Re: [WIP] PAWN Playground - Online code runner -
Amit_B - 02.02.2012
Wow, really useful. Thanks.
Re: [WIP] PAWN Playground - Online code runner -
Lorenc_ - 03.02.2012
subscribed <3
Re: [WIP] PAWN Playground - Online code runner -
Programie - 18.02.2012
Quote:
Originally Posted by Slice
Download the compiler v3.2.3664 and replace SOURCE/COMPILER/sc2.c with this and you're all set!
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That's what I've searched! Thank you!!!
Re: [WIP] PAWN Playground - Online code runner -
lolumadd_ - 18.02.2012
Will this be open source? Nice job btw!
Re: [WIP] PAWN Playground - Online code runner -
Slice - 18.02.2012
Eventually, it will.
Re: [WIP] PAWN Playground - Online code runner -
TheGamer! - 10.03.2012
LoL
[12:39:05] Starting...
[12:39:05] Number of vehicle models: 0
[12:39:06] One second has passed, and server shutting dowm.
LoL ever shows:
[12:49:13] [debug] Run time error 20: "Invalid index parameter (bad entry point)"
[12:49:13] Script[gamemodes/gm.amx]: Run time error 20: "Invalid index parameter (bad entry point)"
Re: [WIP] PAWN Playground - Online code runner -
Neo_ - 10.03.2012
Damn ! Thats Awesome !
Re: [WIP] PAWN Playground - Online code runner -
Slice - 10.03.2012
Quote:
Originally Posted by TheGamer!
LoL
[12:39:05] Starting...
[12:39:05] Number of vehicle models: 0
[12:39:06] One second has passed, and server shutting dowm.
LoL ever shows:
[12:49:13] [debug] Run time error 20: "Invalid index parameter (bad entry point)"
[12:49:13] Script[gamemodes/gm.amx]: Run time error 20: "Invalid index parameter (bad entry point)"
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what?
Re: [WIP] PAWN Playground - Online code runner -
Calgon - 10.03.2012
Wow, thank you!
Sorry, I couldn't resist:
Good idea to kill the server after 2 seconds.
Re: [WIP] PAWN Playground - Online code runner -
robintjeh - 11.03.2012
SLICE! WOW! Thank you for this! I can finally script on my phone without beiing to any limits on it! YEAH!
Re: [WIP] PAWN Playground - Online code runner -
Jonny5 - 18.06.2012
wow i did not know this showed the assembler output!
this could help with learning emit codes.
Also like how you can see the pre-processed output!
This should help with making marcos.
Re: [WIP] PAWN Playground - Online code runner -
Slice - 18.06.2012
Quote:
Originally Posted by Jonny5
wow i did not know this showed the assembler output!
this could help with learning emit codes.
Also like how you can see the pre-processed output!
This should help with making marcos.
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Yeah, you can also see which line assembly instructions are from, and step-by-step how macros are being replaced. See previous posts in this topic.
Re: [WIP] PAWN Playground - Online code runner -
Jonny5 - 19.06.2012
I looked at that demo of yhash and was amazed!
This is a great learning/development tool
its a shame i cant give you more rep(said i must spread it around

) as it is
highly deserved for this one!
on a side note,
the editor does not show me all lines of code.
if i paste 115 lines I can only see 110
this in on the latest Chrome.
thanks again!
Re: [WIP] PAWN Playground - Online code runner -
Slice - 19.06.2012
Thanks. I'll fix that.
Edit: Fixed.
Re: [WIP] PAWN Playground - Online code runner -
silvan - 19.06.2012
Is this gonna support all the functions? and can work like normal pwn? cause it will be awesome and very worth it to use. like you have a server and you can edit and upgrade / work on bugs etc from everywhere around the world. without having your own pc on if its in a host.
Re: [WIP] PAWN Playground - Online code runner -
Extremo - 19.06.2012
Quote:
Originally Posted by silvan
Is this gonna support all the functions? and can work like normal pwn? cause it will be awesome and very worth it to use. like you have a server and you can edit and upgrade / work on bugs etc from everywhere around the world. without having your own pc on if its in a host.
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I am just gonna have a guess thats already possible since he ported the compiler to linux.
EDIT: I even use this tool for when I work with pre-processors in C++. It's an understatement if I were to say this tool is useful. It's amazing how much it simplifies the work for me and even with the most complicated #defines I don't need to compile it to see what could or might be wrong. Love it.
Re: [WIP] PAWN Playground - Online code runner -
Slice - 01.07.2012
I've decided to re-write PPG completely and open-source it (you'll find it on my GitHub soon).
Sneak-peek of the new interface (iPad friendly, psst psst):
http://slice-vps.nl/ppg-new/
I haven't worked on full cross-browser support yet. It performs best in Chrome or Safari.
The auto-complete is triggered by Esc or Ctrl+Space.
Typing "emit, def, undef, pub, fwd" automatically resolves to "#emit, #define, #undef, public, forward".
Auto-complete for #emit instructions.
Press enter or press something in the auto-complete list to insert it.
Re: [WIP] PAWN Playground - Online code runner -
Calgon - 01.07.2012
How do you compile/run now? I see no buttons for it.
Re: [WIP] PAWN Playground - Online code runner -
Slice - 02.07.2012
Right now it's just a new back-end and front-end. I haven't connected them together yet.
Respuesta: [WIP] PAWN Playground - Online code runner -
Patrik356b - 06.07.2012
Nice one Slice