Re: Afterlife and Accept Death -
admantis - 08.01.2011
Thanks.
Well, to heal the victim, I didn\'t make that command because it would inflict with the variables and such with different scripts and fuck up everything so make it yourself.
If you spawn for first time and your dead, i don\'t know why its caused because it works perfect here.
P.S: This script is a bit old so It might need a bit of editing.
Re: Afterlife and Accept Death -
Lorenc_ - 08.01.2011
Hmm Call of Duty perk, Afterlife lol, good work
Re: Afterlife and Accept Death -
Shadow_ - 10.01.2011
Quote:
Originally Posted by Noss*
Nice! 10/10, It's usefull for Roleplay Servers.
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Sucking bottom.
Re: Afterlife and Accept Death -
Kwarde - 10.01.2011
It\'s cool :P
And by the way, when you go back to the place, I saw something with SetPlayerCameraPos etc... Will he look to the sky? That would be awesome
However I think I\'m gonna use this in my gamemode. I\'ll add your credits.
By the way, if the player isn\'t looking to the sky (or to left/right (laying on his side) I\'ll edit it, still with your credits, ok?)
- Kevin
Re: Afterlife and Accept Death -
Kwarde - 23.01.2011
I DO FUCKING LOVE IT!!!
I\'ve tested it and it\'s AWESOME. I\'d editted it btw. Here\'s the OnPlayerSpawn part, it makes it better:
pawn Code:
SetPlayerPos(playerid, DeadPosX[playerid], DeadPosY[playerid], DeadPosZ[playerid]);
SetPlayerCameraPos(playerid, DeadPosX[playerid], DeadPosY[playerid], DeadPosZ[playerid]-0.15);
SetPlayerCameraLookAt(playerid, DeadPosX[playerid] + random(360), DeadPosY[playerid] + random(360), DeadPosZ[playerid] + random(360));
TogglePlayerControllable(playerid, false);
ApplyAnimation(playerid, "PARACHUTE", "FALL_skyDive_DIE", 3, 0, 0, 0, 1, 0);
Try it :\')
And OMG it\'s so cool man. Easy, and f*cking cool xD
ps in that script I posted there is no SetTimer (I\'m scripting new gm with everything in beta/debug fase. When everything is good I\'ll make it 100# working)
p.s.
Also add virtual+int, if you die in a interior (house) XD
Re: Afterlife and Accept Death -
ricardo178 - 23.01.2011
Quote:
Originally Posted by Kwarde
I DO FUCKING LOVE IT!!!
I\'ve tested it and it\'s AWESOME. I\'d editted it btw. Here\'s the OnPlayerSpawn part, it makes it better:
pawn Code:
SetPlayerPos(playerid, DeadPosX[playerid], DeadPosY[playerid], DeadPosZ[playerid]); SetPlayerCameraPos(playerid, DeadPosX[playerid], DeadPosY[playerid], DeadPosZ[playerid]-0.15); SetPlayerCameraLookAt(playerid, DeadPosX[playerid] + random(360), DeadPosY[playerid] + random(360), DeadPosZ[playerid] + random(360)); TogglePlayerControllable(playerid, false); ApplyAnimation(playerid, "PARACHUTE", "FALL_skyDive_DIE", 3, 0, 0, 0, 1, 0);
Try it :\')
And OMG it\'s so cool man. Easy, and f*cking cool xD
ps in that script I posted there is no SetTimer (I\'m scripting new gm with everything in beta/debug fase. When everything is good I\'ll make it 100# working)
p.s.
Also add virtual+int, if you die in a interior (house) XD
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VERY NICE!
Re: Afterlife and Accept Death -
Negat1Ve - 20.02.2011
I\'ts not working!!! When i log off from game when i been in Afterlife and i log on back i saw this lol!!!
Re: Afterlife and Accept Death -
Markx - 20.02.2011
Awesome!!!
Re: Afterlife and Accept Death -
Marricio - 20.02.2011
Quote:
Originally Posted by gondes
this not working and i don\'t meet word /acceptdeath in IG.
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There\'s something interfering in your gm with the FS.
Re: Afterlife and Accept Death -
MicroD - 20.02.2011
Code:
stock CleanPlayerChat(playerid)
{
SCM(playerid,WHITE," ");
SCM(playerid,WHITE," ");
SCM(playerid,WHITE," ");
SCM(playerid,WHITE," ");
SCM(playerid,WHITE," ");
SCM(playerid,WHITE," ");
SCM(playerid,WHITE," ");
SCM(playerid,WHITE," ");
SCM(playerid,WHITE," ");
SCM(playerid,WHITE," ");
SCM(playerid,WHITE," ");
SCM(playerid,WHITE," ");
SCM(playerid,WHITE," ");
SCM(playerid,WHITE," ");
SCM(playerid,WHITE," ");
SCM(playerid,WHITE," ");
SCM(playerid,WHITE," ");
}
Code:
#define ClearChat(%1,%2) for(new cc; cc < %2; cc++) SendClientMessage(%1,0xFFFFFFAA," ")//Use ClearChat:(playerid, number of rows)
Re: Afterlife and Accept Death -
Negat1Ve - 21.02.2011
This shit not working!
Re : Afterlife and Accept Death -
Varkoll_ - 21.02.2011
Nice, thank you.
Re: Afterlife and Accept Death -
KeeDee - 09.08.2011
Dont work with LA-RP script i removed hospital and now the acceptdeath i spawn in my crib.
Re: Afterlife and Accept Death -
Lorenzo! - 20.07.2012
It\'s not working for me though..
Re: Afterlife and Accept Death -
FaldiGunZ - 25.07.2012
Nice , This is very usable for RP server
Re: Afterlife and Accept Death -
Don_Cage - 17.09.2012
for me it spawns where you login, how can i fix that?
Re: Afterlife and Accept Death -
jamesmercer1947 - 17.09.2012
Nice work
Re: Afterlife and Accept Death -
Don_Cage - 17.09.2012
help pls i keep spawning where i was when i login as soon as i /acceptdeath or bleedout
Re: Afterlife and Accept Death -
Gioslami - 17.09.2012
Thanks dude
Re: Afterlife and Accept Death - XProtocol - 18.09.2012
ummm i have seen this in one rp server this is
NG-Gaming (Next Generations Gaming) somewhat like that