Re: [0.3x RC1+] Zamaroht TextDraw Editor with Model Previews -
gDarius - 13.01.2013
Nice.
AW: [0.3x RC1+] Zamaroht TextDraw Editor with Model Previews -
Meta - 16.01.2013
Finishing actions (with enter-car-key) doesn't work for me D:
EDIT: silly me, I had a jetpack on my back ...
Re: [0.3x RC1+] Zamaroht TextDraw Editor with Model Previews -
-CaRRoT - 17.01.2013
Epic - Thank you very much , I've been waiting for this.
Re: [0.3x RC1+] Zamaroht TextDraw Editor with Model Previews -
RenSoprano - 17.01.2013
It's amazing. I think this is most good editor ever
Re: [0.3x RC1+] Zamaroht TextDraw Editor with Model Previews -
Madzior_ - 01.02.2013
Nice, but you forgotten add preview model info in normal textdraws exporting. You added this only in player textdraws mode.
Re: [0.3x RC1+] Zamaroht TextDraw Editor with Model Previews -
nhunor58 - 02.02.2013
awww good
Re: [0.3x RC1+] Zamaroht TextDraw Editor with Model Previews -
Lorenc_ - 02.02.2013
Thanks. I'll rep you tomorrow as I reached the limit today lol. Extremely appreciated, is it possible to remove the background?
Re: [0.3x RC1+] Zamaroht TextDraw Editor with Model Previews -
Madzior_ - 02.02.2013
Lorenc_, you need to change the alpha mode to 0 in outline color. ( TextDrawBackgroundColor ? ).
Re: [0.3x RC1+] Zamaroht TextDraw Editor with Model Previews -
Jaanek - 17.02.2013
For me the textdraw just wont come up.. where's the problem?
Re: [0.3x RC1+] Zamaroht TextDraw Editor with Model Previews -
Scenario - 17.02.2013
What this needs is an option to label each TD in a particular way. For example, instead of having "Textdraw0" and "Textdraw1", the editor gives you the option (when exporting) to define a variable. So, you could do "textSpeedo", and it will give you the option to make it into an array. So, instead of "textSpeedo0", it's "textSpeedo[0]", and so on and so forth.
Perhaps even with the option to add a playerid parameter.
Re: [0.3x RC1+] Zamaroht TextDraw Editor with Model Previews -
Kyle - 19.02.2013
Can anyone help? When I click new project the dialog closes but doesn't open the new one...
But when I try /text it won't let me as it says it is already open...
Re: [0.3x RC1+] Zamaroht TextDraw Editor with Model Previews -
Scenario - 19.02.2013
Did you make any edits to the script? It works flawless for me.
Perhaps your dialog ID's are colliding? Try running this script alongside the "bare" GM that comes with the SA:MP server.
Re: [0.3x RC1+] Zamaroht TextDraw Editor with Model Previews -
Kyle - 19.02.2013
Quote:
Originally Posted by RealCop228
Did you make any edits to the script? It works flawless for me.
Perhaps your dialog ID's are colliding? Try running this script alongside the "bare" GM that comes with the SA:MP server.
|
For some reason return 1; under DialogResponse in other filterscript + gamemode cause it not to be called.
Also accept on skype, I may know someone about vbulletin designing.
AW: [0.3x RC1+] Zamaroht TextDraw Editor with Model Previews -
[OSR]haubitze - 19.02.2013
thx for this awesome editor..but when i use editor long time, maybe i have 20-30 projects..anytime the classic save mode function starts bugging..it dont save textdraws in right file but it write it in some ghostfile without name..like ".txt"
but very nice work, i use it a lot !
thx !
Re: [0.3x RC1+] Zamaroht TextDraw Editor with Model Previews -
Kevin FOx - 30.04.2013
Thats what i was looking for.
Re: [0.3x RC1+] Zamaroht TextDraw Editor with Model Previews -
doreto - 01.06.2013
Great addon , will use it for sure
Re: [0.3x RC1+] Zamaroht TextDraw Editor with Model Previews -
alanhutch - 11.08.2013
Fantastic!
Re: [0.3x RC1+] Zamaroht TextDraw Editor with Model Previews -
rehan007 - 12.08.2013
Nice
Re: [0.3x RC1+] Zamaroht TextDraw Editor with Model Previews -
Krisna - 13.08.2013
nice!
thanks bro
Re: [0.3x RC1+] Zamaroht TextDraw Editor with Model Previews -
MAFIAWARS - 01.10.2013
Finding Error: Invalid Paramater <bad entry point> in Console...