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SA-MP 0.3x R1-2 client/server update (optional) - Printable Version

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+--- Thread: SA-MP 0.3x R1-2 client/server update (optional) (/showthread.php?tid=413131)

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Re: SA-MP 0.3x R1-2 client/server update (optional) - Dimetrius - 04.02.2013

Guys pls fix that freeze!!! I want to play!!!


Re: SA-MP 0.3x R1-2 client/server update (optional) - Lordzy - 04.02.2013

Seems pretty good, thanks again.


Re: SA-MP 0.3x R1-2 client/server update (optional) - Black Wolf - 04.02.2013

Quote:
Originally Posted by Dimetrius
View Post
Guys pls fix that freeze!!! I want to play!!!
lol stop spamming and there is no problem like that.Working fine for me


Re: SA-MP 0.3x R1-2 client/server update (optional) - - Lukas! - 04.02.2013

NOT BAD, thanks


Re: SA-MP 0.3x R1-2 client/server update (optional) - Riddick94 - 04.02.2013

Just what i said..., hah : ))

Thanks for the fixes Kalcor!


Re: SA-MP 0.3x R1-2 client/server update (optional) - thecool - 04.02.2013

thx, good


Re: SA-MP 0.3x R1-2 client/server update (optional) - DrSlett - 04.02.2013

Quote:
Originally Posted by Kalcor
View Post
That never worked reliably.

pawn Code:
forward KickPublic(playerid);
public KickPublic(playerid) { Kick(playerid); }

KickWithMessage(playerid, message[])
{
    SendClientMessage(playerid, 0xFF4444FF, message);
    SetTimerEx("KickPublic", 1000, 0, "d", playerid);
}
Put that in your script. Now use KickWithMessage(playerid, "Bye!"); instead of SendClientMessage, Kick.
Well, thank you. I will use a Kick on the timer.


Re: SA-MP 0.3x R1-2 client/server update (optional) - AlexSkyrise - 04.02.2013

Wont update wiki.sa-mp.com/wiki/Changelog ?


Re: SA-MP 0.3x R1-2 client/server update (optional) - Luis- - 04.02.2013

Quote:
Originally Posted by AlexSkyrise
View Post
Does it matter..? Anyways thanks Kalcor.


Re: SA-MP 0.3x R1-2 client/server update (optional) - Sanady - 04.02.2013

Nice work ..


AW: Re: SA-MP 0.3x R1-2 client/server update (optional) - NetKiel - 04.02.2013

Quote:
Originally Posted by Kalcor
Посмотреть сообщение
This had to be done for security reasons.
'Cause of modified packages?


Re: SA-MP 0.3x R1-2 client/server update (optional) - [Saint] - 04.02.2013

New Kick(playerid); it very good, but now need add new param's for Kick func.

Kick(playerid, reason, style);

reason = "simple text for test, your has been kicked!"
style = 0/1 ( 0 - SendClientMessage, 1 - DIALOG)

or any

can edit ? it just suggestion...


Respuesta: SA-MP 0.3x R1-2 client/server update (optional) - EduGTA - 04.02.2013

Perfect! Thanks Kalcor!


Re: SA-MP 0.3x R1-2 client/server update (optional) - xDaidal0S - 04.02.2013

Nice,Thanks for the fixes.


Re: SA-MP 0.3x R1-2 client/server update (optional) - Niko_boy - 04.02.2013

Quote:
Originally Posted by [Saint]
Посмотреть сообщение
New Kick(playerid); it very good, but now need add new param's for Kick func.

Kick(playerid, reason, style);

reason = "simple text for test, your has been kicked!"
style = 0/1 ( 0 - SendClientMessage, 1 - DIALOG)

or any

can edit ? it just suggestion...
Totally scriptable see:

Quote:
Originally Posted by Kalcor
Посмотреть сообщение
That never worked reliably.

pawn Код:
forward KickPublic(playerid);
public KickPublic(playerid) { Kick(playerid); }

KickWithMessage(playerid, message[])
{
    SendClientMessage(playerid, 0xFF4444FF, message);
    SetTimerEx("KickPublic", 1000, 0, "d", playerid);
}
Put that in your script. Now use KickWithMessage(playerid, "Bye!"); instead of SendClientMessage, Kick.
replace SendClientMessage and add some dialogs ok. ?



Anyways Nice update and fixed , thansk for it :!


Re: SA-MP 0.3x R1-2 client/server update (optional) - S4ba - 04.02.2013

Nice Kalcor, good job


AW: SA-MP 0.3x R1-2 client/server update (optional) - Mellnik - 04.02.2013

@Niko_boy

But it is unsafe in some cases.


Re: SA-MP 0.3x R1-2 client/server update (optional) - DRUNKY - 04.02.2013

Well Done.


AW: SA-MP 0.3x R1-2 client/server update (optional) - s3rserii - 04.02.2013

Nice fix Kalcor.
It is possible to add "TextDrawSetSelectableForPlayer"?
I will create a Menu with buttons that i can disable for players who not need it.

or

Or can u add "ShowPlayerDialog" a possibility to add own IDґs for the listitems?!
Here i will do the same like:

Код:
	if(SpielerInfo[playerid][pHaus] != 0 && SpielerInfo[playerid][pBusiness] == 0 && SpielerInfo[playerid][pCop] == 0)
   	{
		ShowPlayerDialog(playerid,DIALOG_UPGRADE,DIALOG_STYLE_LIST,"{FF0000}Blood {FFFFFF}and {00FF00}Ice Cream {FFFFFF}- {FFFF00}Upgrade","Upgrade Player\nUpgrade Haus","Wдhlen","Abbrechen");
	}
	else if(SpielerInfo[playerid][pHaus] == 0 && SpielerInfo[playerid][pBusiness] != 0 && SpielerInfo[playerid][pCop] == 0)
   	{
		ShowPlayerDialog(playerid,DIALOG_UPGRADE,DIALOG_STYLE_LIST,"{FF0000}Blood {FFFFFF}and {00FF00}Ice Cream {FFFFFF}- {FFFF00}Upgrade","Upgrade Player\nUpgrade Geschдft","Wдhlen","Abbrechen");
	}
 	else if(SpielerInfo[playerid][pHaus] != 0 && SpielerInfo[playerid][pBusiness] != 0 && SpielerInfo[playerid][pCop] == 0)
   	{
		ShowPlayerDialog(playerid,DIALOG_UPGRADE,DIALOG_STYLE_LIST,"{FF0000}Blood {FFFFFF}and {00FF00}Ice Cream {FFFFFF}- {FFFF00}Upgrade","Upgrade Player\nUpgrade Haus\nUpgrade Geschдft","Wдhlen","Abbrechen");
	}
That is not possible because the listitems idґs are static.
Or i do it false ^^

I hope u can add this important updates Kalcor

peace


Re: SA-MP 0.3x R1-2 client/server update (optional) - Sergei - 04.02.2013

@s3rserii, what the hell are you talking about? All your "ideas" are already possible.