Re: [INC]G_ObjectsRot - New objects functions! -
Silent.Hunter - 01.06.2010
pawn Код:
C:\xxx\xxx\xxx\xxx\gamemodes\xxx.pwn(22832) : error 017: undefined symbol "RotateObject" Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
1 Error.
pawn Код:
if(!strcmp(cmd, "/open", true))
{
new Float:X;
new Float:Y;
new Float:Z;
GetObjectRot(taxigate,X,Y,Z);
RotateObject(taxigate,X,Y,Z-90,90,50.0); //the error line
return 1;
}
I have the include...
How to fix it?
FIXED!!
Very nice and usefull include. Thanx!
Re: [INC]G_ObjectsRot - New objects functions! -
~Ricky~ - 01.06.2010
That really awsome.
I'll use it.
Re: [INC]G_ObjectsRot - New objects functions! -
mansonh - 01.06.2010
Neet script.
But as mentioned
Quote:
Originally Posted by Fro1sha
Timer 20 ms, not good . If many objects use rot, the server can hang from a timer
|
Really small timers lag your server badly.
I guess if your server has a very limited set of objects rotating at any one time you might get away with it.
I have tried using object rotation, and even at a 100ms timer it can cause problems.
But overall, nice "first?" release.
Re: [INC]G_ObjectsRot - New objects functions! -
MedinaRockz - 01.06.2010
God job gantzyo
Re: [INC]G_ObjectsRot - New objects functions! -
Gantzyo - 02.06.2010
Quote:
Originally Posted by mansonh
Really small timers lag your server badly.
I guess if your server has a very limited set of objects rotating at any one time you might get away with it.
I have tried using object rotation, and even at a 100ms timer it can cause problems.
|
I know that a very small timer lags the server, but it's easy to solve, you just need to use a less value in "points" function and "speed" function.
Quote:
Originally Posted by mansonh
But overall, nice "first?" release.
|
Not first, I have already scripted a lot of things, but not in english.
Thanks to every one for comments
Re: [INC]G_ObjectsRot - New objects functions! -
TAB - 23.08.2010
Pleas tell my, why it goes soo fast?
Код:
if(Count == 0)
{
Count--;
KillTimer(Count);
CreateExplosion(xXx, yYy, zZz, 6, 3);
SetObjectRotationSpeed(Tower, 10.0);
RotateObject(Tower, 85.0, 115.0, 0.0, 1, 10.0);
MoveObject(Tower, -60.852097, 2510.661865, 18.011074, 0.0);
Re: [INC]G_ObjectsRot - New objects functions! -
armyoftwo - 23.08.2010
Thank you, that's what i needed, had some problems with rotation.
Re: [INC]G_ObjectsRot - New objects functions! -
Cameltoe - 23.08.2010
That's nice!
Re: [INC]G_ObjectsRot - New objects functions! -
armyoftwo - 24.08.2010
****** is right, how can i fix this?
It just jumps if i want to rotate the object
Код:
RotateObject(gateid,oR[0], oR[1], oR[2]+rotate, 1, speed);
Re: [INC]G_ObjectsRot - New objects functions! -
homijs - 24.08.2010
Just awesome
Re: [INC]G_ObjectsRot - New objects functions! -
Ectazy - 21.03.2011
How to crate a barrier?
Re: [INC]G_ObjectsRot - New objects functions! -
Admigo - 22.04.2011
Can someone explain a command for rot?
Re: [INC]G_ObjectsRot - New objects functions! -
smith_95 - 09.06.2011
someone can host me this include ?
Re: [INC]G_ObjectsRot - New objects functions! -
cruising - 16.06.2011
I cant understand how to use this, maybe a tutorial would be nice so everyone could be able to use this?
And how to make the cmds without OnPlayerCommandText,
pawn Код:
COMMAND:my command(playerid, params[])
Re: [INC]G_ObjectsRot - New objects functions! -
Phanto90 - 16.06.2011
Quote:
Originally Posted by Aleks7
Very good.
It work on Incognito streamer?
|
No only works for "Normally" CreateObject i think
Re: [INC]G_ObjectsRot - New objects functions! -
morris91 - 22.06.2011
Quote:
Originally Posted by cruising
I cant understand how to use this, maybe a tutorial would be nice so everyone could be able to use this?
And how to make the cmds without OnPlayerCommandText,
pawn Код:
COMMAND:my command(playerid, params[])
|
i agree, maybe post a example script. would help alot.
But nice script.
Re: [INC]G_ObjectsRot - New objects functions! -
BASITJALIL - 22.06.2011
Nice work
Re: [INC]G_ObjectsRot - New objects functions! -
Patrik356b - 24.06.2011
How does this and this:
https://sampforum.blast.hk/showthread.php?tid=75493 compare?
Re: [INC]G_ObjectsRot - New objects functions! -
Dripac - 01.10.2011
That's not working on o.3d RC3
//Edit, sry i just had some brackets missed, so it told me something about this filterscript
now it's workin'
Re: [INC]G_ObjectsRot - New objects functions! -
Flyfishes - 01.10.2011
Awesome, wonderful work!