[FilterScript] Speedgun; excellent for RP servers! - Printable Version
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+--- Thread: [FilterScript] Speedgun; excellent for RP servers! (
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Re: Speedgun; excellent for RP servers! -
Elviss - 30.10.2010
Bugg all player can sea thes speed
Please report thes
Re: Speedgun; excellent for RP servers! -
WillyP - 30.10.2010
Quote:
Originally Posted by Elviss
Bugg all player can sea thes speed
Please report thes
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thats not a bug..
Re: Speedgun; excellent for RP servers! -
oliver12 - 30.10.2010
That's better, but in V2 are 3 Bug's.
Re: Speedgun; excellent for RP servers! -
WillyP - 30.10.2010
Quote:
Originally Posted by oliver12
That's better, but in V2 are 3 Bug's.
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tell me
8char
Re: Speedgun; excellent for RP servers! -
oliver12 - 30.10.2010
1.That's what Elviss Say(If it isn't a bug, then OK)
2.Even if Policeman is in LS and the racer is in SF, policeman can still know racer's speed.
3. I forgot
(I tell last bugg later)
Sorry for very bad English
Re: Speedgun; excellent for RP servers! -
WillyP - 30.10.2010
reason 2 is invalid
Re: Speedgun; excellent for RP servers! -
MisterTickle - 30.10.2010
How would I go about making it so if a vehicle isn't close by it doesn't check the speed cause just some normal aiming it keeps displaying the speed even if you're not aiming at a vehicle
Re: Speedgun; excellent for RP servers! -
wups - 04.11.2010
Quote:
Originally Posted by willsuckformoney
pawn Код:
stock GetPlayerSpeed(playerid) //MPH { new veh = GetClosestVehicle(playerid), pSpeed[MAX_PLAYERS]; if (veh) { new Float:x,Float:y,Float:z/*,string[128]*/; GetVehiclePos(veh,x,y,z); //IsPlayerAimingAt(veh,x,y,z,25); new Float:speed_x,Float:speed_y,Float:speed_z,Float:final_speed,final_speed_int; GetVehicleVelocity(veh, speed_x, speed_y, speed_z); final_speed = floatsqroot(((speed_x*speed_x)+(speed_y*speed_y))+(speed_z*speed_z))*85.4166672; // 136.666667 = kmph // 85.4166672= mph final_speed_int = floatround(final_speed,floatround_round); /*format(string,sizeof(string),"Speed: %i MPH",final_speed_int,2000); SendClientMessage(playerid,lightblue,string);*/ pSpeed[playerid] = final_speed+int,2000; } return 1; }
Something like that should work, that is not tested so I am not sure if it will work. Nice work with this.
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What if i want to aim at a vehicle that is not the closest one? For example i get out of a car, and aim at a player. I will still see my vehicle speed.
Re: Speedgun; excellent for RP servers! -
WillyP - 04.11.2010
Quote:
Originally Posted by wups
What if i want to aim at a vehicle that is not the closest one? For example i get out of a car, and aim at a player. I will still see my vehicle speed.
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In V3 It's got a fix for that. I'll be doing it soon, I'm coding for other people ATM.
Re: Speedgun; excellent for RP servers! -
juuleman - 22.11.2010
Nice one!