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[FilterScript] Babul's Fireworks - Printable Version

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+--- Thread: [FilterScript] Babul's Fireworks (/showthread.php?tid=204147)

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Re: Babul's Fireworks - Babul - 31.12.2010

@ und3rcore: those are the sparks after lighting them up. they shoudl spawn some stuff into the air...


Re: Babul's Fireworks - Marty_Alex - 01.01.2011

Cool....


Re: Babul's Fireworks - [TD]Torben - 02.01.2011

Am i the only one that cant find the link?


AW: Babul's Fireworks - T.i.m.O - 02.01.2011

i get only the same thing like und3rcore and on the sky i canґt see any rockets or cracker or something else....
please help me because this is awsome dude


Re: Babul's Fireworks - [Banido]HigorOliver - 02.01.2011

Gode FilterScript


Re: Babul's Fireworks - Mariooo - 02.01.2011

Mmh i only see one Firework and a christmas tree what GM you use?


Re: Babul's Fireworks - Babul - 02.01.2011

the latest version fixes the >500 objects limit and maybe freezing the server (the array was set to MAX_PLAYERS, thats obviously wrong),
the offsets for some particles is also taken into account,
each player can now attach any (non solid) FW as a trail (906 and 907 are suggested as trail)
i accidently left the comands for time-estimation intact, but the
Код:
//	GameTextForAll(string,1000,5);
	return 1;
}
wont show it up, so its a bit CPU time wasted, but idc. that script is taking far too much CPUtime already...


Re: Babul's Fireworks - SaW_[VrTx] - 02.01.2011

How to increase view distance for particles? I can see only about ~three letters.

http://www.bildites.lv/images/7vx1pqfmo6nnmyl861z9.png (text: first, second, third, fourth, fifth, sixth, seventh.)


Re: Babul's Fireworks - Babul - 02.01.2011

in the file "GTA Game/SAMP/SAMP.ide" there are the particles defined with 100 viewdistance, you are maybe 15 units away from the flames. and even those >30 units wont show up. did you try to increase the view distance from the in-game menu?


Re: Babul's Fireworks - SaW_[VrTx] - 04.01.2011

Quote:
Originally Posted by Babul
Посмотреть сообщение
in the file "GTA Game/SAMP/SAMP.ide" there are the particles defined with 100 viewdistance, you are maybe 15 units away from the flames. and even those >30 units wont show up. did you try to increase the view distance from the in-game menu?
Yep, its maxed. Tried to re-install samp and gta, same problem.


Re: Babul's Fireworks - wumpyc - 10.09.2011

I get the same problem...i only see sparks...does anyone uses this fs at his server...can i get ip of any server using it because i reallly wonnt to see it


Re: Babul's Fireworks - Babul - 10.09.2011

you can test it @ 195.82.159.99:7777

temp edit: @ the moment iam trying to get the .amx working in another server. this will help me finding out if its my latest screwed includes or something.. working on it


Re: Babul's Fireworks - persia_gamer - 10.09.2011

how to fix?! heeelllpppp!


Re: Babul's Fireworks - wumpyc - 10.09.2011

Guys We figure it out that the old version is working here is the link....
http://solidcdn.com/files/8543/Babul..._20110102a.zip


Re: Babul's Fireworks - Davz*|*Criss - 10.09.2011

Awesome work, I was looking for this sort of FS. Thanks.


Respuesta: Babul's Fireworks - [FBI]M.Vulture[XAC] - 19.09.2011

Nice you are the best xD


1000/10 xD
you know me in xfire xD


see you, here is 00:03 xD


Re: Babul's Fireworks - Marshall32 - 23.09.2011

wow An islulting road what i dont see here :P


Re: Babul's Fireworks - KnightRiderUGP - 27.09.2011

WOW thats all I can say. With your permission, i'd like to intergrate this to my server somehow, with a mention in my credits ofc

I'll say it again WOW!


Re: Babul's Fireworks - chappys - 27.09.2011

thx... >< VeryNice


Re: Babul's Fireworks - Babul - 15.10.2011

thx all for comments so far - even the critics which pointed me to the fact that something is wrong with the script. iam aware of the issue with only the sparks-particles showing, it happens for me aswell ever since. by rescripting it with avoiding some leak/crash causing behaviors (algorithm fail, i assume), i solved it. the new FW uses the cstl plugin for holding the object-array, and the GVar plugin (purpose will come clear later ^^) aswell.
one question: are you willing to use the heightmap plugin in order to see some new sorts of fireworks? like a "dud rocket", which would let a rocket fly along the ground, not up the sky...