[Include] [WIP] Ban system - Printable Version
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+---- Thread: [Include] [WIP] Ban system (
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Re: [WIP] Ban system -
Calgon - 11.11.2011
fffffffffffff
puts what I was working on to shame
Re: [WIP] Ban system -
Slice - 15.11.2011
I've started working on the ban manager. Ideas, suggestions?
Demo.
Hint: Click on a ban to edit it.
Worth mentioning is I didn't even test this in Internet Explorer as I'll work on cross-browser compatibility last. It should work in webkit browsers, Fx and Opera.
Re: [WIP] Ban system -
thiaZ_ - 15.11.2011
That system is exactly what I need, I will implement that into my gamemode asap. The online-handler is also a very nice idea, did you think about IP/name exceptions yet? For example you ban 143.64.*.* but want player "MrDoodles", with the same range to be able to connect, I'm not sure if that is really necessary (I think it would also be able to do that locally), but that would be cool to use with GetPlayerBanIndex(...), I guess.
Re: [WIP] Ban system -
Pinguinn - 15.11.2011
I love it Slice
Re: [WIP] Ban system -
Slice - 15.11.2011
Quote:
Originally Posted by thiaZ_
That system is exactly what I need, I will implement that into my gamemode asap. The online-handler is also a very nice idea, did you think about IP/name exceptions yet? For example you ban 143.64.*.* but want player "MrDoodles", with the same range to be able to connect, I'm not sure if that is really necessary (I think it would also be able to do that locally), but that would be cool to use with GetPlayerBanIndex(...), I guess.
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I will implement exceptions soon. Also, I'm going to look into bans by hostname/subdomain(s).
Re: [WIP] Ban system -
Chris# - 15.11.2011
Very nice and useful.
Re: [WIP] Ban system - Astralis - 15.11.2011
thx for this ban system.
Re: [WIP] Ban system -
Scenario - 16.11.2011
Looks like I'm going to die because I'm not going to help you!!!
Re: [WIP] Ban system -
Slice - 16.11.2011
Quote:
Originally Posted by RealCop228
Looks like I'm going to die because I'm not going to help you!!!
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Re: [WIP] Ban system -
Slice - 16.11.2011
I've made more updates to the web interface (also the the include, but those are not yet finished).
Here's the demo:
Demo.
here's the (very undocumented) source:
ban-manager.zip
Re: [WIP] Ban system -
TheArcher - 05.09.2012
Quote:
Originally Posted by Djukakv
How i ban?
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You have to the functions from the include.
E.g with ZCMD and SSCANF
pawn Код:
CMD:ban(playerid, params[])
{
new target;
if(sscanf(params, "u", target)) return SendClientMessage(playerid, -1, " Usage: /ban [playerid] ");
new ban = BanPlayer(target);
SetBanInfoString(ban, "Reason", "You've been banned for no reason");
return 1;
}
Re: [WIP] Ban system -
Ada32 - 06.01.2014
this and bud makes me smile.
edit: if you have any ysi stuff, the compiler'l throw a fit (getstringarg -> y_utils) so just rename and modify any getstringarg in this include and you'll be good2go
Re: [WIP] Ban system -
Sojo12 - 11.01.2014
Excellent!Very useful.