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[FilterScript] Insanity Vehicle Attachment Editor - Printable Version

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+--- Thread: [FilterScript] Insanity Vehicle Attachment Editor (/showthread.php?tid=215963)

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Re: Insanity Vehicle Attachment Editor - justsomeguy - 02.03.2011

another awsome script by you


Re: Insanity Vehicle Attachment Editor - CyNiC - 02.03.2011

Thank's.

Quote:
Originally Posted by Antonio [G-RP]
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When creating the filterscript, it mixes up the object id and vehicle id.
OUTPUT:
pawn Код:
AttachObjectToVehicle(vehicleid, objectid, Float:X, Float:Y, Float:Z, Float:rX, Float:rY, Float:rZ)
CORRECT SYNTAX:
pawn Код:
AttachObjectToVehicle(objectid, vehicleid, Float:X, Float:Y, Float:Z, Float:rX, Float:rY, Float:rZ)
Updated with the option of change the model and the correct syntax, thanks.


Re: Insanity Vehicle Attachment Editor - Antonio [G-RP] - 02.03.2011

Quote:
Originally Posted by CyNiC
Посмотреть сообщение
Thank's.



Updated with the option of change the model and the correct syntax, thanks.
No problem.

Great filterscript, allowed me to create the objects I needed. Much thanks.


Re: Insanity Vehicle Attachment Editor - cruising - 16.06.2011

Uhm.. where do i put this line?
pawn Код:
AttachObjectToVehicle(objectid, vehicleid, 3.079523, 1.409999, -0.939999, 0.000000, 0.000000, 0.000000); //Object Model: 1636 |



Re: Insanity Vehicle Attachment Editor - OKStyle - 17.06.2011

I'm think, that script helps me.. Thank you... was too lazy to do itself.


Re: Insanity Vehicle Attachment Editor - CyNiC - 04.08.2011

Updated, now is possible edit more than one object at same time, you can define the max amount.

Download


Re: Insanity Vehicle Attachment Editor - Dr - 05.08.2011

Download link for v2.0 is not working, please post a pastebin or a new link thanks.


Re: Insanity Vehicle Attachment Editor - Nenad - 06.08.2011

Nice. I will use it for my GM to add some details.


Re: Insanity Vehicle Attachment Editor - CyNiC - 15.09.2011

Version 3.0 - Added a preview system and a option to start an edition from the same position of the last, see the first post.


Re: Insanity Vehicle Attachment Editor - johnnascar - 21.12.2011

Quote:
Originally Posted by cruising
Посмотреть сообщение
Uhm.. where do i put this line?
pawn Код:
AttachObjectToVehicle(objectid, vehicleid, 3.079523, 1.409999, -0.939999, 0.000000, 0.000000, 0.000000); //Object Model: 1636 |
I also need to know where I have to put this line can someone help me?


Re: Insanity Vehicle Attachment Editor - §с†¶e®РµРe - 21.12.2011

Nice one!
This forum requires that you wait 120 seconds between posts. Please try again in 80 seconds. :S


Re: Insanity Vehicle Attachment Editor - AarabMoney - 12.05.2012

How i stop editing and save it directly to my car? without a reset?


Re: Insanity Vehicle Attachment Editor - Niko_boy - 12.05.2012


Very Nyc


Re: Insanity Vehicle Attachment Editor - Burn_ - 13.05.2012

were I need the put my code ? :S

I put siren on my car, and what now ?


Re: Insanity Vehicle Attachment Editor - lithuania154 - 11.06.2013

I want to change buttons from left, right arrow to num-pad 1 and 3 buttons, how should I do that. I tried to change something in the script, but nothing successed.


Re: Insanity Vehicle Attachment Editor - yaron0600 - 11.06.2013

Wow , If I do that is that save after park the car ?


Re: Insanity Vehicle Attachment Editor - lithuania154 - 11.06.2013

Quote:
Originally Posted by yaron0600
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Wow , If I do that is that save after park the car ?
Yup.


Re: Insanity Vehicle Attachment Editor - Kalladel - 12.06.2013

Thats what i wanted, Thank you man.


Re: Insanity Vehicle Attachment Editor - LowRyder - 29.08.2013

check the links, they are not working; use pastebin or SkyDrive... i wanna try it


Re: Insanity Vehicle Attachment Editor - CyNiC - 29.08.2013

Ok, Dropbox for you.

Quote:
Originally Posted by yaron0600
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Wow , If I do that is that save after park the car ?
Quote:
Originally Posted by Burn_
Посмотреть сообщение
were I need the put my code ? :S

I put siren on my car, and what now ?
Use /saveobj go to scriptfiles/editions.pwn get the coordenates and use as you want in your scripts.