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[Include] Anti flood + IP limits - Printable Version

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+---- Thread: [Include] Anti flood + IP limits (/showthread.php?tid=321533)

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Re: Anti flood + IP limits - Batiol - 06.05.2012

My server was attacked few days ago by those bots and the include owned them!


Re: Anti flood + IP limits - bashar0151 - 06.05.2012

Thanks man your the best


Re: Anti flood + IP limits - Roperr - 06.05.2012

Quote:
Originally Posted by bashar0151
Посмотреть сообщение
Thanks man your the best
My pleasure.


Re: Anti flood + IP limits - undeR. - 06.07.2012

//delete my comment, i fixed


Re: Anti flood + IP limits - $mooth - 07.07.2012

Sadly CLEO mods is not detected untill it happens!
But this is a rly nice mods.

The best way to stop this is by disable cleo mods on servers.
As i do. Yeah sure there will allways be some programs which are not made as a cleo mod, but as a program we have our anti-cheat which will see it.

And FS/gm code, which prevent things like spam/advertising/bots e.tc...
"from the same ip/ip range"

BUT i rly like this include! A big + for you


Re: Anti flood + IP limits - Roperr - 09.07.2012

Quote:
Originally Posted by $mooth
Посмотреть сообщение
Sadly CLEO mods is not detected untill it happens!
But this is a rly nice mods.

The best way to stop this is by disable cleo mods on servers.
As i do. Yeah sure there will allways be some programs which are not made as a cleo mod, but as a program we have our anti-cheat which will see it.

And FS/gm code, which prevent things like spam/advertising/bots e.tc...
"from the same ip/ip range"

BUT i rly like this include! A big + for you
Well, cleo mods can be detected like regular cheats are getting detected..

Spam is easily prevented. There are many anti spam scripts out there. I have my own one and it works.
Advertising is stopped by detecting IP's (same things, many scripts out there).


Re: Anti flood + IP limits - Austain_Jake - 28.11.2012

Nice worked so great for me, ty


Re: Anti flood + IP limits - matrix2 - 14.09.2013

god work so any soluce for thes probleme not working for me thes GM,
** ----------------------------------
[3:25:40] Loading
[3:25:40] Loading plugin: Whirlpool.so
************ loaded
[3:25:40] Streamer.so plugin successfully loaded.
[3:25:40] sscanf plugin loaded.

[3:25:40] Number of vehicle models: 38
[3:26:18] Incoming connection: xx.xxx.xx.: xxxx
[3:26:19] [join] xxxx HAS joined the server (0x.xxx.xx.)
[3:26:48] Kicking xx.xxxx.xx. Because They Did not logon to the game.
[3:26:52] [part] xxxx has left the server (0:1)
[3:31:19] Incoming connection: xx.xxx.xx.xx: xxxx
[3:31:49] Kicking xx.xxx.xx. Because They Did not logon to the game.
********* Well here and when I go into the server I have this problem, but when I test it locally windows it will work well I do not know why please thank you.


Re: Anti flood + IP limits - Mark_Samp - 14.09.2013

Great work dude
Keep it up


Re: Anti flood + IP limits - Uberanwar - 09.10.2013

I have a problem here.

error 017: undefined symbol "ConnIP"

pawn Код:
if(IsPlayerNPC(playerid)) {
        new server_IP[16];
        format(server_IP, 16, "127.0.0.1");

            if(strcmp([B]ConnIP[/B],server_IP,true) != 0) {
            Ban(playerid); // Ban is the safest thing here, as if you kick, they can still flood you with endless connections
            return 0;
        }
 }
Can someone help me? Thanks.


Re: Anti flood + IP limits - iFiras - 09.10.2013

This is awesome .inc +rep


Re: Anti flood + IP limits - amirm3hdi - 27.11.2016

Doesn't npclimit in server.cfg work?