Re: Vehicle and Player Management -
Lookin - 30.10.2011
i agree with iNorton it would make the script 2 times better
Re: Vehicle and Player Management -
THE_KING$5$ - 01.11.2011
nice 1.
Re: Vehicle and Player Management -
akif - 02.11.2011
Quote:
C:\Users\sabiq\Downloads\Desktop\SAMP Server\SAMP Server\filterscripts\VehicleAndPlayerManagement-16-07-2011.pwn(240) : error 017: undefined symbol "GetVehicleDamageStatus"
C:\Users\sabiq\Downloads\Desktop\SAMP Server\SAMP Server\filterscripts\VehicleAndPlayerManagement-16-07-2011.pwn(333) : error 017: undefined symbol "UpdateVehicleDamageStatus"
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
2 Errors.
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Help..
Re: Vehicle and Player Management -
English-Conceptz - 02.11.2011
can you reply to my pm please dwn
Re: Vehicle and Player Management -
Henkie - 02.11.2011
Nice FS maybe i'll use it. Because i was looking for something like this.
Re: Vehicle and Player Management -
dowster - 03.11.2011
Let me whip this out and test it again, honestly it's been a while, the next release wont be soon due to school and a start up of two co-curricular activities (seriously, I'll be at school from 7:00AM - 9:30PM some days) i can guarantee that the next release will be AFTER 0.3D is finished as i will update some features with that.
Now for the support:
Quote:
Originally Posted by English-Conceptz
ok so thats all ok. why then does it ask me to login upon starting the game, ive tried typing in my rcon password as thats the only one ive made for my SAMP server. theres also no register button as if it assumes ive already registered ? 0.o continued help much apreicated. am i missing something ?
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can you try it with a new server-package, what i mean is re-download the server .zip and extract to somewhere on your desktop, then install the FS and run the GM that you get when you do a "New" script in PAWNO. Tell me if the same thing happens.
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Quote:
Originally Posted by akif
Help.. 
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What server version did you download, do you have the 0.3C RC-5 includes/server-pack?
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Quote:
Originally Posted by iNorton
Good job, you should do some more work on vehicle buying, add more informations etc
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Quote:
Originally Posted by Lookin
i agree with iNorton it would make the script 2 times better
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What would you suggest? Like some kind of RP top-speed/horsepower stats. (They wouldn't be too hard to get as their in the vehicles.ide or handling.dat files)
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Thanks all for the support, I'll try to get work done on this but one of the co-curricular is the F.I.R.S.T (****** it) robotics competition, of which I'm lead coder for the team and that requires learning both C++ and Lab-view languages, with a hint of Java. Obviously SA-MP is a lower priority compared to that and school. Expect some updates every other-ish weekend i guess or whenever I get the chance, Thanks again everyone.
Re: Vehicle and Player Management - Astralis - 18.11.2011
I will use this FS. It's good to. 5/5
Re: Vehicle and Player Management -
dowster - 19.11.2011
IDK if i edited the main post but I'm uploading a new version, it increases the saving speed by about 26.5x on my setup, i will make an in-game admin command to convert the types of saves, but don't have time atm.
Re: Vehicle and Player Management -
titanak - 20.11.2011
yor fps really sucks
Re: Vehicle and Player Management -
English-Conceptz - 24.11.2011
hey ive found a bug which majorly fucks up the script, i spawn a car EG "/vc 541" then type "/set DEALERSHIP 25000" then move the car to the back of a building and type " /set DSPAWN " and then i move the car to where i want it to stay. thats all fine until i get in said car and it asks if i want to buy and if i select no then it will teleport the car to a spot infront of the building no matter where i place the car to be sold =/ am i doing something wrong ?
EDIT: after pressing no on the buy dialog the car teleport to where it was spawned using the vc command wtf ?...
help please
Re: Vehicle and Player Management -
dowster - 24.11.2011
Quote:
Originally Posted by English-Conceptz
hey ive found a bug which majorly fucks up the script, i spawn a car EG "/vc 541" then type "/set DEALERSHIP 25000" then move the car to the back of a building and type " /set DSPAWN " and then i move the car to where i want it to stay. thats all fine until i get in said car and it asks if i want to buy and if i select no then it will teleport the car to a spot infront of the building no matter where i place the car to be sold =/ am i doing something wrong ?
EDIT: after pressing no on the buy dialog the car teleport to where it was spawned using the vc command wtf ?...
help please
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When you hit no it just respawns the car, if you save the vehicles (restarting the server with save on exit activated) it will fix this, just make sure vehicles are placed where you want them.
Re: Vehicle and Player Management -
-BadGirl- - 24.11.2011
really Nice Work
Re: Vehicle and Player Management -
dowster - 25.11.2011
Would you all like the damage parameter saving removed? atfirst for me this seemed like a neat thing to do as the vehicles would be perfectly replicated between restarts, but now it seems like i should disable it for the server vehicles and make the damage saving for the player vehicles, any other thoughts?