Re: Scripter's Tools [ver 0.1] -
Hiddos - 08.02.2011
Quote:
Originally Posted by funky1234
Alot of people wont / dont. This is more for the new scripters i guess
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I used a tool which was something like this, it was some sort of debug tool but then written as an FS and was more userfriendly, which made it perfect. Anyways, looking at this I'd advise this to newer scripters, instead of them ranting all around the forums "HELP HELP HELP HELP HELP I NOOB BUT PLZ HELP HELP HELP HELP HELP"
Re: Scripter's Tools [ver 0.1] -
WillyP - 08.02.2011
Nice, GJ.
Re: Scripter's Tools [ver 0.1] -
Ash. - 08.02.2011
Quote:
Originally Posted by Hiddos
I used a tool which was something like this, it was some sort of debug tool but then written as an FS and was more userfriendly, which made it perfect. Anyways, looking at this I'd advise this to newer scripters, instead of them ranting all around the forums "HELP HELP HELP HELP HELP I NOOB BUT PLZ HELP HELP HELP HELP HELP"
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Nice

- Im considering making this a little dialog based. But i cannot see the point and it would be more time consuming i guess.
+ I love your example, It was something that i saw the other day that looked just like
+ Thanks Victious
Re: Scripter's Tools [ver 0.1] -
Ash. - 09.02.2011
Updated.
Re: Scripter's Tools [ver 0.1] -
Mr.Black - 19.03.2011
Nice
Re: Scripter's Tools [ver 0.1] -
X3nZ - 19.03.2011
Very nice and useful, great work Ash
Re: Scripter's Tools [ver 0.1] -
[ProX]BlueFire - 19.03.2011
wow nice thx =D
Re: Scripter's Tools [ver 0.1] -
Mark_Shade - 19.03.2011
nice
Re: Scripter's Tools [ver 0.1] -
ricardo178 - 19.03.2011
Cool
Re: Scripter's Tools [ver 0.1] -
[ProX]BlueFire - 19.03.2011
cool!
very use for my server caz im had some problems with those things(pickup,pos and all...)
and now i can fix it =D
Re: Scripter's Tools [ver 0.1] -
GAMER_PS2 - 11.12.2011
I'm trying to plan this oh well nice job
Re: Scripter's Tools [ver 0.1] -
Ash. - 11.12.2011
Quote:
Originally Posted by GAMER_PS2
I'm trying to plan this oh well nice job
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Haha thanks.
If anyone is wondering about a /createobject function; it isn't there purely because of the vast ways of actually using/abusing objects. If I were to make a /createobject function it would have to cater for all streamers, as otherwise it would push people away from using this. We do have map editors, for object generation!
Re: Scripter's Tools [ver 0.1] -
NessaHD - 11.12.2011
Quote:
Originally Posted by funky1234
We do have map editors, for object generation!
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Also for vehicle, and pickup generation, hehe.
Btw, awzum work. :3
Re: Scripter's Tools [ver 0.1] -
Ash. - 11.12.2011
Quote:
Originally Posted by cruteX
Also for vehicle, and pickup generation, hehe.
Btw, awzum work. :3
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Yes: however they (normally) use the native system. Object's don't, and from my time here at the SAMP forums (like, two years now!) most people use a multitude of different streamers!