Re: FCNPC - Fully Controllable NPC sa-mp 0.3x R2 -
KeNTos - 15.10.2013
Quote:
Originally Posted by [LCK]Chris
I successfully connected 499 bots.
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I, too)
And how do they just go to the map, as ordinary citizens!?
Re: FCNPC - Fully Controllable NPC sa-mp 0.3x R2 -
Pottus - 15.10.2013
Quote:
Originally Posted by KeNTos
I, too)
And how do they just go to the map, as ordinary citizens!?
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You should really refer to the original thread for a plethora of information.
https://sampforum.blast.hk/showthread.php?tid=428066
Re: FCNPC - Fully Controllable NPC sa-mp 0.3x R2 -
[D]ry[D]esert - 16.10.2013
May you please upload the plugin in other sites ? sendspace is blocked in my country.
Mediafire, 4shared will be fine, Thanks in advance.
Re: FCNPC - Fully Controllable NPC sa-mp 0.3x R2 -
whatthefuck123 - 16.10.2013
what is the point of this? what have u actually fixed in this update?
ahh .. ok nvm, didnt see there was a new server update. i dont visit the forums too much
is there other new features other then update to work for 0.3x r2?
Re: FCNPC - Fully Controllable NPC sa-mp 0.3x R2 -
Pottus - 16.10.2013
Quote:
Originally Posted by whatthefuck123
what is the point of this? what have u actually fixed in this update?
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Your an idiot if you have to ask that.
Re: FCNPC - Fully Controllable NPC sa-mp 0.3x R2 -
whatthefuck123 - 16.10.2013
Quote:
Originally Posted by [uL]Pottus
Your an idiot if you have to ask that.
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rage mode.. go away troll. I thought 0.3x r2 existed for like 5 months now .. lol
Re: FCNPC - Fully Controllable NPC sa-mp 0.3x R2 -
[SF]OutLawZ - 16.10.2013
Quote:
Originally Posted by whatthefuck123
rage mode.. go away troll. I thought 0.3x r2 existed for like 5 months now .. lol
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You thought wrong
Re: FCNPC - Fully Controllable NPC sa-mp 0.3x R2 -
[LCK]Chris - 16.10.2013
Quote:
Originally Posted by [D]ry[D]esert
May you please upload the plugin in other sites ? sendspace is blocked in my country.
Mediafire, 4shared will be fine, Thanks in advance.
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Check the thread i added Mediafire links for you.
Re: FCNPC - Fully Controllable NPC sa-mp 0.3x R2 -
[LCK]Chris - 16.10.2013
Quote:
Originally Posted by whatthefuck123
what is the point of this? what have u actually fixed in this update?
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Updated the memory addresses for the new sa-mp server 0.3x r2
Quote:
Originally Posted by whatthefuck123
is there other new features other then update to work for 0.3x r2?
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Not yet not unless you want to suggest something.
Re: FCNPC - Fully Controllable NPC sa-mp 0.3x R2 -
[D]ry[D]esert - 16.10.2013
Quote:
Originally Posted by [LCK]Chris
Check the thread i added Mediafire links for you.
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Much appreciated.
Re: FCNPC - Fully Controllable NPC sa-mp 0.3x R2 -
leong124 - 04.11.2013
I'm a bit interested on how you find those memory addresses.
Re: AW: FCNPC - Fully Controllable NPC sa-mp 0.3x R2 -
OrMisicL - 04.11.2013
Quote:
Originally Posted by MyU
About that Linux crashes, the crashes are caused by the hooks (exepect the bitstream write hook).
Didnt digged too much, but it seems like your Addesses for the Functions are not correct.
If you want to fix it just contact me.
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Yeah, all the linux crashes are caused by the hooks, not cuz the addresses are wrong, but because of the (unconverted) assembly, all you need to do is convert that windows assembly code into a linux code and fix the addresses for the new samp server version
or as temporary solution, just disable all hooks (You'll ofc disable some features such as damage detection ...)
Re: AW: FCNPC - Fully Controllable NPC sa-mp 0.3x R2 -
whatthefuck123 - 04.11.2013
Quote:
Originally Posted by OrMisicL
Yeah, all the linux crashes are caused by the hooks, not cuz the addresses are wrong, but because of the (unconverted) assembly, all you need to do is convert that windows assembly code into a linux code and fix the addresses for the new samp server version
or as temporary solution, just disable all hooks (You'll ofc disable some features such as damage detection ...)
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can u do collsion detection with vehicles.. when they enter they always walk through it and its buggy.. probably not easy, but still basically i can think of many things that can improve ..
are you or somebody planning to continue adding to the mod later?
Re: FCNPC - Fully Controllable NPC sa-mp 0.3x R2 -
Pottus - 05.11.2013
There wouldn't really be much of a way to do collision detection that is part of the GTA engine.
BTW I've taken the liberty of zeroing your rep
Re: FCNPC - Fully Controllable NPC sa-mp 0.3x R2 -
whatthefuck123 - 05.11.2013
wow!!! awesome!!!! thanks for zeroing my rep.. wow i went from -3 to 0 in 2 months! awesome
(Now i can troll with no kids -repping me )
Re: FCNPC - Fully Controllable NPC sa-mp 0.3x R2 -
leong124 - 05.11.2013
Quote:
Originally Posted by kurta999
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Thanks for the link.
Re: FCNPC - Fully Controllable NPC sa-mp 0.3x R2 -
KeNTos - 05.11.2013
Yes, we have translated the plugin under Linux
Re: FCNPC - Fully Controllable NPC sa-mp 0.3x R2 -
Smacky - 10.11.2013
DELETED-
Re: FCNPC - Fully Controllable NPC sa-mp 0.3x R2 -
[D]ry[D]esert - 11.11.2013
Quote:
Originally Posted by KeNTos
Yes, we have translated the plugin under Linux
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Have you ? You already said that and you showed us nothing ?
Release it or just dont give lies or and kind of that jokes.
Re: FCNPC - Fully Controllable NPC sa-mp 0.3x R2 -
caoraivoso3 - 13.11.2013
how i can change maxnpc limit?