Re: Password saves "0" -
Guitar - 08.09.2012
@Kush, thanks
and yup your judging is better in a lot of ways, so, I have changed it to WriteInt, but this error showed, it showed before, but I forgot how I fixed it lol,
pawn Code:
C:\Users\3hab\Desktop\BlackEvo 4\samp03e_svr_R2_win32\gamemodes\funland.pwn(1241) : error 035: argument type mismatch (argument 3)
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
1 Error.
The error line is:
pawn Code:
INI_WriteInt(File,"Password",buf);
But this one worked, but as Romel changed it .. I didn't know how to change it to the right way,
pawn Code:
INI_WriteInt(File,"Password",WP_Hash(buf, sizeof(buf), inputtext));
@Romel: About LoadData_User, it will just load the "User" data or something ..
Re: Password saves "0" -
Aprezt - 08.09.2012
Lol... DONT SAVE PASSWORD delete this lane INI_WriteInt(File,"Password",PlayerInfo[playerid][pPass]);
Re: Password saves "0" -
JaKe Elite - 08.09.2012
I told you before.
Its INI_WriteString.
pawn Code:
INI_WriteString(File, "Password", Buf);
Buf is a string not a integer.
Kush accidentally didn't see that you are using Whirlpool.
so he thinks you are using udb_hash.
Sorry, but its INI_WriteString.
Re: Password saves "0" -
Guitar - 08.09.2012
Okay, so now we're back to the problem of the log-in, where every player can just put any password to log-in lol.
Re: Password saves "0" -
Kush - 08.09.2012
If you're using Whirlpool write it as a string. If you're using Adler32 (udb_hash) use WriteInt (which would've been the solution from the start).
As for your current situation, do it on a test script.
Re: Password saves "0" -
Guitar - 08.09.2012
Quote:
Originally Posted by Kush
If you're using Whirlpool write it as a string. If you're using Adler32 (udb_hash) use WriteInt (which would've been the solution from the start).
As for your current situation, do it on a test script.
|
It does save the password, but I can just write anything in the log-in dialog and it logs me in, so I am afraid that it doesn't read the password :S
Re: Password saves "0" -
Kush - 08.09.2012
Quote:
Originally Posted by Guitar
It does save the password, but I can just write anything in the log-in dialog and it logs me in, so I am afraid that it doesn't read the password :S
|
Then there are one of 2 things are occuring;
1. You aren't loading the information when the person connects. (which I believe is the problem). Use INI_ParseFile before any other statement in OnPlayerConnect if the file/user does exist.
2. You aren't checking if the password entered equals the hashed password.
Use examples from my tutorial to check where you've went wrong.
Re: Password saves "0" -
Guitar - 08.09.2012
About the first case, in OnPlayerConnect I've got this
pawn Code:
if(fexist(UserPath(playerid)))
{
INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,""COL_WHITE"Login",""COL_WHITE"Type your password below to login.","Login","Quit");
}
else
{
ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT,""COL_WHITE"Registering...",""COL_WHITE"Type your password below to register a new account.","Register","Quit");
}
I believe it is working well.
On the second case, I think this is the problem, I think that I am checking the password wrongly, can you please check it? Here is the script:
pawn Code:
case DIALOG_LOGIN:
{
if ( !response ) return Kick ( playerid );
if( response )
{
new buf[145];
if(WP_Hash(buf, sizeof(buf), inputtext) == PlayerInfo[playerid][pPass])
{
INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
GivePlayerMoney(playerid, PlayerInfo[playerid][pCash]);
ShowPlayerDialog(playerid, DIALOG_SUCCESS_2, DIALOG_STYLE_MSGBOX,""COL_WHITE"Success!",""COL_GREEN"You have successfully logged in!","Ok","");
}
else
{
ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,""COL_WHITE"Login",""COL_RED"You have entered an incorrect password.\n"COL_WHITE"Type your password below to login.","Login","Quit");
}
return 1;
}
}
Re: Password saves "0" -
JaKe Elite - 08.09.2012
You are using it wrong once again.
it must be like this remove this line
pawn Code:
if(WP_Hash(buf, sizeof(buf), inputtext) == PlayerInfo[playerid][pPass])
replace it with this
pawn Code:
WP_Hash(buf, sizeof(buf), inputtext);
if(!strcmp(PlayerInfo[playerid][pPass], buf, true))
{
//your code
}
else
{
//your code
}
Re: Password saves "0" -
Guitar - 08.09.2012
The problem is still there. I can type in any password and just log-in ..
Re: Password saves "0" - Glint - 08.09.2012
I sent you a PM check it.