Re: Extended vehicle functions -
iZN - 30.01.2014
Quote:
Originally Posted by DeathKing
i think you forgot GetVehicleBonnet
|
Hm...?
pawn Код:
stock GetVehicleParams(vehicleid, type);
Re: Extended vehicle functions -
DeathKing - 30.01.2014
i mean getting the bonnet position like Getvehicleboot or GetVehicleRoof
Re: Extended vehicle functions -
Pottus - 09.02.2014
Suggestion for you.
http://forum.sa-mp.com/showpost.php?...postcount=1030
Pretty sure this is possible right now
Re: Extended vehicle functions -
Kar - 11.08.2014
Erm, why is the gTopSpeed array cut off at 138 vehicles?
Re: Extended vehicle functions -
nickstar - 16.08.2014
If i may suggest something
stock GetVehicleWheelPos(vehicleid,wheel,x,y,z);
Re: Extended vehicle functions -
Hanger - 17.08.2014
GetVehicleTopSpeed is not functioning in no way.
You have only 139 gTopSpeed array items. Please do not,
DO NOT publish code that is not functional at all.
There are 212 vehicle models in total so driving a Vehicle Model ID: 609 will return nothing as you need all of the 212 array items. Of course you cannot drive trailers but array item should be in place i.e. 0.0 to close the gaps.
One more time:
Vehicle model 609-400=209, you do not have 209 gTopSpeed array items!
RUBBISH
Re: Extended vehicle functions -
Kar - 17.08.2014
Quote:
Originally Posted by Kar
Erm, why is the gTopSpeed array cut off at 138 vehicles?
|
Quote:
Originally Posted by Hanger
GetVehicleTopSpeed is not functioning in no way.
You have only 139 gTopSpeed array items. Please do not, DO NOT publish code that is not functional at all.
There are 212 vehicle models in total so driving a Vehicle Model ID: 609 will return nothing as you need all of the 212 array items. Of course you cannot drive trailers but array item should be in place i.e. 0.0 to close the gaps.
One more time:
Vehicle model 609-400=209, you do not have 209 gTopSpeed array items!
RUBBISH
|
Are you serious kid? Calm down. I said it simple, you didn't have to make an outburst and make Emmet_ sound like shit. Wow the parts of this community is really taking a shit.
Re: Extended vehicle functions - Emmet_ - 18.08.2014
Quote:
Originally Posted by Kar
Erm, why is the gTopSpeed array cut off at 138 vehicles?
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Thanks, I'll fix it later on today. I only compiled the data from an external site since I don't have a proper speed calculation method.
Quote:
Originally Posted by nickstar
If i may suggest something
stock GetVehicleWheelPos(vehicleid,wheel,x,y,z);
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Great idea, thanks. I'll be able to implement it by today, if I'm lucky.
Quote:
Originally Posted by Hanger
GetVehicleTopSpeed is not functioning in no way.
You have only 139 gTopSpeed array items. Please do not, DO NOT publish code that is not functional at all.
There are 212 vehicle models in total so driving a Vehicle Model ID: 609 will return nothing as you need all of the 212 array items. Of course you cannot drive trailers but array item should be in place i.e. 0.0 to close the gaps.
One more time:
Vehicle model 609-400=209, you do not have 209 gTopSpeed array items!
RUBBISH
|
FYI, the array consists of data that I've compiled from another site. I knew about the issue for a month and never had time to fix it.
Edit: My idea is to use
this for the values in the speed array. Just posting this here as a reminder when I check this thread later.
Re: Extended vehicle functions -
Hanger - 18.08.2014
Quote:
Originally Posted by Hanger
Please do not, DO NOT publish code that is not functional at all.
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or even if it does not have any use.
If the code is not usable you should not implement it nor list it. I am not being childish, only you are if you make a big fuss out of small and true commentary criticisms.
The code is not functioning and crashes the server if it is implemented / linked with other systems. I have seen no comment on the main topic that this function is not functioning as intended.
For someone this might look obvious but you have not thought about everyone, in this case - inexperienced users who mostly use this forum.
Would be better off with, "oh sorry, I forgot to remove / update the function" not tried to turn me down in any manner. The code made me some headaches until I looked under the hood. IMHO you don't care.
Re: Extended vehicle functions -
JaydenJason - 02.07.2015
Bug reporting time!
Main post says:
Код:
public OnVehicleDestroy(vehicleid)
{
// Returning 0 in this callback will not destroy the vehicle.
return 1;
}
CallLocalFunction says:
Код:
if (CallLocalFunction("OnVehicleDestroy", "i", vehicleid) > 0 || funcidx("OnVehicleDestroy") == -1)
BUUUTTTT Here's the problem you made inside the .inc! (I don't know if I'm using an older version?)
Код:
// Called when a vehicle is deleted.
forward OnVehicleDestroyed(vehicleid);
Re: Extended vehicle functions -
SecretBoss - 21.03.2016
Quote:
Originally Posted by Moersy
"This page is no longer available. It has either expired, been removed by its creator, or removed by one of the Pastebin staff."
The Pastebin link is down.
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I uploaded it myself on pastebin
http://pastebin.com/mkwhbBGU
Re: Extended vehicle functions -
Moersy - 21.03.2016
Thank you very very much!
Re: Extended vehicle functions -
Doritoss - 26.08.2016
Anyway to fix this error (Seems like it only happens when someone is shooting and tabbed out):
Код:
[03:34:53] [debug] AMX backtrace:
[03:34:53] [debug] #0 0007d72c in public EVF_OnPlayerWeaponShot (0, 24, 0, 65535, 1153600512, -992957434, 1091146470) from test.amx
[03:34:53] [debug] #1 000277d8 in public OnPlayerWeaponShot (0, 24, 0, 65535, 1153600512, -992957434, 1091146470) from test.amx
Edit:
OnVehicleSpawn(vehicleid) gets overrided by OnVehicleCreated, so you need to use that function. Not sure if anyone is possibly wanting to fix this.
Re: Extended vehicle functions -
AbyssMorgan - 21.11.2016
I started already update for this include will soon be available
Edit:
New version here: https://sampforum.blast.hk/showthread.php?tid=611142