[FilterScript] [FS] DropGun - Printable Version
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+--- Thread: [FilterScript] [FS] DropGun (
/showthread.php?tid=151633)
Re: [FS] DropGun -
mr.shark - 15.06.2010
Quote:
|
Originally Posted by Sconosciuto [NL-RP
]
Quote:
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Originally Posted by mr.shark
I have an idea.
when the server is restarted the dropped guns gets saved automatically
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Is your idea or is in the FS?
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My idea is to add auto dropped gun saver in the Filterscript
Re: [FS] DropGun -
Pawno_Scripter - 15.06.2010
Quote:
|
Originally Posted by mr.shark
Quote:
|
Originally Posted by Sconosciuto [NL-RP
]
Quote:
|
Originally Posted by mr.shark
I have an idea.
when the server is restarted the dropped guns gets saved automatically
|
Is your idea or is in the FS?
|
My idea is to add auto dropped gun saver in the Filterscript
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Is no bad your idea
Re: [FS] DropGun -
1Marc - 26.08.2010
Quote:
Originally Posted by gimini
It's not true.. I have made this script on my idea, I have not seen script like this anywhere.
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Iv seen this in PR-RP.
well i believe you made this script. well done.
Re: [FS] DropGun -
Lynn - 13.12.2010
Pretty good.
Why not make it so, 'ENTER' will pick up a gun.
Then maybe somewhere(When on a gun) it says, Press 'ENTER' to pickup.
Re: [FS] DropGun -
Noss* - 13.12.2010
Quote:
Originally Posted by Lynn
Pretty good.
Why not make it so, 'ENTER' will pick up a gun.
Then maybe somewhere(When on a gun) it says, Press 'ENTER' to pickup.
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If it will be used on a roleplay server it will not be roleplayed properly because random people would run up to the gun,press enter and run off.
Re: [FS] DropGun -
Lynn - 21.12.2010
Quote:
Originally Posted by Noss*
If it will be used on a roleplay server it will not be roleplayed properly because random people would run up to the gun,press enter and run off.
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Have it do the Bomb Animation, and do a /me message saying
** Lynn has reached down and picked up a weapon from the ground
or something of the sort.
xDxDxD -
TheGamer! - 13.07.2011
Quote:
Originally Posted by ben4uka
public OnGameModeInit()
{
OnGameModeExit();
return 1;
}
public OnGameModeExit()
{
OnGameModeInit();
return 1;
}
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I use it in my server xD
Re: [FS] DropGun -
gephaest - 04.09.2011
HOLY CRAP I'M FAP FAP FAP ON THIS FS
Re: [FS] DropGun -
Jantjuh - 04.09.2011
Lol, that is cool!
Reminding me of Half Life 2 :P
Re: [FS] DropGun -
Gareth - 08.09.2011
Very nice one though
Re: [FS] DropGun -
Jaanek - 27.09.2011
After restarting server i can't see the guns on the ground but i can take these. :S
Can somebody help me?
Re: [FS] DropGun -
Michael_Henry - 29.09.2011
Nice Man, Good More Like Shooting Games Now!, Can U Pick Up Your Own Guns After Dropping Them! It Wouldnt Work For Me But My Freind Could Pick It Up! AnyWays Nice Man! Awsome JOB!
Re: [FS] DropGun -
DustRider - 09.10.2011
Nice script, i'm using it on my server

Keep up the good work =)
Re: [FS] DropGun -
Da' J' - 09.10.2011
Ok. Now i'll ask for this 7th time.
How to compile and mod this FS successfully, so i'll be abled to get the gun on my hand after /pickupgun?!
Re: [FS] DropGun -
GTA-Roleplay - 13.10.2011
Good work 10/10
Re: [FS] DropGun -
Sam Read - 21.09.2012
Nice, but when you die in air the bug in air..
Re: [FS] DropGun -
Socan - 21.09.2012
Very very very nice ! I reckon this would be a good system for RP maybe.
Re: [FS] DropGun -
Q_Lite - 22.09.2012
WOW its like GTA IV
Re: [FS] DropGun -
Stanford - 22.09.2012
Sometimes when I do /pgun, the gun just dissapear, it says that i picked up a weapon but when i scroll the mouse the weapon appear but it just dissapear sometimes..please help
Re: [FS] DropGun -
quvin4 - 03.11.2013
no emmets allowed