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SA-MP 0.3.8 RC (cancelled -> 0.3.DL) - Printable Version

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+--- Thread: SA-MP 0.3.8 RC (cancelled -> 0.3.DL) (/showthread.php?tid=644105)

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Re: SA-MP 0.3.8 RC - Kevin51 - 09.11.2017

Very nice !


Re: SA-MP 0.3.8 RC - OKStyle - 09.11.2017

Progress


Re: SA-MP 0.3.8 RC - GTLS - 09.11.2017

Ah another update. Good job SAMP Devs..


Re: SA-MP 0.3.8 RC - Callisto - 09.11.2017

Internet list free for 0.3.8 Kalcor? Please answer me.


Re: SA-MP 0.3.8 RC - Kalcor - 09.11.2017

Quote:
Originally Posted by Callisto
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Internet list free for 0.3.8 Kalcor? Please answer me.
Yes. As long as the lists don't get attacked, the 0.3.7 and 0.3.8 internet lists will remain open.


Re: SA-MP 0.3.8 RC - Callisto - 09.11.2017

Quote:
Originally Posted by Kalcor
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Yes. As long as the lists don't get attacked, the 0.3.7 and 0.3.8 internet lists will remain open.
I'm so glad! Thank you for your response Kalcor.


Re: SA-MP 0.3.8 RC - RogerCosta - 09.11.2017

Waiting for RC 2


Re: SA-MP 0.3.8 RC - Arsenka123 - 09.11.2017

Quote:
Originally Posted by RogerCosta
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Waiting for RC 2
RC 8,10 better, probably many of them will be.


Re: SA-MP 0.3.8 RC - PrestigeSteve - 09.11.2017

Hi. Quick question and I apologise if it's already been asked, but are there any plans for custom models for vehicles?


Re: SA-MP 0.3.8 RC - Gforcez - 09.11.2017

Quote:
Originally Posted by PrestigeSteve
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Hi. Quick question and I apologise if it's already been asked, but are there any plans for custom models for vehicles?
Been asked many times, and we don't know. we have to wait and see. Nothing 'official' yet afaik.


Re: SA-MP 0.3.8 RC - feartonyb - 09.11.2017

Awesome update.


Re: SA-MP 0.3.8 RC - kazami - 09.11.2017

Help me!




Re: SA-MP 0.3.8 RC - jamesbond007 - 09.11.2017

this is really cool. I havent scripted in samp in years and I wanted to have something like this long time ago, and I'm excited to see what people come up with these cool new features


Re: SA-MP 0.3.8 RC - WeirdestYeti - 09.11.2017

Quote:
Originally Posted by kazami
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Help me!

Delete cheats/mods.

http://forum.sa-mp.com/showpost.php?...2&postcount=57


Re: SA-MP 0.3.8 RC - Pottus - 09.11.2017

The negative object ID feature will cause some problems updating map editors.


Re: SA-MP 0.3.8 RC - SeanDenZYR - 10.11.2017

I was waiting for the custom thing! but not what i expected, the thing what i expected was gta V style where you get your own clothes, have your own face etc.. please make it like this.


Re: SA-MP 0.3.8 RC - Eoussama - 10.11.2017

Quote:
Originally Posted by SeanDenZYR
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I was waiting for the custom thing! but not what i expected, the thing what i expected was gta V style where you get your own clothes, have your own face etc.. please make it like this.
Well you can have custom clothes as object, and then attach them to players.


Re: SA-MP 0.3.8 RC - OneDay - 10.11.2017

Quote:
Originally Posted by SeanDenZYR
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I was waiting for the custom thing! but not what i expected, the thing what i expected was gta V style where you get your own clothes, have your own face etc.. please make it like this.
You can have custom skins. But you need thousands:

100 faces
30 shirts
20 trousers
2 genders

= 120000 skins


Re: SA-MP 0.3.8 RC - Kalcor - 10.11.2017

Quote:
Originally Posted by SeanDenZYR
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I was waiting for the custom thing! but not what i expected, the thing what i expected was gta V style where you get your own clothes, have your own face etc.. please make it like this.
heheh. that's a big ask for a free mod written without source code for a 2004 game.

Supposing you have all the artwork, you'll be able to do something like that. But don't expect the same level of character customisation as modern games. That won't happen in sa-mp.


Re: SA-MP 0.3.8 RC - Xeon™ - 10.11.2017

Quote:
Originally Posted by Kalcor
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heheh. that's a big ask for a free mod written without source code for a 2004 game.

Supposing you have all the artwork, you'll be able to do something like that. But don't expect the same level of character customisation as modern games. That won't happen in sa-mp.
actually, it can be done using new objects and attach an object to the player..but it needs much of work for the designer and the developer too, but it will kill the target player computer since its many objects.

@Kalcor: does the server check the package if they are fine (ex: crash while downloading them) before connecting the player to the game? another question, does the client detect if there's enough space to download the target files (size)?