Re: Babul's Fireworks -
Babul - 31.12.2010
@ und3rcore: those are the sparks after lighting them up. they shoudl spawn some stuff into the air...
Re: Babul's Fireworks -
Marty_Alex - 01.01.2011
Cool....
Re: Babul's Fireworks -
[TD]Torben - 02.01.2011
Am i the only one that cant find the link?
AW: Babul's Fireworks -
T.i.m.O - 02.01.2011
i get only the same thing like und3rcore and on the sky i canґt see any rockets or cracker or something else....
please help me because this is awsome dude
Re: Babul's Fireworks -
[Banido]HigorOliver - 02.01.2011
Gode FilterScript
Re: Babul's Fireworks -
Mariooo - 02.01.2011
Mmh i only see one Firework and a christmas tree what GM you use?
Re: Babul's Fireworks -
Babul - 02.01.2011
the latest version fixes the >500 objects limit and maybe freezing the server (the array was set to MAX_PLAYERS, thats obviously wrong),
the offsets for some particles is also taken into account,
each player can now attach any (non solid) FW as a trail (906 and 907 are suggested as trail)
i accidently left the comands for time-estimation intact, but the
Код:
// GameTextForAll(string,1000,5);
return 1;
}
wont show it up, so its a bit CPU time wasted, but idc. that script is taking far too much CPUtime already...
Re: Babul's Fireworks -
SaW_[VrTx] - 02.01.2011
How to increase view distance for particles? I can see only about ~three letters.
http://www.bildites.lv/images/7vx1pqfmo6nnmyl861z9.png (text: first, second, third, fourth, fifth, sixth, seventh.)
Re: Babul's Fireworks -
Babul - 02.01.2011
in the file "GTA Game/SAMP/SAMP.ide" there are the particles defined with 100 viewdistance, you are maybe 15 units away from the flames. and even those >30 units wont show up. did you try to increase the view distance from the in-game menu?
Re: Babul's Fireworks -
SaW_[VrTx] - 04.01.2011
Quote:
Originally Posted by Babul
in the file "GTA Game/SAMP/SAMP.ide" there are the particles defined with 100 viewdistance, you are maybe 15 units away from the flames. and even those >30 units wont show up. did you try to increase the view distance from the in-game menu?
|
Yep, its maxed. Tried to re-install samp and gta, same problem.
Re: Babul's Fireworks -
wumpyc - 10.09.2011
I get the same problem...i only see sparks...does anyone uses this fs at his server...can i get ip of any server using it because i reallly wonnt to see it
Re: Babul's Fireworks -
Babul - 10.09.2011
you can test it @ 195.82.159.99:7777
temp edit: @ the moment iam trying to get the .amx working in another server. this will help me finding out if its my latest screwed includes or something.. working on it
Re: Babul's Fireworks -
persia_gamer - 10.09.2011
how to fix?! heeelllpppp!
Re: Babul's Fireworks -
wumpyc - 10.09.2011
Guys We figure it out that the old version is working here is the link....
http://solidcdn.com/files/8543/Babul..._20110102a.zip
Re: Babul's Fireworks -
Davz*|*Criss - 10.09.2011
Awesome work, I was looking for this sort of FS. Thanks.
Respuesta: Babul's Fireworks -
[FBI]M.Vulture[XAC] - 19.09.2011
Nice you are the best xD
1000/10 xD
you know me in xfire xD
see you, here is 00:03 xD
Re: Babul's Fireworks -
Marshall32 - 23.09.2011
wow An islulting road what i dont see here :P
Re: Babul's Fireworks -
KnightRiderUGP - 27.09.2011
WOW thats all I can say. With your permission, i'd like to intergrate this to my server somehow, with a mention in my credits ofc
I'll say it again WOW!
Re: Babul's Fireworks -
chappys - 27.09.2011
thx... >< VeryNice
Re: Babul's Fireworks -
Babul - 15.10.2011
thx all for comments so far - even the critics which pointed me to the fact that something is wrong with the script. iam aware of the issue with only the sparks-particles showing, it happens for me aswell ever since. by rescripting it with avoiding some leak/crash causing behaviors (algorithm fail, i assume), i solved it. the new FW uses the cstl plugin for holding the object-array, and the GVar plugin (purpose will come clear later ^^) aswell.
one question: are you willing to use the heightmap plugin in order to see some new sorts of fireworks? like a "dud rocket", which would let a rocket fly along the ground, not up the sky...