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[Tutorial] Textdraws instead of GameTextForPlayer - Printable Version

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Re: Textdraws instead of GameTextForPlayer - Jack_Leslie - 16.05.2012

And where's the code that calls ShowDescriptionText?

Actually wait, I think I made another mistake..
You have to make a timer call a public, not a stock. So add a forward and change the stock to a public like I have in the tutorial.


Re: Textdraws instead of GameTextForPlayer - Face9000 - 16.05.2012

Ok thanks,it's fixed now!


Re: Textdraws instead of GameTextForPlayer - x96664 - 08.07.2013

Thank you, for this great tutorial! I have one question for you, have you released the clock and the gps which are under the minimap ? (I like them.)