Re: [INC] SA:MP Surface-to-Air-Missile - SAM v0.2 -
Retardedwolf - 28.12.2009
By the thread name I thought someone could get on it aim then shoot.
Re: [INC] SA:MP Surface-to-Air-Missile - SAM v0.2 -
pagie1111 - 29.12.2009
Quote:
By the thread name I thought someone could get on it aim then shoot.
|
That would be awsome, lol
Re: [INC] SA:MP Surface-to-Air-Missile - SAM v0.2 - lameguy - 29.12.2009
Can you fix the 0.2 version link
Re: [INC] SA:MP Surface-to-Air-Missile - SAM v0.2 -
pagie1111 - 29.12.2009
I am away from my PC for tonight (GMT +11) v0.2 is gas bugs, the following are:
Код:
- SAM Missiles will travel to any vehicle (cause unknown)
- With 90 minutes uptime of SAM's, all vehicles inside the range randomly explode.
- Missiles travel in odd ways, zig zags
This include is now in revision, I am going to make an attempt to fix these bugs.
Scripting of v0.3 will begin soon. Please make suggestions.
Plans for 0.3:
Код:
- SAM Tags, able to be toggled
- Team detect system will be removed.
- A callback will be added to fit for your team script or anything else.
- All functions the create a SAM System will be able to be returned by variables.
-Awaran
-
Re: [INC] SA:MP Surface-to-Air-Missile - SAM v0.3 BETA -
pagie1111 - 31.12.2009
0.3 BETA is released, Please report any bugs you find.
Re: [INC] SA:MP Surface-to-Air-Missile - SAM v0.3 BETA -
rs2fun111 - 01.01.2010
these wont work can someone say what is wrong in this code?
i use the latest SAMSites0.3.inc
pawn Код:
#define FILTERSCRIPT
#include <a_samp>
#include <SAMsites>
native AddStaticSAM(samid,Float:X, Float:Y, Float:Z);
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" SAMSITES LOADED ");
print("--------------------------------------\n");
SAM_start();
AddStaticSAM(0,237.5797,1698.6908,23.8673);
AddStaticSAM(1,15.3281,1720.9646,23.8673);
AddStaticSAM(2,188.2694,2083.4644,23.9063);
AddStaticSAM(3,354.5453,2030.3062,23.8750);
return 1;
}
public OnFilterScriptExit()
{
print(" SAMSITES UNLOADED ");
return 1;
}
#else
#endif
public OnSamSiteUpdate(samid)
{
return 1;
}
Re: [INC] SA:MP Surface-to-Air-Missile - SAM v0.3 BETA -
pagie1111 - 02.01.2010
There is a code error somewhere in the include, I have noticed this as I havn't been able to test it until recently.
I am running low on free time (new years + work = not alot of time)
I will hopefully fix this soon, this is what the BETA is for in v0.3
Re: [INC] SA:MP Surface-to-Air-Missile - SAM v0.3 BETA -
DjSterios - 05.01.2010
Nice share mate, but i don't really can make it to work... i tested your ready AddStaticSAM you gave us, to a filterscript, but i have errors.(in gamemode doesnt work too, when i open my server script doesn't load(GF Script)), i have 8 errors: Sa-mp Server0.3\pawno\include\SAMsites.inc(40) : error 032: array index out of bounds (variable "Sam")
and 1 error:
Sa-mp Server0.3\pawno\include\SAMsites.inc(3

: warning 203: symbol is never used: "samid"
any idea what's wrong?
Re: [INC] SA:MP Surface-to-Air-Missile - SAM v0.3 BETA -
pagie1111 - 06.01.2010
Quote:
Originally Posted by DjSterios
Nice share mate, but i don't really can make it to work... i tested your ready AddStaticSAM you gave us, to a filterscript, but i have errors.(in gamemode doesnt work too, when i open my server script doesn't load(GF Script)), i have 8 errors: Sa-mp Server0.3\pawno\include\SAMsites.inc(40) : error 032: array index out of bounds (variable "Sam")
and 1 error:
Sa-mp Server0.3\pawno\include\SAMsites.inc(3  : warning 203: symbol is never used: "samid"
any idea what's wrong?
|
There is something wrong with an Array index in the variable "Sam". I have been really busy on other things. Will hopefully fix this soon.
Re: [INC] SA:MP Surface-to-Air-Missile - SAM v0.3.1 BETA -
pagie1111 - 06.01.2010
BETA 0.3.1 is released.
Please see Attachments for the download link and report all bugs.
Thanks
Re: [INC] SA:MP Surface-to-Air-Missile - SAM v0.4 -
Raza2013 - 28.06.2014
is there is a way to stop the missiles?
Re: [INC] SA:MP Surface-to-Air-Missile - SAM v0.4 -
Lordzy - 28.06.2014
Quote:
Originally Posted by Raza2013
is there is a way to stop the missiles?
|
You can try L_SAM which was released by me. It supports the way you've asked for.
https://sampforum.blast.hk/showthread.php?tid=484765