Re: 0.3e Suggestions -
Rapgangsta - 07.03.2012
Green-text of playaudiostreamforplayer default off or make it only stamps in userlogs.txt
Re: 0.3e Suggestions -
Riddick94 - 07.03.2012
Quote:
Originally Posted by Madzior_
pulblic OnPlayerAttackVehicle(playerid, vehicleid, Float:damage) and more like that.
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https://sampwiki.blast.hk/wiki/OnUnoccupiedVehicleUpdate
Re: 0.3e Suggestions -
sent161 - 07.03.2012
Enable / disable the server log and message
native ServerLog(bool: status);
or
native ServerLog(status);
status = 0 - no log; status = 1 - crash and e.tc ; status = 2 - full
Just add a stable and multi-threading working
Add a field for dialogs. By the principle of html forms:
Input name;
Input pass;
end etc
Re: 0.3e Suggestions -
NoGravity - 07.03.2012
All of those suggestions will not be considered anyway...
Re: 0.3e Suggestions -
StreetGT - 07.03.2012
GetPlayerHardwareID
Re: 0.3e Suggestions -
ikkentim - 07.03.2012
Quote:
Originally Posted by NoGravity
All of those suggestions will not be considered anyway...
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With negativity you don't get anywhere...
native SetLogFile(filename);
Nice for changing log files every now and then
Re: 0.3e Suggestions -
new121 - 07.03.2012
take out the exploit where you can jack from the passenger side and kill the person you jacked aka "ninja jack"
example
[ame]http://www.youtube.com/watch?v=sCAQbQeRLO4[/ame]
on a side note lol at that kids rage
Re: 0.3e Suggestions -
sampreader - 07.03.2012
Make swimming the same speed regardless of fps (or any action/animation)
Sand/dust sometimes causes huge delay even with high performance specs
hide vehicle blips option
Re: 0.3e Suggestions -
seanny - 08.03.2012
It would be cool to attack Unoccupied vehicles without any special coding or any include.
Re: 0.3e Suggestions -
SuperViper - 08.03.2012
pawn Код:
SetDialogInput(playerid, input[]);
For DIALOG_STYLE_INPUT and DIALOG_STYLE_PASSWORD, sets the text in box.
Re: 0.3e Suggestions -
Joe Staff - 08.03.2012
Damage dealt to objects...
OnPlayerDamageObject(playerid,objectid,damage)
Re: 0.3e Suggestions -
LuisGraph - 08.03.2012
pawn Код:
native IsPlayerInWater(playerid)
To check whether a player is in the water, for example in the sea, and beaches.
Good nite.
Re: 0.3e Suggestions -
jamesbond007 - 08.03.2012
public OnPlayerGiveDamage(playerid, damagedid, Float: amount, weaponid,
bodypart)
(head,legs,chest,back,hands)..etc
Re: 0.3e Suggestions -
Niko_boy - 08.03.2012
Quote:
Originally Posted by LuisGraph
pawn Код:
native IsPlayerInWater(playerid)
To check whether a player is in the water, for example in the sea, and beaches.
Good nite.
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^ hmm
https://sampforum.blast.hk/showthread.php?pid=1705235#pid1705235
i think scriptable , but more professional style will be given by samp team :P
Re: 0.3e Suggestions -
Abbott - 08.03.2012
Quote:
Originally Posted by new121
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That's a GTA bug, not a SA-MP one.
Re: 0.3e Suggestions -
new121 - 08.03.2012
Quote:
Originally Posted by Abbott
That's a GTA bug, not a SA-MP one.
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You can do that in singleplayer? I am sure there is a way the SA-MP team can make a fix for this.
Re: [Suggestion] Tab list customization -
Ballu Miaa - 08.03.2012
Quote:
Originally Posted by 2KY
I don't know about the rest of you, but a customized tab-list would make servers look a lot more organized in my opinion.
Being able to add groups to the tab-list (maybe with the ability to add hex-colours to them aswell, like dialogs & client messages?)
Functions could be like so, of course, you could rename/add/delete functions as you felt fit, I just think it'd be a nice suggestion for SA:MP '0.3e'
pawn Code:
native CreateTabGroup( name[] ); new g_2KY = CreateTabGroup( "2KY" ); native SetTabGroupName ( groupid, name[] ); SetTabGroupName( g_2KY, "2KY_Renamed" ); native SetTabGroupColour ( groupid, colour ); SetTabGroupColour( g_2KY, 0xC70E11FF ); native SetPlayerTabGroup( playerid, groupid ); SetPlayerTabGroup( playerid, g_2KY ); native DeletePlayerTabGroup( playerid, groupid ); DeletePlayerTabGroup( playerid, g_2KY ); //This would 'kick' them out of the group 'g_2KY' native GetPlayerTabGroup( playerid ); GetPlayerTabGroup( playerid ); native ShowTabGroupForPlayer( playerid, groupid ); ShowTabGroupForPlayer( playerid, g_2KY ); native HideTabGroupForPlayer( playerid, groupid ); HideTabGroupForPlayer( playerid, g_2KY ); native DeleteTabGroup( groupid ); DeleteTabGroup( g_2KY );
I wrote up a quick script on the TDM aspect using this;
pawn Code:
new p_ranTeam[MAX_PLAYERS] = -1;
public OnGameModeInit( ) { new GroupID[2]; //'0' and '1' GroupID[0] = CreateTabGroup( "{C70E11}Attackers" ); GroupID[1] = CreateTabGroup( "{527D09}Defenders" ); return true; }
public OnGameModeExit( ) { DeleteTabGroup( GroupID[0] ); DeleteTabGroup( GroupID[1] ); }
public OnPlayerConnect( playerid ) { p_ranTeam[playerid] = random(2);
switch( p_ranTeam[ playerid ] ) { case 0: { SendClientMessage( playerid, -1, "You have been randomly selected to be an Attacker!" ); SetPlayerTabGroup( playerid, GroupID[0] ); } case 1: { SendClientMessage( playerid, -1, "You have been randomly selected to be a Defender!" ); SetPlayerTabGroup( playerid, GroupID[1] ); } } return true; }
public OnPlayerSpawn( playerid ) { switch( p_ranTeam[ playerid ] ) { case 0: SetPlayerPos( playerid, 0.0, 0.0, 10.0 ); case 1: SetPlayerPos( playerid, 20.0, 20.0, 10.0 ); } return true; }
public OnPlayerDisconnect( playerid, reason ) { return p_ranTeam[ playerid ] = -1; }
Also drew up a diagram to go with said script...
Opinions?
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Wow Nice 2KY. I agree that will be awesome for every server.
Re: 0.3e Suggestions -
Lorenc_ - 08.03.2012
pawn Код:
public OnAudioStreamBegin( url[ ], queue )
public OnAudioStreamFinish( url[ ], queue )
public OnAudioStreamUpdate( url[ ], queue, Float: time )
Just those please!
Re: 0.3e Suggestions -
MP2 - 08.03.2012
Being able to have groups in the scoreboard would be awesome.
Also, SelectPlayerObject(playerid) should be added. The majority of servers use streamers, so this function won't be used to it's full potential.
Re: 0.3e Suggestions -
Scott - 08.03.2012
Quote:
Originally Posted by MP2
Being able to have groups in the scoreboard would be awesome.
Also, SelectPlayerObject(playerid) should be added. The majority of servers use streamers, so this function won't be used to it's full potential.
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SelectObject() works with player objects
Код:
#define SELECT_OBJECT_GLOBAL_OBJECT 1
#define SELECT_OBJECT_PLAYER_OBJECT 2
forward OnPlayerSelectObject(playerid, type, objectid, modelid, Float:fX, Float:fY, Float:fZ);