Re: [INC] 99.Pawn - Easy Vehicle Functions - "EVF" -
thiaZ_ - 11.04.2010
Quote:
Originally Posted by Steven82
How do i make it so when i add the owner's name, if the person not the owner's name and they get in it kicks them out.
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Read the installation instructions once again. You need to add INC_VehicleStateChange(playerid, newstate); and INC_VehicleSpawn(vehicleid); to that callbacks.
Quote:
Originally Posted by Danny-08
little problem with AddPrivateVehicle
i am not sure if i am doing it correct i tried these in my game mode.
AddPrivateVehicle(Owner[iKustomize],522,-1364.7598,-213.3435,13.7183,225.0000,126, 56, 6000);
,
AddPrivateVehicle([iKustomize],522,-1364.7598,-213.3435,13.7183,225.0000,126, 56, 6000);
and
AddPrivateVehicle(iKustomize,522,-1364.7598,-213.3435,13.7183,225.0000,126, 56, 6000);
None of them worked just wondering if you could tell me where i am going wrong.
EDIT-
Also why would we put <pvehicles> as a include when your include file anme is "evf" should it not be #include <evf> ??
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Your name is a string, try AddPrivateVehicle("iKustomize", ...); With the quotes.
Quote:
Originally Posted by ░▒▓█MoNeYGiMp█▓▒░
could you show an example of the AddPrivateVehicle as in a proper example - with a test vehicle added. whenever i add one it says Owner[Example] is not defined or w/e
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There is a video in the mainpost, the first one i guess, watch it, there you can see it works, don't forget to add the 2 INC_ functions to your callbacks.
AddPrivateVehicle("(UvH)THIAZ99", 411, -1364.7598, -213.3435, 13.7183, 225.0000, 149, 149, 60);
Re: [INC] 99.Pawn - Easy Vehicle Functions - "EVF" -
PotH3Ad - 12.04.2010
Nice, I'll test this out
Re: [INC] 99.Pawn - Easy Vehicle Functions - "EVF" -
russo666 - 12.04.2010
I'll use this for sure. Thanks.
Re: [INC] 99.Pawn - Easy Vehicle Functions - "EVF" -
Danny-08 - 13.04.2010
Ok that now works i neveer though of it like that.
Thanks Scott and ThiaZ
1 question about SavePrivateVehicle thou. i thought this would log where the vehicle is last left then when a player logs in it shall be there even after a restart. I tried this i loggout restarted my server and it was just at the co-ords i put in the script.
At the moment i just have 2 lines logged in "PrivateVehicle.txt"
Re: [INC] 99.Pawn - Easy Vehicle Functions - "EVF" -
thiaZ_ - 14.04.2010
Quote:
Originally Posted by Danny-08
Ok that now works i neveer though of it like that.
Thanks Scott and ThiaZ
1 question about SavePrivateVehicle thou. i thought this would log where the vehicle is last left then when a player logs in it shall be there even after a restart. I tried this i loggout restarted my server and it was just at the co-ords i put in the script.
At the moment i just have 2 lines logged in "PrivateVehicle.txt"
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You can use SavePrivateVehicle to save all vehicles at GMX/Exit, thats possible but you need to do LoadEVFVehiclesFromFiles(); on GameModeInit then, it checks the files and creates vehicles at the positions that are in the files
(Anyway, I thought of something like a /save command to save the vehicles ingame and load them after gmx or via command.)
Re: [INC] 99.Pawn - Easy Vehicle Functions - "EVF" -
lleduyson - 08.08.2016
Nice Job !
Re: [INC] 99.Pawn - Easy Vehicle Functions - "EVF" -
iKarim - 08.08.2016
Great 6 years bump. Good game, well played!