Re: SA-MP 0.3x R1-2 client/server update (optional) -
Dimetrius - 04.02.2013
Guys pls fix that freeze!!! I want to play!!!
Re: SA-MP 0.3x R1-2 client/server update (optional) -
Lordzy - 04.02.2013
Seems pretty good, thanks again.
Re: SA-MP 0.3x R1-2 client/server update (optional) -
Black Wolf - 04.02.2013
Quote:
Originally Posted by Dimetrius
Guys pls fix that freeze!!! I want to play!!!
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lol stop spamming and there is no problem like that.Working fine for me
Re: SA-MP 0.3x R1-2 client/server update (optional) -
- Lukas! - 04.02.2013
NOT BAD, thanks
Re: SA-MP 0.3x R1-2 client/server update (optional) -
Riddick94 - 04.02.2013
Just what i
said..., hah : ))
Thanks for the fixes Kalcor!
Re: SA-MP 0.3x R1-2 client/server update (optional) -
thecool - 04.02.2013
thx, good
Re: SA-MP 0.3x R1-2 client/server update (optional) -
DrSlett - 04.02.2013
Quote:
Originally Posted by Kalcor
That never worked reliably.
pawn Code:
forward KickPublic(playerid); public KickPublic(playerid) { Kick(playerid); }
KickWithMessage(playerid, message[]) { SendClientMessage(playerid, 0xFF4444FF, message); SetTimerEx("KickPublic", 1000, 0, "d", playerid); }
Put that in your script. Now use KickWithMessage(playerid, "Bye!"); instead of SendClientMessage, Kick.
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Well, thank you. I will use a Kick on the timer.
Re: SA-MP 0.3x R1-2 client/server update (optional) -
AlexSkyrise - 04.02.2013
Wont update wiki.sa-mp.com/wiki/Changelog ?
Re: SA-MP 0.3x R1-2 client/server update (optional) -
Luis- - 04.02.2013
Quote:
Originally Posted by AlexSkyrise
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Does it matter..? Anyways thanks Kalcor.
Re: SA-MP 0.3x R1-2 client/server update (optional) -
Sanady - 04.02.2013
Nice work ..
AW: Re: SA-MP 0.3x R1-2 client/server update (optional) -
NetKiel - 04.02.2013
Quote:
Originally Posted by Kalcor
This had to be done for security reasons.
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'Cause of modified packages?
Re: SA-MP 0.3x R1-2 client/server update (optional) -
[Saint] - 04.02.2013
New
Kick(playerid); it very good, but now need add new param's for Kick func.
Kick(playerid, reason, style);
reason = "simple text for test, your has been kicked!"
style = 0/1 ( 0 - SendClientMessage, 1 - DIALOG)
or any
can edit ? it just suggestion...
Respuesta: SA-MP 0.3x R1-2 client/server update (optional) -
EduGTA - 04.02.2013
Perfect! Thanks Kalcor!
Re: SA-MP 0.3x R1-2 client/server update (optional) -
xDaidal0S - 04.02.2013
Nice,Thanks for the fixes.
Re: SA-MP 0.3x R1-2 client/server update (optional) -
Niko_boy - 04.02.2013
Quote:
Originally Posted by [Saint]
New Kick(playerid); it very good, but now need add new param's for Kick func.
Kick(playerid, reason, style);
reason = "simple text for test, your has been kicked!"
style = 0/1 ( 0 - SendClientMessage, 1 - DIALOG)
or any
can edit ? it just suggestion...
|
Totally scriptable see:
Quote:
Originally Posted by Kalcor
That never worked reliably.
pawn Код:
forward KickPublic(playerid); public KickPublic(playerid) { Kick(playerid); }
KickWithMessage(playerid, message[]) { SendClientMessage(playerid, 0xFF4444FF, message); SetTimerEx("KickPublic", 1000, 0, "d", playerid); }
Put that in your script. Now use KickWithMessage(playerid, "Bye!"); instead of SendClientMessage, Kick.
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replace SendClientMessage and add some dialogs ok. ?
Anyways Nice update and fixed , thansk for it :!
Re: SA-MP 0.3x R1-2 client/server update (optional) -
S4ba - 04.02.2013
Nice Kalcor, good job
AW: SA-MP 0.3x R1-2 client/server update (optional) -
Mellnik - 04.02.2013
@Niko_boy
But it is unsafe in some cases.
Re: SA-MP 0.3x R1-2 client/server update (optional) -
DRUNKY - 04.02.2013
Well Done.
AW: SA-MP 0.3x R1-2 client/server update (optional) -
s3rserii - 04.02.2013
Nice fix Kalcor.
It is possible to add "
TextDrawSetSelectableForPlayer"?
I will create a Menu with buttons that i can disable for players who not need it.
or
Or can u add "ShowPlayerDialog" a possibility to add own IDґs for the listitems?!
Here i will do the same like:
Код:
if(SpielerInfo[playerid][pHaus] != 0 && SpielerInfo[playerid][pBusiness] == 0 && SpielerInfo[playerid][pCop] == 0)
{
ShowPlayerDialog(playerid,DIALOG_UPGRADE,DIALOG_STYLE_LIST,"{FF0000}Blood {FFFFFF}and {00FF00}Ice Cream {FFFFFF}- {FFFF00}Upgrade","Upgrade Player\nUpgrade Haus","Wдhlen","Abbrechen");
}
else if(SpielerInfo[playerid][pHaus] == 0 && SpielerInfo[playerid][pBusiness] != 0 && SpielerInfo[playerid][pCop] == 0)
{
ShowPlayerDialog(playerid,DIALOG_UPGRADE,DIALOG_STYLE_LIST,"{FF0000}Blood {FFFFFF}and {00FF00}Ice Cream {FFFFFF}- {FFFF00}Upgrade","Upgrade Player\nUpgrade Geschдft","Wдhlen","Abbrechen");
}
else if(SpielerInfo[playerid][pHaus] != 0 && SpielerInfo[playerid][pBusiness] != 0 && SpielerInfo[playerid][pCop] == 0)
{
ShowPlayerDialog(playerid,DIALOG_UPGRADE,DIALOG_STYLE_LIST,"{FF0000}Blood {FFFFFF}and {00FF00}Ice Cream {FFFFFF}- {FFFF00}Upgrade","Upgrade Player\nUpgrade Haus\nUpgrade Geschдft","Wдhlen","Abbrechen");
}
That is not possible because the listitems idґs are static.
Or i do it false ^^
I hope u can add this important updates Kalcor
peace
Re: SA-MP 0.3x R1-2 client/server update (optional) -
Sergei - 04.02.2013
@s3rserii, what the hell are you talking about? All your "ideas" are already possible.