Re: Controllable NPC -
Brian_G - 17.01.2012
wow really nice.
Re: Controllable NPC - Deskoft - 17.01.2012
What a marvellous release.
Re: Controllable NPC -
Scenario - 17.01.2012
This is awesome.
Re: Controllable NPC -
SoUrAv - 17.01.2012
Are they gonna take slots !
Re: Controllable NPC -
Lorenc_ - 17.01.2012
Quote:
Originally Posted by SoUrAv
Are they gonna take slots !
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Of course, a NPC has to consume something from the server..
Re: Controllable NPC -
usersamp - 17.01.2012
Yes, but when i go to point of NPC's spawn, it is correctly... (I Use /GoToPoint)
Is a Problem of MapAndreas Plugin? I dont have load it...
My Test Float:
1529.6, -1691.2, 13.3
Re: Controllable NPC -
usersamp - 17.01.2012
Ahn, My Bots Spawn in AddPlayerClass Position! And SetPlayerPos doesn't work, how i can resolve this?
Re: Controllable NPC -
Niko_boy - 17.01.2012
too awesome script to use ever!!
Re: Controllable NPC -
Lorenc_ - 17.01.2012
Quote:
Originally Posted by usersamp
Yes, but when i go to point of NPC's spawn, it is correctly... (I Use /GoToPoint)
Is a Problem of MapAndreas Plugin? I dont have load it...
My Test Float: 1529.6, -1691.2, 13.3
|
Not sure? Maybe tweak the mapandreas option off for now?
pawn Code:
stock SetNpcPos( Npc: id, Float: X, Float: Y, Float: Z )
{
if( !IsPlayerConnected( g_cnpcData[ _: id ] [ E_ID ] ) )
return 0;
SetPlayerPos( g_cnpcData[ _: id ] [ E_ID ], X, Y, Z );
return 1;
}
Will add a bunch of functions soon, releasing a new thing now
Re: Controllable NPC -
Lorenc_ - 02.04.2012
Quote:
Originally Posted by AlExAlExAlEx
Update would be appreciated, thanks.
|
Hmm, besides the weapon giving bug, what else before I work on the new version?
I'll recreate the script soon.
Re: Controllable NPC -
clavador - 02.04.2012
Quote:
Originally Posted by Lorenc_
Hmm, besides the weapon giving bug, what else before I work on the new version?
I'll recreate the script soon.
|
I don't if it's your script. I tried to give a NPC a weapon and it wouldn't work neither.
I don't know for sure... tried giving an npc a weapon in 0.3e and 0.3d and it wouldn't work, and is not difficult to do... GivePlayerWeapon( npcid, 22, 100 ) and nothing else...
Re: Controllable NPC -
[T]HeLLBoY - 02.04.2012
yeah... im sure u were thinking same... omg on 3 topics u just wrote same things :S stop with that.
Re: Controllable NPC -
Snipa - 29.04.2012
Any updates?
Respuesta: Controllable NPC -
[Vector] - 30.04.2012
Man, you're a fucking genius. You did it good and without the need of hack the SA-MP's internal memory like the old plugin. For sure, I'm gonna use this, thanks.
Re: Respuesta: Controllable NPC -
TheArcher - 30.04.2012
Quote:
Originally Posted by [Vector]
Man, you're a fucking genius. You did it good and without the need of hack the SA-MP's internal memory like the old plugin. For sure, I'm gonna use this, thanks.
|
remember that the moviments of the NPC lags.
Re: Controllable NPC -
Juninho_Oakley - 30.04.2012
Good Job
Re: Respuesta: Controllable NPC -
mprofitt - 30.04.2012
Quote:
Originally Posted by TheArcher
remember that the moviments of the NPC lags.
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They more than lag, they jump from one position to the next. It is not a workable solution but it is progress.
Re: Respuesta: Controllable NPC -
TheArcher - 30.04.2012
Quote:
Originally Posted by mprofitt
They more than lag, they jump from one position to the next. It is not a workable solution but it is progress.
|
That's SA:MP fault. After 0.3a version NPC functions are quite difficult to use.
Re: Controllable NPC -
Lorenc_ - 30.04.2012
Hey TheArcher, mind pming me the new version? Sorry that I don't update this, busy nowadays...
PM me all the modified bits as well if possible!!
Re: Controllable NPC -
Manowar - 09.07.2012
Where can I download the version of the plug-in for samp 03e?