Re: SA-MP 0.3d RC6 client/server -
beckzy - 20.10.2011
Kalcor:
StopObject still calls OnObjectMoved. Will this still be fixed?
If KEY_CTRL_BACK (H) has been added then why hasn't KEY_CTRL_FORWARD (G)?
Re: SA-MP 0.3d RC6 client/server -
Lorenc_ - 20.10.2011
Is the cross hair texture counted as a sprite (clearly contained in hud.txd)
Re: SA-MP 0.3d RC6 client/server -
AleXandeR[SRB] - 20.10.2011
Quote:
Originally Posted by BeckzyBoi
If KEY_CTRL_BACK (H) has been added then why hasn't KEY_CTRL_FORWARD (G)?
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G is the key to enter car as a passenger.
Re: SA-MP 0.3d RC6 client/server -
Sergei - 20.10.2011
@about exit delay thing,
why /q even exists? It's like perfect command for abuse. You can even bind it, so you can quit even faster. The only way to properly quit the game should be through the menu like in other multiplayer games.
Re: SA-MP 0.3d RC6 client/server -
beckzy - 20.10.2011
Quote:
Originally Posted by AleXandeR[SRB]
G is the key to enter car as a passenger.
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KEY_FIRE is used to shoot, KEY_SECONDARY_ATTACK is used to enter as driver, etc but they are still detectable. IMO if KEY_CTRL_BACK is added then KEY_CTRL_FORWARD should be too.
Re: SA-MP 0.3d RC6 client/server -
Zh3r0 - 20.10.2011
Quote:
Originally Posted by [HLF]Southclaw
I agree with the /q thing too, should be removed and just let people exit via the menu.
And G should be added to the keys
Also why is the enter vehicle as a driver called SECONDARY_ATTACK ? shouldn't it be called ENTER_VEHICLE or something!
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Just make another define for yourself...
Re: SA-MP 0.3d RC6 client/server -
beckzy - 20.10.2011
Quote:
Originally Posted by [HLF]Southclaw
I agree with the /q thing too, should be removed and just let people exit via the menu.
And G should be added to the keys
Also why is the enter vehicle as a driver called SECONDARY_ATTACK ? shouldn't it be called ENTER_VEHICLE or something!
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If /q is removed, how are people meant to quit at class selection?
Re: SA-MP 0.3d RC6 client/server -
Sergei - 20.10.2011
Quote:
Originally Posted by BeckzyBoi
If /q is removed, how are people meant to quit at class selection?
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Class selection shoudln't block ESC anyway?
Re: SA-MP 0.3d RC6 client/server -
AleXandeR[SRB] - 20.10.2011
I have ideas:
When somebody is typing something,a notification of some kind should appear above their head.There is a LOT of moments when i don`t know if my friend(or player) is typing something,or pausing.
The 2nd idea is voice chat.I think that i don`t need to explain this.
Re: SA-MP 0.3d RC6 client/server -
Michael@Belgium - 20.10.2011
Awesome RC update !
Re: SA-MP 0.3d RC6 client/server -
AleXandeR[SRB] - 20.10.2011
It DOES block ESC on class selection,for most servers./q helped me in a LOT of sticky situations with buggy(or laggy) SA installation.
Re: SA-MP 0.3d RC6 client/server -
B2S_MrLoL - 20.10.2011
Quote:
Originally Posted by Kalcor
- Added KEY_YES (Y), KEY_NO (N), KEY_CTRL_BACK (H) game keys for GetPlayerKeys().
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Extremly nice
Re: SA-MP 0.3d RC6 client/server -
xRk - 20.10.2011
Is there in SA-MP the "kiss anim" or it isn't added yet?
Re: SA-MP 0.3d RC6 client/server -
Slice - 20.10.2011
Quote:
Originally Posted by xRk
Is there in SA-MP the "kiss anim" or it isn't added yet?
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There's a category for kissing animations.
https://sampwiki.blast.hk/wiki/Animations
AW: Re: SA-MP 0.3d RC6 client/server -
Meta - 20.10.2011
Quote:
Originally Posted by wups
I don't get it. Why KEY_CTRL_BACK (H), when we have KEY_HORN? Is it for when the player isn't a driver?
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KEY_CTRL_BACK => Onfoot. Incar: Radiostation switching key.
KEY_HORN => Incar. Onfoot: whatever
Re: SA-MP 0.3d RC6 client/server -
Riddick94 - 20.10.2011
Код:
- The game will not pause when you enter the menu.
- The game will not go to the menu when you return from alt-tab.
Amazing.
Код:
- TextDrawSetString() can be used to change the sprite texture of an existing TextDraw.
- Fixed problem where attached objects might keep moving after StopObject is called.
- Fixed problem some players experience trying to enable the vehicle siren.
Fixes and other things. Thank you and i appreciate it.
Код:
- Added KEY_YES (Y), KEY_NO (N), KEY_CTRL_BACK (H) game keys for GetPlayerKeys().
- Increased MAX_PLAYER_ATTACHED_OBJECTS to 10.
The best but now Kalcor.. please tell me. Why you can't give us all Keyboard keys? What's the reason it's.. really makes me not let sleep.
P.S
Thank you by the way.. i think it's the best SA-MP update.
Re: SA-MP 0.3d RC6 client/server - [03]Garsino - 20.10.2011
Quote:
Originally Posted by Riddick94
Код:
- The game will not pause when you enter the menu.
- The game will not go to the menu when you return from alt-tab.
Amazing.
Код:
- TextDrawSetString() can be used to change the sprite texture of an existing TextDraw.
- Fixed problem where attached objects might keep moving after StopObject is called.
- Fixed problem some players experience trying to enable the vehicle siren.
Fixes and other things. Thank you and i appreciate it.
Код:
- Added KEY_YES (Y), KEY_NO (N), KEY_CTRL_BACK (H) game keys for GetPlayerKeys().
- Increased MAX_PLAYER_ATTACHED_OBJECTS to 10.
The best but now Kalcor.. please tell me. Why you can't give us all Keyboard keys? What's the reason it's.. really makes me not let sleep.
P.S
Thank you by the way.. i think it's the best SA-MP update.
|
Read back some pages. He posted a reply there with some info about it.
Respuesta: SA-MP 0.3d RC6-2 client/server -
adri1 - 20.10.2011
RC6-2

D
Re: SA-MP 0.3d RC6-2 client/server :) -
Libra_PL - 20.10.2011
Nice update, thanks
Re: SA-MP 0.3d RC6-2 client/server - T0pAz - 20.10.2011
Great!