Re: sa-mp and total conversion mods -
The Azer - 17.03.2008
Quote:
Originally Posted by DragSta
No i do know, some of them can be 300 mb and more. Yeah it would take a long time, but there could be a jumping egg that amuses you while you wait
|
Well the wait won't be the biggest problem
bandwidth usage tho...
Re: sa-mp and total conversion mods -
-Sneaky- - 18.03.2008
The files can be placed on an webserver, like cod handles it:
Quote:
// Client Download Settings. (0=off/1=on) Used for MODs and custom maps
// See included Quick Setup Guide for instructions.
set sv_allowdownload "1"
seta sv_wwwDownload "0"
seta sv_wwwBaseURL "www.yoursite.net/somemap/fileshere"
seta sv_wwwDlDisconnected "1"
|
But maby thats not possible idk :X
Anyways, thanks for the comments i knew many people would like this
And there's someone who voted no.. i cant beleive it and i would like to hear his/her opinion about this as i dont think this is a bad idea at all!
Re: sa-mp and total conversion mods -
Aji - 18.03.2008
Quote:
Originally Posted by [X2G
|
hey i know how to use this mod
1.make server
2.when someone Enter server without this mod will auto-kicked lol
3.did you agree with me?
Re: sa-mp and total conversion mods -
Venn - 18.03.2008
I love this idea. It could further the 'career' of SA-MP making 0.2.5 not the last release :P
Re: sa-mp and total conversion mods -
Nokaflai - 18.03.2008
It's possible. It would take a lot of time though. The best chance to make this a succes is for the Sa-mp dev team to choose/make their map and then include it in the next sa-mp install.
This would go as following:
Map cleaner.
Map installer.
Sa:MP installer.
It would destroy your Single player though.
Re: sa-mp and total conversion mods -
mave_man - 18.03.2008
Quote:
hmmm, maybe if there wasn't an object limit, a team of mappers could make one
(not likely though)
|
hmm ye the limit sucks, i hit it always with my world tdm mapping projects
Re: sa-mp and total conversion mods -
herbis11 - 18.03.2008
ow lets make it on GTA IV
mby lets ask rokstar to give us copy so we could copy it? and then make a map...
P.S. LOL
P.S.S Love the idea..
Re: sa-mp and total conversion mods -
-Sneaky- - 21.03.2008
It wont be made out of objects, like objects are made atm >.>
Re: sa-mp and total conversion mods -
bluepower - 22.03.2008
this idea very very good. I love sanvice and gostown paradise
but how do you to do this idea?
I was installed sanvice 2 month ago but not working sa-mp and mta
Re: sa-mp and total conversion mods -
P1nd3r - 22.03.2008
Quote:
Originally Posted by bluepower
|
SA-MP hasn't converted to sanvice or gostown it's still normal GTA and everyone knows a mod that big wont work in normal SA multiplayer.
TC -
Goldkiller - 22.03.2008
Meh,San Vice worked with SA:MP 0.1b.I won't explain how
.
With MTA most total conversion Mods work,San Vice too.
Anyway,It would be awesome to have a file (samp.saa
) where for example the gta.dat,object.dat etc of some Total Conversion Mods are included.So you can use this file (sanvice.saa
) on an installed version of the Mod to play it in SA:MP.This won't take any extra bandwidth becoz you have to install the Mod seperate (and of course download) and just use the new modfile with gta.dat etc... .
Re: sa-mp and total conversion mods -
xoskullxo13 - 24.03.2008
I think this is a fantastic idea
I hope one of the creators of SA:MP see this and decide to do it
because I already tried to go on SA:MP with total conversion and I crashed.. I hope they do it
Re: sa-mp and total conversion mods -
dreft-k - 18.06.2010
Multiplayers for GTA United, Gostown Paradise, GTA Anderius and OpenVice:
http://www.gtasrv.ru