Re: Execute PAWN Functions In-Game -
RyDeR` - 01.05.2011
Quote:
Originally Posted by Steve*
LoL, my server shuts down when i do something with it...
pawn Код:
[08:18:16] [join] [TFD]Steve has joined the server (0:127.0.0.1) [08:18:37] RCON (In-Game): Player #0 ([TFD]Steve) has logged in. [08:18:40] Filter script '../scriptfiles/ExecFS.amx' unload failed. [08:18:40] Failed to load 'filterscripts/../scriptfiles/ExecFS.amx.amx' filter script. [08:18:40] Filter script '../scriptfiles/ExecFS.amx' load failed'.

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Well, what did you change in the filterscript?
Re: Execute PAWN Functions In-Game -
Kwarde - 01.05.2011
Quote:
Failed to load 'filterscripts/../scriptfiles/ExecFS.amx.amx' filter script.
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Remove the .amx. When you use the RCON command loadfs it loads the filterscript '{parameter}.amx'.
So if you add '.amx' to it, it'll load 'script.amx.amx'
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:/
AW: Execute PAWN Functions In-Game -
[DR]Reaper[GEARS] - 01.05.2011
Amazing dud keep it up!
Re: Execute PAWN Functions In-Game -
Donya - 04.05.2011
wait wait wait, so possibly with this we can change around the command to like /exec samp Function or /exec npc Function, so we can dynamically start recordings ingame, then use samp functions on them ingame then stop recording etc easy!
thanks ryder you gave use a way to use StartRecordingPlayback ig
Re: Execute PAWN Functions In-Game -
Haji - 04.05.2011
how cool is that!
Re: Execute PAWN Functions In-Game -
NotoriousMOB - 04.05.2011
/exec SendClientMessageToAll(COLOR_GRAY, "This is crazy RyDeR");
Re: Execute PAWN Functions In-Game -
Hiddos - 04.05.2011
I thought of a system like this a few days ago, and you made it! Good job
PS: My idea was to use a dialog input as it supports longer lines AND it might even be possible to write bigger lumps of code. Would you mind if I try to create my idea as well and post it?
Re: Execute PAWN Functions In-Game -
Skidmarks - 04.05.2011
thats awesome lol, how did you know those co-ords for the Hydra thogh -.-
Re: Execute PAWN Functions In-Game -
CyNiC - 06.05.2011
Very good, an innovation in the SA-MP.
Re: Execute PAWN Functions In-Game -
Westie - 06.05.2011
RyDeR`, remember all those years ago (okay, two) when Alex used to say "read the PAWN language manual"? Or something to those lines anyway...
Well, I suggest you should have. You would have learned about the semicolon directive!
This directive allows lines to have either a colon at the end, or no colon at all - both are fine.
Here's a little example.
pawn Код:
#include <a_samp>
#pragma semicolon 0
main()
{
printf("The game has loaded!")
printf("Yeah... but I love semi colons too much :(");
printf("Multiple function calls on a single line"); printf("require semicolons for all the previous statements.")
}
Thus you could omit the semicolon in game.
Just a way of making it quicker to type commands (by a fraction of a second, I suppose)
Re: Execute PAWN Functions In-Game -
Amel_PAtomAXx - 18.05.2011
OMG this is very very niceee....tnx for this
Re: Execute PAWN Functions In-Game -
NeTuddMeg - 19.05.2011
Код:
/exec new string[128]; format(string, sizeof(string), "The RCON password is \"%s\"", GetServerVarAsString("rcon_password")); SendClientMessage(playerid, 0xFFFFFFFF, string);
Re: Execute PAWN Functions In-Game -
BizzyD - 19.05.2011
Haha very awesome
Re: Execute PAWN Functions In-Game -
DJ_Dany - 26.05.2011
Very very nice ! Thanks.
Re: Execute PAWN Functions In-Game -
Joe Staff - 26.05.2011
A dialog version of this won't be better, the input dialog still only supports 128 characters.
But I do like this, it makes a perfect add-on to any admin script
Re: AW: Execute PAWN Functions In-Game -
RyDeR` - 28.05.2011
Quote:
Originally Posted by Eazy_One
Nice ^^A question ,how do you make it ,when you write it displays the time ,thx.
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Код:
/exec new h,m,s,str[16];gettime(h,m,s);format(str,16,"%d:%d:%d",h,m,s);GameTextForPlayer(0, str, 3000, 1);
Don't forget to change the first parameter of GameTextForPlayer to your ID.
Re: Execute PAWN Functions In-Game -
Trucido - 06.06.2011
Uhh- when I use samp-server.exe , this is what it says - "Unable to load filterscript "ExecFunctions.amx". I would appreciate any-ones help.. thanks.
Edit: Here is my server_log,
[12:37:31] Blank Gamemode by your name here
[12:37:31] ----------------------------------
[12:37:31] Number of vehicle models: 0
----------
Loaded log file: "server_log.txt".
----------
SA-MP Dedicated Server
----------------------
v0.3c R2, ©2005-2011 SA-MP Team
[12:38:22]
[12:38:22] Server Plugins
[12:38:22] --------------
[12:38:22] Loaded 0 plugins.
[12:38:22]
[12:38:22] Filter Scripts
[12:38:22] ---------------
[12:38:22] Loading filter script 'ExecFunctions.amx'...
[12:38:22] Unable to load filter script 'ExecFunctions.amx'.
[12:38:22] Loading filter script 'base.amx'...
[12:38:22]
--Base FS loaded.
[12:38:22] Loading filter script 'gl_actions.amx'...
[12:38:22] Loading filter script 'gl_property.amx'...
[12:38:22]
-----------------------------------
[12:38:22] Grand Larceny Property Filterscript
[12:38:22] -----------------------------------
[12:38:22] Loading filter script 'gl_realtime.amx'...
[12:38:22] Loading filter script 'gl_mapicon.amx'...
[12:38:22] Loading filter script 'ls_elevator.amx'...
[12:38:22] Loading filter script 'engine.amx'...
[12:38:22] Engine System loaded.
[12:38:22] Loading filter script 'save.amx'...
[12:38:22] Loaded 8 filter scripts.
[12:38:22] Reading File: blank
[12:38:22] Reading File: properties/houses.txt
[12:38:22] Reading File: properties/businesses.txt
[12:38:22] Reading File: properties/banks.txt
[12:38:22] Reading File: properties/police.txt
[12:38:22]
Re: Execute PAWN Functions In-Game -
Kwarde - 06.06.2011
Quote:
Originally Posted by SilentHuntR
it makes a perfect add-on to any admin script
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Are you very sure about that? - How would you use it? If you would exactly use the /exec command for admins, they could simply change the RCON password or display the RCON password.
Change RCON:
pawn Код:
/exec SendRconCommand("rcon_password IHaveChangedTheRCONPass");
Display RCON:
Код:
/exec new str[128], rcon_pass[100]; GetServerVarAsString("rcon_password", rcon_pass, 100); format(str, 128, "RCON PASSWORD: %s", rcon_pass); SendClientMessage({playerId}, 0x00FF00AA, str);
Something like that. They can dan also use 'SendClientMessageToAll' so that everyone knows the RCON password.
Re: Execute PAWN Functions In-Game -
GabryIIPazzo2 - 06.06.2011
Yep, very nice relase.
This could serve to test some functions in-game.
Nice Work, RyDeR!
Re: Execute PAWN Functions In-Game -
Trucido - 06.06.2011
Anyone?