Re: [alpha] Objects Physics - Handle objects collisions and more. -
davve95 - 26.06.2013
Very nice!
Re: [alpha] Objects Physics - Handle objects collisions and more. -
Flyfishes - 26.06.2013
This is sick! As someone else mentioned, I was thinking about pool and bowling (with fences) when watching this.
Re: [alpha] Objects Physics - Handle objects collisions and more. -
PeppeAC - 26.06.2013
I added to Github repository a demo gamemode: pool game.
It is very very basic, only to show the potential of the include.
It spawns out of a bar in Las Venturas. Enter it and enjoy.
Use: /movefirst <speed> to move the first ball, /move <id> <speed> <angle> to move another ball.
Obviously you can edit this gamemode to create a proper and fun pool game.
Re: [alpha] Objects Physics - Handle objects collisions and more. -
Memoryz - 26.06.2013
This is looking good, do you expect to add automatic support for CreatePlayerObject?
Re: [alpha] Objects Physics - Handle objects collisions and more. -
PeppeAC - 26.06.2013
Quote:
Originally Posted by Memoryz
This is looking good, do you expect to add automatic support for CreatePlayerObject?
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I should, despite it isn't hard to do.
Re: [alpha] Objects Physics - Handle objects collisions and more. -
PeppeAC - 26.06.2013
Pool game demo:
[ame]http://www.youtube.com/watch?v=G_zYQBLI6ow[/ame]
Script available on Github.
As I said it is very basic, only to show the potential of the include. I know that a pool script with commands sucks, in fact I did for my server a better one, more interactive and with more features, similar to the Single player one.
Re: [alpha] Objects Physics - Handle objects collisions and more. -
Maran3llo - 26.06.2013
Very good, Peppe.
Re: [alpha] Objects Physics - Handle objects collisions and more. -
Excelâ„¢ - 26.06.2013
Brilliant, thats really useful.
Re: [alpha] Objects Physics - Handle objects collisions and more. -
PeppeAC - 27.06.2013
Pool game video was set to private and I didn't know it.
Now I fixed it.
[ame]http://www.youtube.com/watch?v=G_zYQBLI6ow[/ame]
Re: [alpha] Objects Physics - Handle objects collisions and more. -
Niko_boy - 27.06.2013
really amazing ! ,nice work very very nice work!
Re: [alpha] Objects Physics - Handle objects collisions and more. -
Manolito - 20.10.2013
Very nice!
Re: [alpha] Objects Physics - Handle objects collisions and more. -
leong124 - 29.10.2013
It'll be great if this can support streamer plugin (infinite objects).
Re: [alpha] Objects Physics - Handle objects collisions and more. -
TheArcher - 29.10.2013
Quote:
Originally Posted by leong124
It'll be great if this can support streamer plugin (infinite objects).
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Many people mistakes the fact that the STREAMER plugin doesn't allow you to create INFINITE objects but just streams the object when a player is nearby.
Re: [alpha] Objects Physics - Handle objects collisions and more. -
Pottus - 29.10.2013
Quote:
Originally Posted by TheArcher
Many people mistakes the fact that the STREAMER plugin doesn't allow you to create INFINITE objects but just streams the object when a player is nearby.
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That is irrelevant because streamed objects wouldn't work correctly with this kind of system they update too slowly
Re: [alpha] Objects Physics - Handle objects collisions and more. -
ikey07 - 29.10.2013
Never thought its actually possible, well done.
Re: [alpha] Objects Physics - Handle objects collisions and more. -
leong124 - 30.10.2013
Quote:
Originally Posted by TheArcher
Many people mistakes the fact that the STREAMER plugin doesn't allow you to create INFINITE objects but just streams the object when a player is nearby.
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I know it can stream infinite number of objects. What I mean is what Pottus said. You also need something like gvar to handle infinite number of objects for this include, so I suggest Peppe to add that.
Re: [alpha] Objects Physics - Handle objects collisions and more. -
Pottus - 30.10.2013
Quote:
Originally Posted by leong124
I know it can stream infinite number of objects. What I mean is what Pottus said. You also need something like gvar to handle infinite number of objects for this include, so I suggest Peppe to add that.
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I realized the limitations when I tried to create the throwing object animation on DayZ basically it pre-generates frames then plays through them but dynamic objects were not smooth and updated too slowly to be a usable solution I had to settle with CreateObject()
Respuesta: [alpha] Objects Physics - Handle objects collisions and more. -
Malganys - 15.11.2013
Peppe, please fix the problem with dynamic objects!
Re: [alpha] Objects Physics - Handle objects collisions and more. -
Captive - 21.11.2013
Fantastic!! The Physics of objects is very really! The Soccer System is Great!
Re: [alpha] Objects Physics - Handle objects collisions and more. -
newbie scripter - 13.01.2014
Why does my object goes through the wall?