Re: Random Race Generator (RouteConnector Contest) --- Create randomized races dynamically! -
ahmad95 - 28.07.2013
Quote:
C:\Users\M1935\Desktop\ROLEPLAY 2013\XFPE\filterscripts\RandomRaceGenerator.pwn(19 1) : fatal error 100: cannot read from file: "RouteConnector"
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when i compile on my gm, i got this error
Re: Random Race Generator (RouteConnector Contest) --- Create randomized races dynamically! -
Basssiiie - 28.07.2013
Make sure you have the
RouteConnector plugin correctly installed.
Re: Random Race Generator (RouteConnector Contest) --- Create randomized races dynamically! -
HeLiOn_PrImE - 04.08.2013
I cannot start a new race either. The plugin loads correctly. I type /joinrace, the map shows, but idk how to select the spot on the map, because clicking won't do anything. i select create, and i enter the maximumdistance. nothing happens. it seems I am in a race, but I have no checkpoints to go through
AW: Random Race Generator (RouteConnector Contest) --- Create randomized races dynamically! -
NaS - 04.08.2013
Nice one! As the RouteConnector Plugin was released, I did something very similary, but did not release this yet.
Good work, I like the "Slots" system.
But I have one suggestion - Add "Private Races" and "Public Races".
Private Races:
The Race Creator can invite people to the race (example: 3 Friends want a race without others), no one else can join this race. These dont even have to be listed then.
Public Races:
Everyone can join this race.
I think this is good for full servers, so you can play with your friends only.
Re: Random Race Generator (RouteConnector Contest) --- Create randomized races dynamically! -
zero_cool - 04.08.2013
Good job
Re: Random Race Generator (RouteConnector Contest) --- Create randomized races dynamically! -
Basssiiie - 05.08.2013
Quote:
Originally Posted by HeLiOn_PrImE
I cannot start a new race either. The plugin loads correctly. I type /joinrace, the map shows, but idk how to select the spot on the map, because clicking won't do anything. i select create, and i enter the maximumdistance. nothing happens. it seems I am in a race, but I have no checkpoints to go through
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I've noticed a few bugs, yes. One of them is that if you start a race in the first slot, it won't start. I'm working on it.

You can't select a spot on the map, it randomly creates a race from the point where you currently are. (Or at least the closest road)
Quote:
Originally Posted by NaS
But I have one suggestion - Add "Private Races" and "Public Races".
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Great suggestion! I'm writing this down. Thanks!
Quote:
Originally Posted by zero_cool
Good job 
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Thanks!
Re: Random Race Generator (RouteConnector Contest) --- Create randomized races dynamically! -
HeLiOn_PrImE - 05.08.2013
OK thank you very much for your reply, and I'll be waiting for the fix. Good job on the script, keep up the good work!!
Re: Random Race Generator (RouteConnector Contest) --- Create randomized races dynamically! -
Nabel - 05.08.2013
Super FS 9/10 GooD Man JoB Keep It Up!
Re: Random Race Generator (RouteConnector Contest) --- Create randomized races dynamically! -
TwTJustin - 16.12.2013
Awesome filterscript mate :P good job +1 rep
Re: Random Race Generator (RouteConnector Contest) --- Create randomized races dynamically! -
HeLiOn_PrImE - 13.05.2014
Any news about the update? My body...I mean server is ready for it

.
Re: Random Race Generator (RouteConnector Contest) --- Create randomized races dynamically! -
Basssiiie - 13.05.2014
Haha, as if you were reading my mind. After a few busy months, I worked on it again today to fix some of the last problems and did a small stress test.
The stress test: a race of almost 10 million meters, which is like 25% of the equatorial circumference of the earth.

I tried to test the 100% (40 million meters), but I guess the plugin or script didn't like it as it started to return false information (and locking the script, resetting the race). The 10 million meters created an AMX file of 26 MB, while the 40 million meters created an AMX file of 290 MB. The latter one also took 15 minutes to compile on my (what I consider) pretty decent PC. Pawncc complained about the file being too big for compressing as well.
In the end; no, I didn't race the route.
Oh and some of the new features might be in the screenshot. :3
Edit: of course in the final version, you cannot create such ridiculous races unless you adjust the limits yourself and recompile.
Re: Random Race Generator (RouteConnector Contest) --- Create randomized races dynamically! -
vulcanica - 14.05.2014
You are awsome ! Thanks for your script !
Re: Random Race Generator (RouteConnector Contest) --- Create randomized races dynamically! -
HeLiOn_PrImE - 14.05.2014
So what are the changes?
Re: Random Race Generator (RouteConnector Contest) --- Create randomized races dynamically! -
Basssiiie - 14.05.2014
I haven't released that update (1.2) yet. I will do a soon as possible. Most notable features are private races, send/receive invites, command overhaul, include support (to create custom versions of RRG) and lots of bug fixes. The total length of the changelog is twice as long as version 1.1.
Re: Random Race Generator (RouteConnector Contest) --- Create randomized races dynamically! -
HeLiOn_PrImE - 14.05.2014
ok thank you! looking forward to it.
Re: Random Race Generator (RouteConnector Contest) --- Create randomized races dynamically! -
GuyYahood1 - 14.05.2014
Awesome.
Re: Random Race Generator (RouteConnector Contest) --- Create randomized races dynamically! -
Zitteke - 23.05.2014
Great job, Basssiiie
(It's vice, lol)
Re: Random Race Generator (RouteConnector Contest) --- Create randomized races dynamically! -
Er@x3r - 23.05.2014
wow gratz

nice work
Re: Random Race Generator (RouteConnector Contest) --- Create randomized races dynamically! -
HeLiOn_PrImE - 01.06.2014
still no update?
Re: Random Race Generator (RouteConnector Contest) --- Create randomized races dynamically! -
SPA - 01.06.2014
Great race system ! ! !