Originally Posted by Ritchie999
Quote:
|
if(strcmp(cmd, "/acceptjob fireman", true) == 0) { if(gTeam[playerid] == TEAM_CIVILIAN) } SetPlayerHealth(playerid, 0); gTeam[playerid] = TEAM_FIREMAN; SetPlayerPos(playerid, Fireman spawnS); SetPlayerColor(playerid, Fireman color); else { SendClientMessage(playerid, COLOR_RED, "You already have a job."); return 0; }
Originally Posted by retart441
Quote:
pawn Code:
And to make people spawn as a cop or a gang member, you want them to choose a skin or it to be random?? |
Originally Posted by Ritchie999
I assign the skins, for police i use skins 280 to 286 and for the gangs i use all the gang skins. so basically, the leader of the gang invites people, and when they quit and re-join they are still in the gang but they have to be invited into the faction to join it |
enum pInfo
{
/* The stuff in the tutorial */,
pTeam,
pLeader,
}
gTeam = dini_Set(file, "Team")
if(strcmp(cmd, "/invite", true) == 0)
{
if(PlayerInfo[playerid][Leader] == 1)
{
if(gTeam[playerid] == 1)
{
if(!strlen(cmd[7])) return SendClientMessage(playerid, 0xAFAFAFAA, "USAGE: /invite [playerid]");
new otherplayerid = strval(cmdtext[9]);
if(!IsPlayerConnected(otherplayerid)) return SendClientMessage(playerid, 0xAFAFAFAA, "That player isnt connected");
if(otherplayerid == playerid) return SendClientMessage(playerid, 0xFF0000AA, "You cannot invite yourself!!");
new gstring[128], string2[128];
new adminname[MAX_PLAYER_NAME], otherguysname[MAX_PLAYER_NAME];
GetPlayerName(playerid,adminname,sizeof(adminname));
GetPlayerName(otherplayerid,otherguysname,sizeof(otherguysname));
format(gstring,sizeof(gstring),"** You have invited %s", otherguysname);
format(string2,sizeof(string2),"** You were invited to join a faction by %s", adminname);
SendClientMessage(playerid, 0x00E100FF, gstring);
SendClientMessage(otherplayerid, 0x00E100FF, string2);
gTeam[otherplayerid] = 1;
SetPlayerHealth(otherplayerid, 0.00 );
return 1;
}
return 1;
}
if(PlayerInfo[playerid][Leader] == 1)
{
if(gTeam[playerid] == 2)
{
if(!strlen(cmd[7])) return SendClientMessage(playerid, 0xAFAFAFAA, "USAGE: /invite [playerid]");
new otherplayerid = strval(cmdtext[9]);
if(!IsPlayerConnected(otherplayerid)) return SendClientMessage(playerid, 0xAFAFAFAA, "That player isnt connected");
if(otherplayerid == playerid) return SendClientMessage(playerid, 0xFF0000AA, "You cannot invite yourself!!");
new gstring[128], string2[128];
new adminname[MAX_PLAYER_NAME], otherguysname[MAX_PLAYER_NAME];
GetPlayerName(playerid,adminname,sizeof(adminname));
GetPlayerName(otherplayerid,otherguysname,sizeof(otherguysname));
format(gstring,sizeof(gstring),"** You have invited %s", otherguysname);
format(string2,sizeof(string2),"** You were invited to join a faction by %s", adminname);
SendClientMessage(playerid, 0x00E100FF, gstring);
SendClientMessage(otherplayerid, 0x00E100FF, string2);
gTeam[otherplayerid] = 2;
SetPlayerHealth(otherplayerid, 0.00 );
return 1;
}
return 1;
}
else
{
SendClientMessage(playerid, COLOR_RED, "Only Leaders can Invite.");
return 1;
}
}
enum TeamCars { t11 t12 t13 t14 t21 t22 t23 t24 } new Cars[TeamCars];
Originally Posted by Alex_Cop
Where did you put this ?
Code:
enum TeamCars { t11 t12 t13 t14 t21 t22 t23 t24 } new Cars[TeamCars]; |
C:\Users\Gorka\Desktop\SAMPscripting\gamemodes\MyFirstGM.pwn(43) : error 001: expected token: "}", but found "-identifier-" C:\Users\Gorka\Desktop\SAMPscripting\gamemodes\MyFirstGM.pwn(88) : error 017: undefined symbol "SetPlayerTeamFromClass" C:\Users\Gorka\Desktop\SAMPscripting\gamemodes\MyFirstGM.pwn(101) : error 017: undefined symbol "SetPlayerToTeamColor" C:\Users\Gorka\Desktop\SAMPscripting\gamemodes\MyFirstGM.pwn(140) : warning 217: loose indentation C:\Users\Gorka\Desktop\SAMPscripting\gamemodes\MyFirstGM.pwn(142) : warning 217: loose indentation
/*===========================================================
=============================================================
======= Oh My DeathMatch! OMDM =========
======= Developer: whosHate aka TehHate =========
======= Game Mode: Team DeathMatch =========
======= Version: v0.1 =========
=============================================================
===========================================================*/
/*===========================================================
===== Enjoy this crap and leave credits if you edit ^^ ======
===========================================================*/
/*===========================================================
Changelog
- v0.1: First version of OMDM
===========================================================*/
#include <a_samp>
//======= Color Defines ===========
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_RED 0xFF0000AA
#define COLOR_GREEN 0x00FF00AA
#define COLOR_BLUE 0x0000FFAA
#define COLOR_GRAY 0xAFAFAFAA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_LIGHTBLUE 0x0AFFFFAA
#define COLOR_PURPLE 0xFF00FFAA
#define COLOR_ORANGE 0xFFBB00AA
//=================================
//====== Team Defines =============
#define TEAM_GROVE 0
#define TEAM_LSPD 1
#define TEAM_BALLAS 2
#define TEAM_FBI 3
//=================================
//============ ENUMS ==============
enum TeamCars
{
t11
t12
t13
t14
t21
t22
t23
t24
}
//==================================
//========== Variables =============
new gTeam[MAX_PLAYERS];
new Cars[TeamCars];
//==================================
main()
{
print("||========Oh My Deathmatch!=======||");
print("||OMDM Team Deathmatch by whosHate||");
print("||=============v0.1===============||");
}
public OnGameModeInit()
{
SetGameModeText("OMDM v0.1");
//============================= PLAYER CLASSES =========================================
AddPlayerClass(106,-183.5194,1090.8673,19.7422,52.6484,22,120,28,120,30,120); // Grove
AddPlayerClass(102,1607.0870,1815.6981,10.8203,193.8336,22,120,28,120,30,120); // Ballas
//======================================================================================
//=============================== VEHICLES ==================================
Cars[t11] = CreateVehicle(463,-168.0218,1079.2097,19.2757,359.2158,0,0,120);
//===========================================================================
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerTeamFromClass(playerid, classid);
{
if(classid == 0)
{
gTeam[playerid] = TEAM_GROVE;
return 1;
}
else if(classid == 1)
{
gTeam[playerid] = TEAM_BALLAS;
return 1;
}
}
SetPlayerToTeamColor(playerid)
{
if (gTeam[playerid] == TEAM_GROVE)
{
SetPlayerColor(playerid, COLOR_GREEN);
}
else if (gTeam[playerid] == TEAM_BALLAS)
{
SetPlayerColor(playerid, COLOR_PURPLE);
}
}
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
if(gTeam[playerid] == TEAM_GROVE)
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, 1090.8673, 19.7422, 52.6484);
return 1;
}
else if(gTeam[playerid] == TEAM_BALLAS)
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, 1815.6981, 10.8203, 193.8336);
return 1;
}
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/help", cmdtext, true, 4) == 0)
{
// Do something here
return 1;
}
return 0;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}
Mine got stuck in a pwn(459) : error 017: undefined symbol "gTeam" so can someone help out? I wanna make 6 teams so there's something missing:
// This is a comment // uncomment the line below if you want to write a filterscript //#define FILTERSCRIPT #include <a_samp> #define DropMoney 30000 #include <YSI\y_ini> //If you have installed YSI, then you shouldn't have any problem native WP_Hash(buffer[],len,const str[]); // Whirlpool native, add it at the top of your script under includes #define DIALOG_REGISTER 1 #define DIALOG_LOGIN 2 #define DIALOG_SUCCESS_1 3 #define DIALOG_SUCCESS_2 4 #define PATH "/Players/%s.ini" //Will define user's account path. In this case, we will save it in Scriptfiles/Users. So create a file inside of your Scriptfiles folder called Users #define COL_WHITE "{FFFFFF}" #define COL_RED "{F81414}" #define COL_GREEN "{00FF22}" #define COL_LIGHTBLUE "{00CED1}" #if defined FILTERSCRIPT #define TEAM_SOKABOYZ 0 #define TEAM_LOKOS 1 #define TEAM_PIMPS 2 #define TEAM_MICES 3 #define TEAM_POTATOHEADZ 4 #define TEAM_AVENGERS 5 #define COLOR_GREEN 0x008000FF #define COLOR_BLUE 0x0000FFFF SetPlayerTeamFromClass(playerid, classid) { if(classid == 0) { gTeam[playerid] = TEAM_SOKABOYZ; return 1; } else if(classid == 1) { gTeam[playerid] = TEAM_LOKOS; } else if(classid == 2) { gTeam[playerid] = TEAM_PIMPS; } else if(classid == 3) { gTeam[playerid] = TEAM_MICES; } else if(classid == 4) { gTeam[playerid] = TEAM_POTATOHEADZ; } else if(classid == 5) { gTeam[playerid] = TEAM_AVENGERS; return 1; } public OnPlayerSpawn(playerid) { GivePlayerMoney(playerid, DropMoney); { if(gTeam[playerid] == TEAM_SOKABOYZ) { SetPlayerInterior(playerid, 0-13); SetPlayerPos(playerid, -1818.3712,-1612.8964,23.0156); return 1; } else if(gTeam[playerid] == TEAM_LOKOS) { SetPlayerInterior(playerid, 43-52); SetPlayerPos(playerid, -1527.3290,-289.5187,6.0000); } else if(gTeam[playerid] == TEAM_PIMPS) { SetPlayerInterior(playerid, 87-101); SetPlayerPos(playerid, -2654.8364,1373.4486,7.1003); } else if(gTeam[playerid] == TEAM_MICES) { SetPlayerInterior(playerid, 137-150); SetPlayerPos(playerid, 297.6018,1839.6121,7.8281); } else if(gTeam[playerid] == TEAM_POTATOHEADZ) { SetPlayerInterior(playerid, 188-20 ![]() SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746); } else if(gTeam[playerid] == TEAM_AVENGERS) { SetPlayerInterior(playerid, 265-277); SetPlayerPos(playerid, 1962.3696,-2188.4583,13.5469); return 1; } return 1; } |
gTeam[playerid] = /* Your Save file for team */ |