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etPlayerTeamFromClass(playerid, classid) |

// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
#include <a_samp>
#if defined FILTERSCRIPT
#include <streamer>
#include <sscanf2>
#define COLOR_RED 0xFF0000AA
#define SOA 1
#define LSPD 2
#define SOA_COLOUR 0x00820FAA
#define LSPD_COLOUR 0x003DF5AA
//kod som gцr sе att bara polis kan gе in i polisbil o soa bara kan gе i soa bike.
enum TeamCars
{
Soa,
Lspd
}
new Cars[TeamCars];
new gTeam[MAX_PLAYERS];
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Jimmy Karlsson");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("\n----------------------------------");
print(" JimmysDeathmatch");
print("----------------------------------\n");
}
#endif
public OnGameModeInit()
{
//Hдr lдgger man till nya skins.
// Don't use these lines if it's a filterscript
//SOA BIKES
Cars[Soa] = CreateVehicle(463,694.8014,-474.0371,15.8537,90.5883,25,1); //Bikes
Cars[Soa] = CreateVehicle(463,694.6365,-472.5578,15.8562,91.6353,32,1); //Bikes
Cars[Soa] = CreateVehicle(463,694.5961,-470.9783,15.8557,88.3544,122,1); //Bikes
Cars[Soa] = CreateVehicle(586,694.7456,-469.3488,15.8561,90.8062,10,1); //Bikes
Cars[Soa] = CreateVehicle(586,694.7992,-467.5677,15.8553,87.6643,25,1); //Bikes
//LSPD CAR
Cars[Lspd] = CreateVehicle(597,1557.6084,-1607.4335,13.1503,3.6478,0,1); //LSPD Cruiser
return 1;
SetGameModeText("JimmysDeathmatch");
//SOA
AddPlayerClass(247, 1545.7916,-1675.6432,13.5611,92.1874,0,0,0,0,0,0);
AddPlayerClass(248,1545.7916,-1675.6432,13.5611,92.1874,0,0,0,0,0,0);
//LSPD
AddPlayerClass(280, 1545.7916,-1675.6432,13.5611,92.1874,0,0,0,0,0,0);
AddPlayerClass(281,1545.7916,-1675.6432,13.5611,92.1874,0,0,0,0,0,0);
return 1;
}
public OnGameModeExit()
{
return 1;
}
//Hдr har jag gjt sе att positionen дr vid polisstation
//Camerapositionen tittar pе skinnens
//Cameralookat tittar pе skinnens
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerTeamFromClass(playerid, classid); //gцr sе classen дndras till ett team!
GivePlayerMoney(playerid, 15000); //han fеr 15000kr nдr han spawnar
SetPlayerPos(playerid, 1483.5361,-1713.5564,14.0469);
SetPlayerFacingAngle(playerid, 181.8816);
SetPlayerCameraPos(playerid, 1483.4851,-1704.9474,14.0469);
SetPlayerCameraLookAt(playerid, 1483.5361,-1713.5564,14.0469);
return 1;
}
//Allt detta sker nдr nеgon connectar
public OnPlayerConnect(playerid)
{
new string[256];
new playername[MAX_PLAYER_NAME];
GetPlayerName(playerid,playername,sizeof(playername));//denna koden sдger till scriptet att ta personen som connectars player name =)
format(string, sizeof(string), "Welcome to the server %s fore tutorials and stuff visit http://random.com",playername);
SendClientMessage(playerid,0xAA3333AA,string); //Stringen gцr sе det i stringen цver
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
SetPlayerToTeamColor(playerid); //Nдr dom vдljer skin sе ska rдtt nametag o color vдljas det lцser den hдr.
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
SendClientMessage(killerid,0xAA3333AA,"You murdered a man, and also stole his wallet with 500$ in it, hope no one saw you!");//Om du mцrdar nеgon fеr du detta meddelandet
GivePlayerMoney(killerid, 500); //om man mцrdar nеgon fеr man 500$ (du rеnar han RP int ekommit sе lеngt дn ;) )
SendClientMessage(playerid,0xAA3333AA,"You were murdered and robbed for 500$, watch out next time!"); //om du blir mцrdad fеr du detta meddelandet
GivePlayerMoney(playerid, -500);//om man dцr fцrlorar man 600
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
//Hдr gцr jag kommands man kan anvдnda i spelet
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/kill", cmdtext, true, 10) == 0)
{
SetPlayerHealth(playerid, 0);
return 1;
}
if (strcmp("/buymp5", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid, 29,200);
GivePlayerMoney(playerid, -15000); //om du skriver /buymp5 sе "kцper" du en mp5 med 200 skott fцr 15000
return 1;
}
if (strcmp("/teleportspawn", cmdtext, true, 10) == 0)
{
SetPlayerPos(playerid, 1545.3984,-1675.6747,13.5603); //X, Y, Z
return 1;
}
if (strcmp("/helpme", cmdtext, true, 10) == 0)
{
SendClientMessage(playerid,0xAA3333AA,"For all the commands/jobs/location etc go to http://random.com");
return 1;
}
if (strcmp("/teleport1", cmdtext, true, 10) == 0)
{
SetPlayerPos(playerid, 2442.7378,-1279.5771,24.0000); //X, Y, Z
return 1;
}
//denna koden under gцr sе att jag kan spawna en bil, lite mera kompliserat
if(strcmp("/admincar", cmdtext, true, 5) == 0){
new Float:x, Float:y, Float:z, Float:az;
GetPlayerPos(playerid, x, y, z);
GetPlayerFacingAngle(playerid, az);
CreateVehicle(429, x+5, y+5, z, az, -1, -1, 180);
return 1;
}
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
if(newstate == 2)
{
new CarCheck = GetPlayerVehicleID(playerid);
if(CarCheck == Cars[Soa] )
{
if(gTeam[playerid] != 1)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, COLOR_RED, "You Don't have the keys for this car!");
return 1;
}
}
if(CarCheck == Cars[Lspd] )
{
if(gTeam[playerid] != 2)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, COLOR_RED, "You Don't have the keys for this car!");
return 1;
}
}
return 1;
}
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}
SetPlayerTeamFromClass(playerid, classid)
{
if(classid == 0)
{
gTeam[playerid] = SOA;
}
if(classid == 1)
{
gTeam[playerid] = LSPD;
}
}
SetPlayerToTeamColour(playerid)
{
if(gTeam[playerid] == SOA)
{
SetPlayerColor(playerid,SOA_COLOUR); //Green
}
if(gTeam[playerid] == LSPD)
{
SetPlayerColor(playerid,LSPD_COLOUR); // Blue
}
}
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#define GroveStreet 1 #define TheBallas 2 #define LosSantonVagos 3 #define LosSantonPoliceDepartment 4 #define TheAdmins 5 enum TeamCars { Grove, Ballas, Vagos, Police, Admin } new Cars[TeamCars]; public OnGameModeInit() { SetGameModeText("Gang Wars 1.4 Pre-Release"); InsidePoliceInterior = CreatePickup(1559,1,246.9049,63.2743,1003.6406); OutsidePoliceInterior = CreatePickup(1559,1,1554.9202,-1675.6155,16.1953); InitAdminIsland(); InitNormalCars(); DisableInteriorEnterExits(); AddPlayerClass(105,2486.7302,-1646.1447,14.0703,178.8743,0,0,0,0,0,0); // Grove AddPlayerClass(106,2486.7302,-1646.1447,14.0703,178.8743,0,0,0,0,0,0); // Grove AddPlayerClass(107,2486.7302,-1646.1447,14.0703,178.8743,0,0,0,0,0,0); // Grove AddPlayerClass(102,2520.3413,-1269.8400,34.9172,92.3740,0,0,0,0,0,0); // Ballas AddPlayerClass(103,2520.1514,-1272.5846,34.8872,92.3014,0,0,0,0,0,0); // Ballas AddPlayerClass(104,2519.8794,-1275.8303,34.8543,91.9881,0,0,0,0,0,0); // Ballas AddPlayerClass(108,2091.1516,-1278.1311,26.1797,177.5771,0,0,0,0,0,0); // Vagos AddPlayerClass(109,2100.6931,-1321.1943,25.9531,0.3971,0,0,0,0,0,0); // Vagos AddPlayerClass(110,2126.6907,-1319.8890,26.6241,359.1438,0,0,0,0,0,0); // Vagos AddPlayerClass(280,238.0694,81.3392,1005.0391,177. 9750,0,0,0,0,0,0); // Police AddPlayerClass(284,254.0679,79.4351,1003.6406,184. 2418,0,0,0,0,0,0); // Police AddPlayerClass(285,251.9365,69.7897,1003.6406,182. 3534,0,0,0,0,0,0); // Police AddPlayerClass(0,-4710.60000976563, -2141.1999511719, 3,0,0,0,0,0,0,0); //Admin total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/lv_airport.txt"); total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_airport.txt"); total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/sf_airport.txt"); Cars[Grove] = AddStaticVehicleEx(521,2504.1831,-1681.2936,13.4167,313.4581,16,16,200); // grove cars Cars[Grove] = AddStaticVehicleEx(567,2507.7161,-1676.5947,13.4150,328.0182,16,16,200); // grove cars Cars[Grove] = AddStaticVehicleEx(567,2509.7583,-1668.0225,13.4151,4.5082,16,16,200); // grove cars Cars[Grove] = AddStaticVehicleEx(492,2506.2393,-1661.5188,13.3711,30.4039,16,16,200); // grove cars Cars[Grove] = AddStaticVehicleEx(492,2499.9861,-1656.0059,13.3640,66.1636,16,16,200); // grove cars Cars[Grove] = AddStaticVehicleEx(492,2486.9788,-1655.2881,13.3001,89.6201,16,16,200); // grove cars Cars[Grove] = AddStaticVehicleEx(567,2477.8030,-1655.1450,13.2881,85.6544,16,16,200); // grove cars Cars[Grove] = AddStaticVehicleEx(521,2470.1208,-1669.4840,13.2762,194.7010,16,16,200); // grove cars Cars[Grove] = AddStaticVehicleEx(567,2482.7283,-1682.2708,13.2957,257.8247,16,16,200); // grove cars Cars[Grove] = AddStaticVehicleEx(521,2473.6814,-1691.4963,13.4823,355.3263,16,16,200); // grove cars Cars[Grove] = AddStaticVehicleEx(492,2492.7900,-1667.4320,13.3082,91.3398,16,16,200); // grove cars Cars[Grove] = AddStaticVehicleEx(492,-2482.1794,741.7360,34.9838,177.3357,16,16,200); // grove cars Cars[Ballas] = AddStaticVehicleEx(517,2517.2578,-1269.2622,34.6518,0.6344,18,18,200); // ballas cars Cars[Ballas] = AddStaticVehicleEx(412,2517.3618,-1279.1846,34.5842,1.0586,18,18,200); // ballas cars Cars[Ballas] = AddStaticVehicleEx(412,2517.5024,-1288.4667,34.5847,1.1375,18,18,200); // ballas cars Cars[Ballas] = AddStaticVehicleEx(517,2506.0754,-1268.5667,34.7061,357.3175,18,18,200); // ballas cars Cars[Ballas] = AddStaticVehicleEx(517,2506.1113,-1276.9868,34.5891,359.0419,18,18,200); // ballas cars Cars[Ballas] = AddStaticVehicleEx(521,2505.9934,-1285.8048,34.5832,358.9858,18,18,200); // ballas cars Cars[Ballas] = AddStaticVehicleEx(521,2505.7996,-1293.9130,34.6427,358.3488,18,18,200); // ballas cars Cars[Ballas] = AddStaticVehicleEx(517,2506.3281,-1303.9473,34.5854,0.5607,18,18,200); // ballas cars Cars[Ballas] = AddStaticVehicleEx(517,2497.6331,-1297.6099,33.6986,268.5708,18,18,200); // ballas cars Cars[Ballas] = AddStaticVehicleEx(412,2489.2539,-1297.4132,31.6066,268.6092,18,18,200); // ballas cars Cars[Ballas] = AddStaticVehicleEx(412,2516.9897,-1297.3716,34.5843,1.8464,18,18,200); // ballas cars Cars[Ballas] = AddStaticVehicleEx(517,2517.2505,-1306.3623,34.5850,1.9360,18,18,200); // ballas cars Cars[Ballas] = AddStaticVehicleEx(517,2497.3076,-1310.5127,34.6847,273.0965,18,18,200); // ballas cars Cars[Ballas] = AddStaticVehicleEx(517,2519.7905,-1251.0106,34.7905,87.8803,18,18,200); // ballas cars Cars[Ballas] = AddStaticVehicleEx(412,2512.1719,-1250.7924,34.7899,90.9067,18,18,200); // ballas cars Cars[Ballas] = AddStaticVehicleEx(412,2504.9294,-1243.6633,35.5174,179.7809,18,18,200); // ballas cars Cars[Ballas] = AddStaticVehicleEx(521,2496.9771,-1277.1754,33.5404,273.1626,18,18,200); // ballas cars Cars[Ballas] = AddStaticVehicleEx(521,2487.5352,-1276.9391,31.1641,270.3904,18,18,200); // ballas cars Cars[Vagos] = AddStaticVehicleEx(521,2136.9758,-1272.6902,25.2209,179.8333,6,6,200); // vagos cars Cars[Vagos] = AddStaticVehicleEx(521,2137.8257,-1282.0659,24.7039,180.3275,6,6,200); // vagos cars Cars[Vagos] = AddStaticVehicleEx(421,2137.8818,-1290.4994,23.8267,180.0450,6,6,200); // vagos cars Cars[Vagos] = AddStaticVehicleEx(521,2127.7202,-1295.4674,23.6272,88.8410,6,6,200); // vagos cars Cars[Vagos] = AddStaticVehicleEx(421,2146.4373,-1295.6436,23.6284,89.9669,6,6,200); // vagos cars Cars[Vagos] = AddStaticVehicleEx(467,2121.0525,-1295.1941,23.6236,89.8223,6,6,200); // vagos cars Cars[Vagos] = AddStaticVehicleEx(467,2113.0447,-1295.1909,23.6220,89.8825,6,6,200); // vagos cars Cars[Vagos] = AddStaticVehicleEx(467,2105.6450,-1295.1965,23.6220,89.8951,6,6,200); // vagos cars Cars[Vagos] = AddStaticVehicleEx(467,2102.6968,-1287.2336,24.1916,182.7039,6,6,200); // vagos cars Cars[Vagos] = AddStaticVehicleEx(421,2102.3328,-1279.4446,25.0922,182.6211,6,6,200); // vagos cars Cars[Vagos] = AddStaticVehicleEx(466,2102.0029,-1269.1632,25.2151,181.6679,6,6,200); // vagos cars Cars[Vagos] = AddStaticVehicleEx(466,2095.6672,-1278.7257,25.2222,180.8575,6,6,200); // vagos cars Cars[Vagos] = AddStaticVehicleEx(466,2095.6277,-1286.3131,24.4552,177.1500,6,6,200); // vagos cars Cars[Vagos] = AddStaticVehicleEx(466,2088.2161,-1295.3016,23.6221,90.7153,6,6,200); // vagos cars Cars[Vagos] = AddStaticVehicleEx(466,2096.1912,-1328.1865,25.2698,359.8462,6,6,200); // vagos cars Cars[Vagos] = AddStaticVehicleEx(421,2096.1262,-1320.2067,24.8310,0.5762,6,6,200); // vagos cars Cars[Vagos] = AddStaticVehicleEx(466,2096.1025,-1311.2137,23.8345,359.4650,6,6,200); // vagos cars Cars[Vagos] = AddStaticVehicleEx(466,2084.8406,-1306.4240,23.6298,87.8697,6,6,200); // vagos cars Cars[Vagos] = AddStaticVehicleEx(466,2102.6438,-1306.5737,23.6344,89.4859,6,6,200); // vagos cars Cars[Vagos] = AddStaticVehicleEx(412,2109.8848,-1306.2804,23.6363,90.0858,6,6,200); // vagos cars Cars[Vagos] = AddStaticVehicleEx(412,2120.9751,-1306.6559,23.6392,89.0898,6,6,200); // vagos cars Cars[Vagos] = AddStaticVehicleEx(412,2130.7627,-1306.5465,23.6423,88.5727,6,6,200); // vagos cars Cars[Vagos] = AddStaticVehicleEx(412,2135.9355,-1314.7562,24.1499,359.5461,6,6,200); // vagos cars Cars[Vagos] = AddStaticVehicleEx(412,2135.8562,-1324.9437,25.1730,359.5646,6,6,200); // vagos cars Cars[Vagos] = AddStaticVehicleEx(412,2141.0217,-1313.9171,24.0616,0.3629,6,6,200); // vagos cars Cars[Vagos] = AddStaticVehicleEx(412,2141.0828,-1323.4319,25.0907,0.3512,6,6,200); // vagos cars Cars[Vagos] = AddStaticVehicleEx(412,2151.7292,-1306.4357,23.6368,270.7486,6,6,200); // vagos cars Cars[Police] = AddStaticVehicleEx(523,1534.5154,-1644.3500,5.5969,359.9719,47,95,200); // police cars Cars[Police] = AddStaticVehicleEx(596,1530.4299,-1645.3601,5.5973,0.7343,47,95,200); // police cars Cars[Police] = AddStaticVehicleEx(523,1526.3368,-1644.7292,5.5976,1.6345,47,95,200); // police cars Cars[Police] = AddStaticVehicleEx(596,1545.0204,-1650.9500,5.5972,270.0413,47,95,200); // police cars Cars[Police] = AddStaticVehicleEx(596,1544.7876,-1654.8024,5.5970,270.1172,47,95,200); // police cars Cars[Police] = AddStaticVehicleEx(596,1544.9452,-1662.9974,5.5978,269.7078,47,95,200); // police cars Cars[Police] = AddStaticVehicleEx(596,1544.8580,-1667.9487,5.5970,269.5803,47,95,200); // police cars Cars[Police] = AddStaticVehicleEx(523,1544.4977,-1672.0206,5.5976,268.7257,47,95,200); // police cars Cars[Police] = AddStaticVehicleEx(596,1544.5427,-1676.1750,5.5973,270.9517,47,95,200); // police cars Cars[Police] = AddStaticVehicleEx(596,1544.4313,-1680.2073,5.5977,270.4905,47,95,200); // police cars Cars[Police] = AddStaticVehicleEx(523,1529.3984,-1688.1602,5.5969,89.5717,47,95,200); // police cars Cars[Police] = AddStaticVehicleEx(596,1558.9564,-1710.4376,5.5966,180.8348,47,95,200); // police cars Cars[Police] = AddStaticVehicleEx(596,1564.5616,-1710.0542,5.5969,181.2003,47,95,200); // police cars Cars[Police] = AddStaticVehicleEx(523,1570.3276,-1710.3354,5.5986,180.9288,47,95,200); // police cars Cars[Police] = AddStaticVehicleEx(596,1578.7135,-1710.6337,5.5974,180.9164,47,95,200); // police cars Cars[Police] = AddStaticVehicleEx(596,1583.5629,-1709.8947,5.5978,180.6574,47,95,200); // police cars Cars[Police] = AddStaticVehicleEx(596,1587.5587,-1709.7699,5.5972,180.8993,47,95,200); // police cars Cars[Police] = AddStaticVehicleEx(596,1591.5131,-1709.7134,5.5975,180.0194,47,95,200); // police cars Cars[Police] = AddStaticVehicleEx(523,1595.6508,-1709.6755,5.5975,180.7994,47,95,200); // police cars Cars[Police] = AddStaticVehicleEx(596,1601.0807,-1699.9777,5.5976,270.7956,47,95,200); // police cars Cars[Police] = AddStaticVehicleEx(596,1600.8729,-1691.9951,5.5977,269.0189,47,95,200); // police cars Cars[Police] = AddStaticVehicleEx(596,1600.3466,-1687.8993,5.5979,269.9349,47,95,200); // police cars Cars[Police] = AddStaticVehicleEx(523,1600.6891,-1683.9172,5.5974,269.9779,47,95,200); // police cars Cars[Police] = AddStaticVehicleEx(523,1585.9421,-1671.7094,5.6008,90.1356,47,95,200); // police cars Cars[Police] = AddStaticVehicleEx(596,1585.5795,-1667.5155,5.5992,90.0943,47,95,200); // police cars Cars[Police] = AddStaticVehicleEx(497,1565.3105,-1615.6497,13.0898,177.8273,47,95,200); // police helicopters Cars[Police] = AddStaticVehicleEx(497,1576.5695,-1614.2402,13.0899,179.9302,47,95,200); // police helicopters return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { if(newstate == 2) { new CarCheck = GetPlayerVehicleID(playerid); if(CarCheck == Cars[Grove]) { if(gTeam[playerid] != 1) { RemovePlayerFromVehicle(playerid); SendClientMessage(playerid, RED, "You Don't have the keys for this car!"); return 1; } else { SendClientMessage(playerid, RED, "You have the keys for this car"); } } if(CarCheck == Cars[Ballas]) { if(gTeam[playerid] != 2) { RemovePlayerFromVehicle(playerid); SendClientMessage(playerid, RED, "You Don't have the keys for this car!"); return 1; } else { SendClientMessage(playerid, RED, "You have the keys for this car"); } } if(CarCheck == Cars[Vagos]) { if(gTeam[playerid] != 3) { RemovePlayerFromVehicle(playerid); SendClientMessage(playerid, RED, "You Don't have the keys for this car!"); return 1; } else { SendClientMessage(playerid, RED, "You have the keys for this car"); } } if(CarCheck == Cars[Police]) { if(gTeam[playerid] != 4) { RemovePlayerFromVehicle(playerid); SendClientMessage(playerid, RED, "You Don't have the keys for this car!"); return 1; } else { SendClientMessage(playerid, RED, "You have the keys for this car"); } } return 1; } return 1; } |