Re: Snow for 0.3c -
Krx17 - 25.12.2010
Why not just wait for 0.3c and it's particle objects and use those. I'm pretty sure there are white particles which can be used that will make it MUCH more realistic.
Re: Snow for 0.3c -
MrDeath537 - 25.12.2010
Really nice!
Re: Snow for 0.3c -
SkizzoTrick - 25.12.2010
The ideea is awsome xD
Re: Snow for 0.3c -
justsomeguy - 25.12.2010
i tested it but the snow is missplaced

its one my arm not on my head if you place it on the head it looks WAY better but still i like it 8/10
Re: Snow for 0.3c -
Cypress - 27.12.2010
Yeah i kinda change the snow attach cords.
Re: Snow for 0.3c -
justsomeguy - 27.12.2010
i i think i found the prolem when i start the server this is what i get:
Код:
[00:39:44] sscanf plugin loaded.
[00:39:44] © 2009 Alex "******" Cole
[00:39:44] ===============================
[00:39:44] Loaded.
[00:39:44] Loading plugin: streamer
[00:39:44]
*** Streamer Plugin v2.5.1 by Incognito loaded ***
[00:39:44] Loaded.
[00:39:44] Loaded 2 plugins.
[00:39:44]
[00:39:44] Filter Scripts
[00:39:44] ---------------
[00:39:44] Loading filter script 'Tree.amx'...
[00:39:44] Unable to load filter script 'Tree.amx'.
[00:39:44] Loading filter script 'ls_elevator.amx'...
[00:39:44] Loading filter script 'predatorv1.amx'...
[00:39:44] Loading filter script 'drift.amx'...
[00:39:44] Loaded 3 filter scripts.
[00:39:44]
----------------------------------
[00:39:44] SF GOOD 90'S BY ~[TOD]JUSTSOMEGUY~
[00:39:44] ----------------------------------
[00:39:44] Number of vehicle models: 11
[00:41:49] Incoming connection: 127.0.0.1:60531
[00:41:49] [join] [TOD]justsomeguy has joined the server (0:127.0.0.1)
[00:41:49] AttachPlayerObjectToPlayer : removed in 0.3. I can only attach global objects.
[00:43:14] [part] [TOD]justsomeguy has left the server (0:1)
Re: Snow for 0.3c (fixed) -
ExeC - 03.01.2011
Wow, nice.
AW: Snow for 0.3c (fixed) -
MuLtiVaN - 08.02.2011
dont work for me, all attaching objects, dont working.
any help?
i use opas_objectstreamer (ger)
Re: AW: Snow for 0.3c (fixed) -
justsomeguy - 08.02.2011
Quote:
Originally Posted by MuLtiVaN
dont work for me, all attaching objects, dont working.
any help?
i use opas_objectstreamer (ger)
|
opas_objectstreamer is dutch not german(i think) opas is exualy because the guy is called opa and that is dutch for grandpa
Re: Snow for 0.3c (fixed) -
SkizzoTrick - 08.02.2011
Kinda nice xD
Re: Snow for 0.3c (fixed) -
Mean - 08.02.2011
I can't get this working, snow just doesn't fall, even after the recompile...
Re: Snow for 0.3c (fixed) -
bomm89 - 20.02.2011
dude it doesnt work i want to use it on a RP Server but nothing happened when i used the cmds
i have samp 3c
Re: Snow for 0.3c (fixed) -
MahmutBey - 20.02.2011
weather is sunny but how was that snowy ??
Re : Snow for 0.3c (fixed) -
Varkoll_ - 20.02.2011
Great Job
Re: Snow for 0.3c (fixed) -
Ponchik - 21.02.2011
if (strcmp("/snow", cmdtext, true, 5) == 0)
it will work for /snow[anything] (/snowrfgerg534tr will call this string)
so...
if (strcmp("/snowon", cmdtext, true, 7) == 0)
and
if (strcmp("/snowoff", cmdtext, true, 8 ) == 0)
will never called
P.S. and nothing snow to me
i think all who writed "cool script" and somethink like this even not tested it, wite just for post =\
=====
i made like this
Код:
#include <a_samp>
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/snow", cmdtext, true, 5) == 0)
{
new obj_id, msg[64];
obj_id = CreatePlayerObject(playerid, 18864, 0, 0, 0, 0, 0, 0);
AttachObjectToPlayer(obj_id, playerid, 1.5, 0.5, 0, 0, 1.5, 2);
format(msg,sizeof(msg),"Object got ID %i", obj_id);
SendClientMessage(playerid,0xFFBF00FF,msg);
return 1;
}
return 0;
}
just to test, and its not work, i see nothing >_<
ok, let's imagine that its work
1) Why in
OnPlayerConnect you attach object to all player if you have command to turn off snow for all
2) For command /snow you have check
IsPlayerAdmin(i) in incorrect spot, all users can use this command, but its turn on snow only for admins.
3) In
/nosnow (that will never called, but let's use our imagination)
3.1) You destroy all objects, so why you need array
SnowOff[MAX_PLAYERS] you dont use it, you just destroy objects
3.2) If you destroyed object in /nosnow and /snowoff, why you don't create it in /snow and /snowon? It will be very cool problems, you saved ID of object, then delete it, then other FS will create other object with ID thath you saved, and to some player, thath connected, you script will attach some random object, that created by other FS

?) If you have SnowOff[i] to detect fot what player use snow, for what not, reset it in OnPlayerDisconnect
======
just show you your errors...
P.P.S. anybody tested it? it works? i can't make it work
P.P.P.S. work for me like thath:
Код:
#include <a_samp>
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/snow", cmdtext, true, 5) == 0)
{
new obj_id, msg[64], Float:sx, Float:sy, Float:sz;
GetPlayerCameraPos(playerid,sx,sy,sz);
obj_id=CreatePlayerObject(playerid,18864, sx, sy, sz-5, 0.0, 0.0, 0.0, 300.0);
format(msg,sizeof(msg),"Object got ID %i", obj_id);
SendClientMessage(playerid,0xFFBF00FF,msg);
return 1;
}
return 0;
}
use this only for testing, objects not destroying
Re: Snow for 0.3c (fixed) -
Cypress - 21.02.2011
It used to work before. Will be fixed as soon as possible.
Re: Snow for 0.3c (fixed) -
titanak - 24.08.2011
it is too late no snow anymore , unless you wont live at alaska.
Re: Snow for 0.3c (fixed) -
ViniBorn - 25.08.2011
Innovator ; D
Re: Snow for 0.3c (fixed) -
Michael_Henry - 29.09.2011
will fortcarson redcounty also be snow? looking forward to it nice