09.2008
i got a problem when i do /createcar they teleport me to the housecar when i do /drivecar 1 they teleport me to other car wtf ! and when i do /buycar nothing happen any help ?
Re: [FS] Lords Cars (no scripting needed car system) -
DauerDicht - 15.09.2008
Dont work??
If i /createcar ID i spawn to another car??!
Re: [FS] Lords Cars (no scripting needed car system) -
rytis935 - 15.09.2008
just get crash when i do /createcar
Re: [FS] Lords Cars (no scripting needed car system) -
___ - 04.04.2011
Just for future reference, because I run into scripts like this alot, don't add a fuel system. RPG servers ALWAYS will have them, they will rarely use your fuel system.
Re: [FS] Lords Cars (no scripting needed car system) -
Lazy_Duck - 04.04.2011
Very Nice :O
Re: [FS] Lords Cars (no scripting needed car system) -
mikiii18 - 28.06.2011
It seems to be perfect.
But .. How does someone buy a car?
Re : [FS] Lords Cars (no scripting needed car system) -
timaoux - 31.07.2011
just add retrun 0;
}
after the lastest return 1;
}