Re: Make your own house system (with vehicles) -
••• ĤБĶБM ••• - 08.11.2010
Make it Dynamic (In other words, make administrators able to create sell-able houses instead of doing that in scriptfiles which a little bit takes ages.)
Re: Make your own house system (with vehicles) -
sjvt - 08.11.2010
I know the script, and you forget some functions
First
1. The split.
2. The mapicon include
Re: Make your own house system (with vehicles) -
Kwarde - 08.11.2010
Quote:
Originally Posted by sjvt
I know the script, and you forget some functions
First
1. The split.
2. The mapicon include 
|
Quote:
Originally Posted by Kwarde
|
I didn't forget those

But whatever, if I had forgotten it, thanks for saying it :P
Re: Make your own house system (with vehicles) -
sjvt - 08.11.2010
Haha i'm sorry, i thought it + i didnt download it because i don't like .cfg :P MySQL FTW
Re: Make your own house system (with vehicles) -
Kwarde - 08.11.2010
Quote:
Originally Posted by sjvt
Haha i'm sorry, i thought it + i didnt download it because i don't like .cfg :P MySQL FTW 
|
MySQL FTW indeed

But I don't know how to get a SQL host :$
I am always using Hosts, so I can't just use "localhost"

But whatever,
To everyone by who the server is crashing:
Do you have the Houses.cfg?
Like I said, you need to make it yourself :O (read the tutorial exactly :P)
Re: Make your own house system (with vehicles) -
CSMajor - 08.11.2010
I is confused, how to add houses
Sory for my bad English
Re: Make your own house system (with vehicles) -
DaneAMattie - 09.11.2010
Quote:
Originally Posted by CSMajor
I is confused, how to add houses
Sory for my bad English 
|
just start the game, type /savehouses (or so that command to save all houses)
then you see in the scriptfiles folder a houses.cfg or so, open it and you see 0,0.0000,0.000 etc
now that is just the same following as the house info's so the first character is the ID, then the X cord's after the first ',' etc
Re: Make your own house system (with vehicles) -
Kwarde - 11.11.2010
public OnPlayerDisconnect(playerid)
{
//Set everything to 0 etc
}
It ain't a bug, I just didn't add it; I was tired of typing everything xD
Re: Make your own house system (with vehicles) -
DaneAMattie - 11.11.2010
lolol its still not working, i still can sell unbought houses so free money xD
try something that if the house isnt bought (so unbought) then it returns 1 so return 1;
Re: Make your own house system (with vehicles) -
Kwarde - 11.11.2010
pawn Code:
dcmd_sellhouse(playerid, params[])
{
#pragma unused params
for(new h = 0; h < MAX_HOUSES; h++)
{
if(IsPlayerInRangeOfPoint(playerid, 2, HouseInfo[h][hEntrancePosX], HouseInfo[h][hEntrancePosY], HouseInfo[h][hEntrancePosZ]))
{
new pName[MAX_PLAYER_NAME],string[128];GetPlayerName(playerid, pName, MAX_PLAYER_NAME);
if(!strcmp(HouseInfo[h][hOwner], pName, false) && HouseInfo[h][hOwned] == 1) //You have to be the owner of the house ;) (the only problem is, if you are using someone elses name, you can sell it too, but you can integrate this script with another script of course ;)
{
HouseInfo[h][hOwned] = 0;
strdel(HouseInfo[h][hOwner], 0, strlen(HouseInfo[h][hOwner]));
GivePlayerMoney(playerid, (HouseInfo[h][hPrice]/2)); //Let's return the half of the price
DestroyMapIcon(HOUSE_ICON[h]); DestroyPickup(HOUSE_PICKUP[h]);
HOUSE_ICON[h] = CreateMapIcon(31, 0, HouseInfo[h][hEntrancePosX], HouseInfo[h][hEntrancePosY], HouseInfo[h][hEntrancePosZ]);
HOUSE_PICKUP[h] = CreatePickup(1272, 1, HouseInfo[h][hEntrancePosX], HouseInfo[h][hEntrancePosY], HouseInfo[h][hEntrancePosZ]);
format(string, sizeof(string), "** %s has selled a house", pName);
SendClientMessageToAll(0x00FF00AA, string);
SaveAllHouses();
return 1;
}
else return SendClientMessage(playerid, 0xFF0000AA, "** You can only sell your own houses ;)");
}
}
return 1;
}
And this? I don't have time to compile/test it xD
Re: Make your own house system (with vehicles) -
DaneAMattie - 11.11.2010
Good job man, it worked

thanks for taking the time to fix this
Re: Make your own house system (with vehicles) -
Kwarde - 11.11.2010
No problem, I saw it was easy xD
I'll update it as soon as possible (the first message of this topic)
And by the way, thank you for reporting it
Re: Make your own house system (with vehicles) -
DaneAMattie - 11.11.2010
omg new bug, cuz of your house system i can create any new map icons with SetPlayerMapIcon :/ any fix?
EDIT:
nvm i fixed
Re: Make your own house system (with vehicles) -
TheHoodRat - 12.11.2010
It looks really similar to TheKiller's system...
https://sampforum.blast.hk/showthread.php?tid=118379
Re: Make your own house system (with vehicles) -
Jantjuh - 17.11.2010
eyy,
very good tutorial!
very detailed
very nice
-J
Re: Make your own house system (with vehicles) -
sjvt - 17.11.2010
Quote:
Originally Posted by TheHoodRat
|
But it's not its denver

but then edited
Re: Make your own house system (with vehicles) -
doreto - 25.11.2010
whe i put download mod on servar and start servar servar is crash me pls help me
Re: Make your own house system (with vehicles) -
Ricardo187 - 12.12.2010
I want to use it on my Deveployement GM but it give mutch errors when i try to "instal" on GameMode and when i try use like Filter Script server don't start! Mybe this is some noob think i didn't do but by the way i hope you can help me!
Re : Make your own house system (with vehicles) -
pseudonyme - 11.08.2012
You should use Djson to have only one file for all your houses.
Re: Make your own house system (with vehicles) -
Qur - 11.08.2012
Enjoy your holiday,
anyone could help set this system to Yini?
I'm almsot done.. but the only problem is this lines in /buyhouse /sellhouse:
pawn Code:
SaveHouse(playerid);
LoadHouseVisual(playerid, true);
which giving me undefined symbols errors...
pawn Code:
cgrp.pwn(589) : error 017: undefined symbol "DestroyDynamicPickup"
cgrp.pwn(593) : error 017: undefined symbol "CreateDynamicPickup"
cgrp.pwn(597) : error 017: undefined symbol "CreateDynamicPickup"
cgrp.pwn(605) : error 017: undefined symbol "ini_FloatSet"
cgrp.pwn(606) : error 017: undefined symbol "ini_FloatSet"
cgrp.pwn(607) : error 017: undefined symbol "ini_FloatSet"
cgrp.pwn(608) : error 017: undefined symbol "ini_FloatSet"
cgrp.pwn(609) : error 017: undefined symbol "ini_FloatSet"
cgrp.pwn(610) : error 017: undefined symbol "ini_FloatSet"
cgrp.pwn(611) : error 017: undefined symbol "ini_IntSet"
cgrp.pwn(612) : error 017: undefined symbol "ini_IntSet"
cgrp.pwn(613) : error 017: undefined symbol "ini_IntSet"
cgrp.pwn(614) : error 017: undefined symbol "ini_IntSet"
cgrp.pwn(615) : error 017: undefined symbol "ini_BoolSet"
cgrp.pwn(616) : error 017: undefined symbol "ini_Get"
cgrp.pwn(617) : error 017: undefined symbol "ini_IntSet"
anyone?
btw.. i have Yini.. i'm using it for the register/login system