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[Tutorial] How to make a rotating camera on class selection - Printable Version

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+---- Thread: [Tutorial] How to make a rotating camera on class selection (/showthread.php?tid=291910)

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Re: How to make a rotating camera on class selection - GangsTa_ - 19.11.2011

Damn, good job. really important.


Re: How to make a rotating camera on class selection - Astralis - 19.11.2011

Damn! Really good tutorial,Lorenc.


5/5 Ofcourse. Now I know how to do it :P


Re: How to make a rotating camera on class selection - thimo - 09.12.2011

Time to bump this up a bit since i think alot of people have been wanting this!


Re: How to make a rotating camera on class selection - Kyle - 28.12.2011

Very nice!


Re: How to make a rotating camera on class selection - Ronaldo_raul™ - 19.01.2012

Hey this is nice tutorial which helped me a alot.But what if i have made a selection area with objects.When i try to select my skins i can see the skins but not the objects i created.Anything can be done in this matter.I want the objects too as i have made my own ClassSelection Area.


Re: How to make a rotating camera on class selection - vassilis - 19.01.2012

because you have created using CreateDynamicObject fuctions..this fuction can't show the objects on selection menu...you have to use CreateObject to see the objects


Re: How to make a rotating camera on class selection - Ronaldo_raul™ - 19.01.2012

Quote:
Originally Posted by vassilis
View Post
because you have created using CreateDynamicObject fuctions..this fuction can't show the objects on selection menu...you have to use CreateObject to see the objects
OMG Fuck yeah that works.Thanks for that. +rep as a gift :P







EDIT : How can we make it more smoother ?


Re: How to make a rotating camera on class selection - Jonny5 - 17.05.2012

I must say this works well!
This was explained nicely and is a great feature!


Re: How to make a rotating camera on class selection - Fuler - 25.10.2013

thx !! good fs


Re: How to make a rotating camera on class selection - dusk - 10.11.2013

Hey, I know this is an old thread, but there's something that bothers me.
pawn Code:
static // Static for the repeation :O
        Float: nX,  // The newX
        Float: nY   // the newY
    ;
Why are these variables static? A new value is asigned to them on every timer function call. I just can't understand it... For some reason this bothers me more than it should.


Re: How to make a rotating camera on class selection - Ryz - 30.09.2014

not interesting!....


Re: How to make a rotating camera on class selection - seanny - 30.09.2014

Quote:
Originally Posted by Ryz
View Post
not interesting!....
Why bump an old and outdated thread?