Re: [TUT] How to add a message when the command is wrong -
ShockDM - 16.07.2010
It's
return SendClientMessage(playerid, COLOR_ORANGE, "Command does not exist please use /help");
you need one S more in Message =D
Re: [TUT] How to add a message when the command is wrong -
DRIFT_HUNTER - 25.07.2010
for zcmd.....
Just add these somewhere in GM
Code:
public OnPlayerCommandPerformed(playerid, cmdtext[], success)
{
return SendClientMessage(playerid, 0xFF0000FF, "Wrong command?USE /HELP");
}
Hope its helped and i use zcmd+sscanf
Re: [TUT] How to add a message when the command is wrong -
CSMajor - 29.07.2010
pawn Code:
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/heal", cmdtext, true, 10) == 0)
{
if(!GetPlayerMoney(playerid) => 500) return SendClientMessage(playerid, COLOR_RACE, "You don't have enough $ to heal.");
GivePlayerMoney(playerid, -500);
SendClientMessage(playerid, COLOR_RACE, "Healed for 500$.");
SetPlayerHealth(playerid, 100);
return 1;
}
return SendClientMesage(playerid, COLOR_ORANGE, "Command does not exist please use /help");
}
Yoan try this ok, it might work.
Re: [TUT] How to add a message when the command is wrong -
John_F - 29.07.2010
Quote:
Originally Posted by Thebest96
N00b tuturial dont helped in nothing, ohhh helped in CRASH MY SCRIPT!
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Then you fail because this works fine.
Re: [TUT] How to add a message when the command is wrong -
GaGlets(R) - 29.07.2010
this suc*s my a**..
Tell something for zcmd`s?
Re: [TUT] How to add a message when the command is wrong -
TuTu89 - 07.09.2010
at the end of "public onplayercommandtext" I have return 1, no return 0
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Re: [TUT] How to add a message when the command is wrong -
Scenario - 07.09.2010
ZCMD has 2 callbacks which could be used for returning an incorrect command message.
pawn Code:
OnPlayerCommandPerformed(...) and OnPlayerCommandReceived(...)
Re: [TUT] How to add a message when the command is wrong -
Nat_Pagle - 22.02.2011
He wrote SendClientMesage
Instead of SendClientMessage
Only problem I received.
Re: [TUT] How to add a message when the command is wrong -
alpha500delta - 22.02.2011
There's already a tutorial like this...
Re: [TUT] How to add a message when the command is wrong -
[M.A]Angel[M.A] - 02.03.2011
Quote:
Originally Posted by yoan103
OK but does it work for the people that are using normal commands?
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/heal", cmdtext, true, 10) == 0)
{
if(GetPlayerMoney(playerid) < 500) return SendClientMessage(playerid, COLOR_RACE, "You don't have enough $ to heal.");
GivePlayerMoney(playerid, -500);
SendClientMessage(playerid, COLOR_RACE, "Healed for 500$.");
SetPlayerHealth(playerid, 100);
return 1;
}
return SendClientMesage(playerid, COLOR_ORANGE, "Command does not exist please use /help");
}
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You can also add this messege down so you add it at every cmd :S