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[GameMode] PPC_TRUCKING (ADDED EXTRAS+NEW MISSIONS IN CARGO) - Printable Version

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+--- Thread: [GameMode] PPC_TRUCKING (ADDED EXTRAS+NEW MISSIONS IN CARGO) (/showthread.php?tid=307612)

Pages: 1 2


Re: PPC_TRUCKING (ADDED EXTRAS+NEW MISSIONS IN CARGO) - Narimalla - 02.01.2012

NVM FUNKY


Re: PPC_TRUCKING (ADDED EXTRAS+NEW MISSIONS IN CARGO) - PowerPC603 - 02.01.2012

As I consider this gamemode "old and obsolete" by myself, you can do whatever you want with it.
Just don't claim that you scripted it yourself.
Still, most people would use the original version from the original topic.


As we found out, V1 still has some bugs left in it.
Like this bug: when you have a house over lvl 5 (lvl 6 or higher) and it had more than 5 vehicles, the last 5 vehicles cannot be sold (you get the message that there are no more vehicles assigned to this house) and therefore you cannot sell the house (as there are some vehicles attached to it).
A weird bug that won't get fixed anymore.
You could still ask an admin to /evict your house and giving you a refund.
It would work the same way and will remove the house-vehicles properly.

The new V2 (or V3 as I call it now) is in full development (still upgrading the speedometer script to have in-game modifyable settings) and this one will get my full attention.

The speedometer script already has these in-game settings:
- enable/disable a 3DText label on the speedcamera's (which shows the speed at which this camera catches speeders)
- enable/disable the vehicle-name textdraw
- change the maximum fuel setting for all vehicles (determines how fast a vehicle runs out of fuel)
- change the price for refuelling vehicles at a gas-station
- change the shadow-size for the text in the textdraws

All these settings can be changed in-game without editing any code or restarting the server.
Upcoming is also a toggle to switch between kph or mph, since some servers would want the speed to be displayed in mph.

All these settings are implemented because many players asked for such things:
- how can I change/remove the textdraw's shadows
- how can I convert it to use mph instead of kph

Also, the old speedometer filterscript didn't exit properly, the textdraws were still there if you would use "/rcon unloadfs PPC_Speedo".
This has also been corrected.


Re: PPC_TRUCKING (ADDED EXTRAS+NEW MISSIONS IN CARGO) - Narimalla - 02.01.2012

HEY man i need textdraw size change help me im getting errors for normal size


Re: PPC_TRUCKING (ADDED EXTRAS+NEW MISSIONS IN CARGO) - falling - 02.01.2012

How can i change that Fuel takes less time to empty and polices spawns with a pistol? any1


Re: PPC_TRUCKING (ADDED EXTRAS+NEW MISSIONS IN CARGO) - Narimalla - 03.01.2012

Hey need help see in includes


Re: PPC_TRUCKING (ADDED EXTRAS+NEW MISSIONS IN CARGO) - Narimalla - 04.01.2012

Hey guys need routes added


Re: PPC_TRUCKING (ADDED EXTRAS+NEW MISSIONS IN CARGO) - JuSt18 - 12.01.2012

Admin system bugedd . I use samp 0.3dR2. Why buggggeeeddd the admin system ? ? ? please help me :/


Re: PPC_TRUCKING (ADDED EXTRAS+NEW MISSIONS IN CARGO) - Narimalla - 16.01.2012

Oh really not so


Re: PPC_TRUCKING (ADDED EXTRAS+NEW MISSIONS IN CARGO) - thimo - 16.01.2012

Quote:
Originally Posted by PowerPC603
View Post
As I consider this gamemode "old and obsolete" by myself, you can do whatever you want with it.
Just don't claim that you scripted it yourself.
Still, most people would use the original version from the original topic.


As we found out, V1 still has some bugs left in it.
Like this bug: when you have a house over lvl 5 (lvl 6 or higher) and it had more than 5 vehicles, the last 5 vehicles cannot be sold (you get the message that there are no more vehicles assigned to this house) and therefore you cannot sell the house (as there are some vehicles attached to it).
A weird bug that won't get fixed anymore.
You could still ask an admin to /evict your house and giving you a refund.
It would work the same way and will remove the house-vehicles properly.

The new V2 (or V3 as I call it now) is in full development (still upgrading the speedometer script to have in-game modifyable settings) and this one will get my full attention.

The speedometer script already has these in-game settings:
- enable/disable a 3DText label on the speedcamera's (which shows the speed at which this camera catches speeders)
- enable/disable the vehicle-name textdraw
- change the maximum fuel setting for all vehicles (determines how fast a vehicle runs out of fuel)
- change the price for refuelling vehicles at a gas-station
- change the shadow-size for the text in the textdraws

All these settings can be changed in-game without editing any code or restarting the server.
Upcoming is also a toggle to switch between kph or mph, since some servers would want the speed to be displayed in mph.

All these settings are implemented because many players asked for such things:
- how can I change/remove the textdraw's shadows
- how can I convert it to use mph instead of kph

Also, the old speedometer filterscript didn't exit properly, the textdraws were still there if you would use "/rcon unloadfs PPC_Speedo".
This has also been corrected.
For the car thing... Buy 1 car again and sell the 5 lowest


Re: PPC_TRUCKING (ADDED EXTRAS+NEW MISSIONS IN CARGO) - [LHT]Bally - 16.01.2012

Quote:
Originally Posted by thimo
View Post
For the car thing... Buy 1 car again and sell the 5 lowest
i also find that the house car problem if you sell as many as you can then you can just log out of server then log back in and you can remove the rest of the cars


Re: PPC_TRUCKING (ADDED EXTRAS+NEW MISSIONS IN CARGO) - NessaHD - 18.01.2012

Far as i know, i know that powerpc gave everyone permission to edit the script..


Re: PPC_TRUCKING (ADDED EXTRAS+NEW MISSIONS IN CARGO) - zainking - 05.03.2012

help me one problem admins only id 1 2 3 4 control why i send id 5 jail but i go in jail i give cash id 5 but cash give id 0 why pzl help me