OT:
Someone mentioned this before, but, if it's possible (I'm not sure) the ability to create forum accounts from ingame would own so much ass! An example usage would be like, a new player registers in-game and automatically creates a forum account with the same details, obviously you'd have to have an email address, etc. etc. TELL ME IT'S POSSIBLE?!?! :P |
Lol, Simon. Making my day and shit.
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stock CreateAccount(_name[], Password__[], Email[]) {
new hash[60], formated[128];
strmid(hash, Password__, 0, strlen(Password__), sizeof hash);
strins(hash, _name, 0, sizeof hash);
for(new s; s < strlen(hash); s++) hash[s] = tolower(hash[s]);
format(formated, 128, "INSERT INTO %s (realName, passwd, emailAddress, memberName) VALUES('%s', sha1('%s'), '%s', '%s')", MEMBERTABLE, _name,hash, Email, _name);
mysql_query(formated, -1, -1, SMFConnection);
}
Oh, nice. Will this work regardless of what settings the forum has? For example ... if I make users verify their email before they can login ,etc. etc.? This will just register normally, right? By normal I mean.. just like going to the forum and doing it?
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This was something for a quick test of it, I wonder if it has anything to do with the email. I know probably it should be formatted within the command as a parameter, this was just a quick check.
Код:
CMD:register(playerid,params[]) { if (PlayerInfo[playerid][LoggedIn] == 1) return SendClientMessage(playerid,red,"FIZ: You are already registered and logged in."); if (udb_Exists(PlayerName2(playerid))) return SendClientMessage(playerid,red,"FIZ: This account already exists, please use '/login [password]'."); if (strlen(params) == 0) return SendClientMessage(playerid,red,"FIZ: Correct usage: '/register [password]'"); if (strlen(params) < 5 || strlen(params) > 20) return SendClientMessage(playerid,red,"ACCOUNT: Password length must be greater than four characters"); if (udb_Create(PlayerName2(playerid),params)) { new file[256],name[MAX_PLAYER_NAME], tmp3[100]; new strdate[20], year,month,day; getdate(year, month, day); GetPlayerName(playerid,name,sizeof(name)); format(file,sizeof(file),"/fizzio/users/%s.sav",udb_encode(name)); GetPlayerIp(playerid,tmp3,100); dini_Set(file,"ip",tmp3); // dini_Set(file,"password",params); dUserSetINT(PlayerName2(playerid)).("registered",1); format(strdate, sizeof(strdate), "%d/%d/%d",day,month,year); dini_Set(file,"RegisteredDate",strdate); dUserSetINT(PlayerName2(playerid)).("loggedin",1); dUserSetINT(PlayerName2(playerid)).("banned",0); dUserSetINT(PlayerName2(playerid)).("level",0); dUserSetINT(PlayerName2(playerid)).("Regular",0); dUserSetINT(PlayerName2(playerid)).("Developer",0); dUserSetINT(PlayerName2(playerid)).("Bank",0); dUserSetINT(PlayerName2(playerid)).("Cookies",1); dUserSetINT(PlayerName2(playerid)).("LastOn",0); dUserSetINT(PlayerName2(playerid)).("money",0); dUserSetINT(PlayerName2(playerid)).("kills",0); dUserSetINT(PlayerName2(playerid)).("deaths",0); dUserSetINT(PlayerName2(playerid)).("hours",0); dUserSetINT(PlayerName2(playerid)).("minutes",0); dUserSetINT(PlayerName2(playerid)).("seconds",0); dUserSetINT(PlayerName2(playerid)).("SpawnColour",255); dUserSetINT(PlayerName2(playerid)).("xAccount",0); dUserSetINT(PlayerName2(playerid)).("CarKey",0); dUserSetINT(PlayerName2(playerid)).("Licence",0); PlayerInfo[playerid][LoggedIn] = 1; PlayerInfo[playerid][Registered] = 1; SendClientMessage(playerid, MANAGEMENT, "FIZ: You are now registered, and have been automatically logged in"); CreateAccount(name, params, "accounts.fiz@gmail.com"); return 1; } return 1; } |
i have add this in my gamemode only i i restart my server then hi can not find the gamemode more
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native GetForumNews();
native GetForumSMTP_Username();
native GetForumSMTP_Port();
native GetCategoryNameByID(_id);
native GetBoardNameByID(_id);
native GetBoardIDByName(_name[]);
native GetBoardCategoryByID(_id);
native GetBoardCategoryByName(_name[]);
There's a few problems with this system
CreateForumAccount: It formats the query into a 128 byte size buffer. Obviously with e-mail addresses and all other whatnot, this limit can easily be exceeded. CheckForumUserNameAndPassword: doesn't work Many of the queries have incorrect field names (well, in terms of SMF 2.0 at least). |