Re: [0.3c] Vehicle Missiles -
felipewireless - 22.02.2011
como que faz pra criar o comando de adicionar e remover o missel ?
Re: [0.3c] Vehicle Missiles -
GNGification - 22.02.2011
Freaking cool! Keep it on!
Re: [0.3c] Vehicle Missiles -
DChernenkov - 22.02.2011
That's awesome!
But I also developed a similar script. :P
Re: [0.3c] Vehicle Missiles -
MrDeath537 - 22.02.2011
I LOVE IT! :P
5/5
Re: [0.3c] Vehicle Missiles -
SamyRomafia - 19.04.2011
Awesome Script
Re: [0.3c] Vehicle Missiles -
GabryIIPazzo2 - 19.04.2011
Nice dude.
Re: [0.3c] Vehicle Missiles - CraZy_KiLLaH - 19.04.2011
Awesome.
Re : [0.3c] Vehicle Missiles -
Vukilore - 19.04.2011
Holly shiiiiiit good job!
i will use it !
Damn great !
Respuesta: [0.3c] Vehicle Missiles -
Nicolas_Castillo - 19.04.2011
Good Job
pawn Code:
if(strcmp(cmd, "/Misil", true) == 0)
{
if(IsPlayerConnected(playerid))
{
tmp = strtok(cmdtext, idx);
new vehicleid = strval(tmp);
tmp = strtok(cmdtext, idx);
new OffX = strval(tmp);
tmp = strtok(cmdtext, idx);
new Offz = strval(tmp);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_WHITE, "[USA]: /Misil [AutoId] [offsetx] [offsetz]");
return 1;
}
RemoveVehicleMissiles(vehicleid);
AddVehicleMissiles(vehicleid,OffX,Offz);
SendClientMessage(playerid, COLOR_WHITE, "Misiles agregados correctamente");
}
return 1;
}
Re: [0.3c] Vehicle Missiles -
AlexXx95 - 20.04.2011
I did all the steps. After i complied the gamemode. So far so good. Nor errors or warnings.
But the question is how to make i work in game xD.
Some help please?:P
Re: [0.3c] Vehicle Missiles -
Marshall32 - 16.09.2011
Nice made man but give us some of your usages of this Include.Also fix this please.
Код:
C:\Users\Korisnik\Desktop\My DropBox\Dropbox\serverfiles\Sfcnr\gamemodes\SFCRRPG_FIX.pwn(3656) : warning 202: number of arguments does not match definition
C:\Users\Korisnik\Desktop\My DropBox\Dropbox\serverfiles\Sfcnr\gamemodes\SFCRRPG_FIX.pwn(3656) : warning 202: number of arguments does not match definition
Re: [0.3c] Vehicle Missiles -
Marshall32 - 23.09.2011
Lol man please fix it it dont work by me i compile and all load it and everything add the missiles but the missiles dont show :P.
AW: [0.3c] Vehicle Missiles -
Pablo Borsellino - 26.09.2011
Line 55 in the Include should be:
pawn Код:
if(IsValidObject(VehicleBomb[vehicleid][1]))
and not:
pawn Код:
if(VehicleBomb[IsValidObject(vehicleid][1]))
Re: AW: [0.3c] Vehicle Missiles -
Backwardsman97 - 26.09.2011
Quote:
Originally Posted by Pablo Borsellino
Line 55 in the Include should be:
pawn Код:
if(IsValidObject(VehicleBomb[vehicleid][1]))
and not:
pawn Код:
if(VehicleBomb[IsValidObject(vehicleid][1]))
|
Thanks for pointing that out. I must've done that when I last updated by mistake. Anyway, I've updated the first post with a correct version and put up an example script.
AW: [0.3c] Vehicle Missiles -
Pablo Borsellino - 26.09.2011
Nice, but now there is again a mistake in the example Script:
warning 202: number of arguments does not match definition
Include:
pawn Код:
AddVehicleMissiles(vehicleid,Float:offsetx,Float:offsetz)
Example Script:
pawn Код:
AddVehicleMissiles(Vehicle,1.1,0.0,-0.2);
One Float in the args to much.
Re: [0.3c] Vehicle Missiles -
Geryy - 27.09.2011
Necessary also get speed vehicle, because if speed vehicle > rocket - it explosion yours car.
Re: [0.3c] Vehicle Missiles -
tonislav - 30.10.2011
error
where is that fucked file
: fatal error 100: cannot read from file: "VM"
Re: [0.3c] Vehicle Missiles -
Epic_Mickey - 30.10.2011
Nice!
Re: [0.3c] Vehicle Missiles -
Aira - 06.11.2011
How can i make the missles go longer?
Re: [0.3c] Vehicle Missiles -
Kasis - 07.11.2011
This droped me few ideas!
Great job and cool idea! Keep it up!