[Tutorial] Textdraws instead of GameTextForPlayer - Printable Version
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Re: Textdraws instead of GameTextForPlayer -
Jack_Leslie - 16.05.2012
And where's the code that calls ShowDescriptionText?
Actually wait, I think I made another mistake..
You have to make a timer call a public, not a stock. So add a forward and change the stock to a public like I have in the tutorial.
Re: Textdraws instead of GameTextForPlayer -
Face9000 - 16.05.2012
Ok thanks,it's fixed now!
Re: Textdraws instead of GameTextForPlayer -
x96664 - 08.07.2013
Thank you, for this great tutorial! I have one question for you, have you released the clock and the gps which are under the minimap ? (I like them.)