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Script Request Thread #5 - Printable Version

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+--- Thread: Script Request Thread #5 (/showthread.php?tid=187229)

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Re: Script Request Thread #5 - justsomeguy - 07.11.2011

Quote:
Originally Posted by admigo
View Post
I need a bank system for dini pls.
The search button is your best friend!


Re: Script Request Thread #5 - seanny - 08.11.2011

Hello,
I would like a Car Rental System in ZCMD + Sscanf using Y_INI, Willing to Rep+ anyone who helps

Thanks,
Seanny


Re: Script Request Thread #5 - justsomeguy - 09.11.2011

Quote:
Originally Posted by [HLF]Southclaw
View Post
If you have no real friends...
Lol'd!

Anyway, I need a small script that makes the vehicle health the same as the players health.
Sow when I crash into something my health would be taken away with the same amount as it did for the car.

Thanks in advance!


Re: Script Request Thread #5 - AeroBlast - 09.11.2011

pawn Code:
SetTimer("CheckP",1000,true); //under ongamemodeinit

forward CheckP();
public CheckP()
{
    for(new i=0; i<MAX_PLAYERS;i++;)
    {
        if(IsPlayerInAnyVehicle(i))
        {
            new Float:he;
            GetVehicleHealth(GetPlayerVehicleID(playerid),he);
            SetPlayerHealth(playerid,he/10);
        }
    }
    return 1;
}



Re: Script Request Thread #5 - tsgh mike - 09.11.2011

Can anybody help me with the automatically starting fires around the server, and paging the fire department for them?


Re: Script Request Thread #5 - AdamCooper - 10.11.2011

pawn Code:
if(Mobile[playerid] == 390) // Arms Dealer number // Ammount
    {
        if(PlayerInfo[playerid][pJob] > 8)
        {
            new randtime = random(3),h,mi,s;
            #pragma unused s
            gettime(h,mi,s);
            if(mi > 30)
            {
                SendClientMessage(playerid, COLOR_WHITE, "Old Man (cellphone): I've got a important call. Beep.. Beep..");
                SendClientMessage(playerid, COLOR_GRAD2, "  They Hung Up..");
                SetPlayerSpecialAction(playerid,SPECIAL_ACTION_STOPUSECELLPHONE);
                Mobile[playerid] = 255;
                return 0;
            }
            if(!strlen(tmp))
            {
                SendClientMessage(playerid, COLOR_WHITE, "Old Man: What did ya' say?.");
                return 0;
            }
            else if ((strcmp("One", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("one")))
            {
                format(string, sizeof(string), "%s says (cellphone): %s", GetPlayerNameEx(playerid), text);
                ProxDetector(15.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
                if(randtime == 0) { printf("Pick it up at %d:%d",h,mi+15); PlayerInfo[playerid][pPickupTime] = 15; SendClientMessage(playerid, COLOR_ALLDEPT, "Old Man (cellphone): Yep, pick up your stuff behind Dillimore Pay and spray in fifteen minutes."); }
                else if(randtime == 1) { printf("Pick it up at %d:%d",h,mi+20); PlayerInfo[playerid][pPickupTime] = 20; SendClientMessage(playerid, COLOR_ALLDEPT, "Old Man (cellphone): Sure, pick up your stuff behind the Vinewood Gas in twenty minutes."); }
                else if(randtime == 2) { printf("Pick it up at %d:%d",h,mi+18); PlayerInfo[playerid][pPickupTime] = 18; SendClientMessage(playerid, COLOR_ALLDEPT, "Old Man (cellphone): Sure, pick up your stuff at the LS Stadium in twenty minutes."); }
                else if(randtime == 3) { printf("Pick it up at %d:%d",h,mi+16); PlayerInfo[playerid][pPickupTime] = 16; SendClientMessage(playerid, COLOR_ALLDEPT, "Old Man (cellphone): Sure, pick up your stuff in the bush behind Marina Burgershot in fifteen minutes."); }
                Mobile[playerid] = 255;
                return 0;
            }
            else if ((strcmp("Two", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("two")))
            {
                format(string, sizeof(string), "%s says (cellphone): %s", GetPlayerNameEx(playerid), text);
                ProxDetector(15.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
                if(randtime == 0) { printf("Pick it up at %d:%d",h,mi+15); PlayerInfo[playerid][pPickupTime] = 15; SendClientMessage(playerid, COLOR_ALLDEPT, "Old Man (cellphone): Yep, pick up your stuff behind Dillimore Pay and spray in fifteen minutes."); }
                else if(randtime == 1) { printf("Pick it up at %d:%d",h,mi+20); PlayerInfo[playerid][pPickupTime] = 20; SendClientMessage(playerid, COLOR_ALLDEPT, "Old Man (cellphone): Sure, pick up your stuff behind the Vinewood Gas in twenty minutes."); }
                else if(randtime == 2) { printf("Pick it up at %d:%d",h,mi+18); PlayerInfo[playerid][pPickupTime] = 18; SendClientMessage(playerid, COLOR_ALLDEPT, "Old Man (cellphone): Sure, pick up your stuff at the LS Stadium in twenty minutes."); }
                else if(randtime == 3) { printf("Pick it up at %d:%d",h,mi+16); PlayerInfo[playerid][pPickupTime] = 16; SendClientMessage(playerid, COLOR_ALLDEPT, "Old Man (cellphone): Sure, pick up your stuff in the bush behind Marina Burgershot in fifteen minutes."); }
                Mobile[playerid] = 255;
                return 0;
            }
            else if ((strcmp("Three", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("three")))
            {
                format(string, sizeof(string), "%s says (cellphone): %s", GetPlayerNameEx(playerid), text);
                ProxDetector(15.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
                if(randtime == 0) { printf("Pick it up at %d:%d",h,mi+15); PlayerInfo[playerid][pPickupTime] = 15; SendClientMessage(playerid, COLOR_ALLDEPT, "Old Man (cellphone): Yep, pick up your stuff behind Dillimore Pay and spray in fifteen minutes."); }
                else if(randtime == 1) { printf("Pick it up at %d:%d",h,mi+20); PlayerInfo[playerid][pPickupTime] = 20; SendClientMessage(playerid, COLOR_ALLDEPT, "Old Man (cellphone): Sure, pick up your stuff behind the Vinewood Gas in twenty minutes."); }
                else if(randtime == 2) { printf("Pick it up at %d:%d",h,mi+18); PlayerInfo[playerid][pPickupTime] = 18; SendClientMessage(playerid, COLOR_ALLDEPT, "Old Man (cellphone): Sure, pick up your stuff at the LS Stadium in twenty minutes."); }
                else if(randtime == 3) { printf("Pick it up at %d:%d",h,mi+16); PlayerInfo[playerid][pPickupTime] = 16; SendClientMessage(playerid, COLOR_ALLDEPT, "Old Man (cellphone): Sure, pick up your stuff in the bush behind Marina Burgershot in fifteen minutes."); }
                Mobile[playerid] = 255;
                return 0;
            }
            else if ((strcmp("Four", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("four")))
            {
                format(string, sizeof(string), "%s says (cellphone): %s", GetPlayerNameEx(playerid), text);
                ProxDetector(15.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
                if(randtime == 0) { printf("Pick it up at %d:%d",h,mi+15); PlayerInfo[playerid][pPickupTime] = 15; SendClientMessage(playerid, COLOR_ALLDEPT, "Old Man (cellphone): Yep, pick up your stuff behind Dillimore Pay and spray in fifteen minutes."); }
                else if(randtime == 1) { printf("Pick it up at %d:%d",h,mi+20); PlayerInfo[playerid][pPickupTime] = 20; SendClientMessage(playerid, COLOR_ALLDEPT, "Old Man (cellphone): Sure, pick up your stuff behind the Vinewood Gas in twenty minutes."); }
                else if(randtime == 2) { printf("Pick it up at %d:%d",h,mi+18); PlayerInfo[playerid][pPickupTime] = 18; SendClientMessage(playerid, COLOR_ALLDEPT, "Old Man (cellphone): Sure, pick up your stuff at the LS Stadium in twenty minutes."); }
                else if(randtime == 3) { printf("Pick it up at %d:%d",h,mi+16); PlayerInfo[playerid][pPickupTime] = 16; SendClientMessage(playerid, COLOR_ALLDEPT, "Old Man (cellphone): Sure, pick up your stuff in the bush behind Marina Burgershot in fifteen minutes."); }
                Mobile[playerid] = 255;
                return 0;
            }
            else if ((strcmp("Five", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("five")))
            {
                format(string, sizeof(string), "%s says (cellphone): %s", GetPlayerNameEx(playerid), text);
                ProxDetector(15.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
                if(randtime == 0) { printf("Pick it up at %d:%d",h,mi+15); PlayerInfo[playerid][pPickupTime] = 15; SendClientMessage(playerid, COLOR_ALLDEPT, "Old Man (cellphone): Yep, pick up your stuff behind Dillimore Pay and spray in fifteen minutes."); }
                else if(randtime == 1) { printf("Pick it up at %d:%d",h,mi+20); PlayerInfo[playerid][pPickupTime] = 20; SendClientMessage(playerid, COLOR_ALLDEPT, "Old Man (cellphone): Sure, pick up your stuff behind the Vinewood Gas in twenty minutes."); }
                else if(randtime == 2) { printf("Pick it up at %d:%d",h,mi+18); PlayerInfo[playerid][pPickupTime] = 18; SendClientMessage(playerid, COLOR_ALLDEPT, "Old Man (cellphone): Sure, pick up your stuff at the LS Stadium in twenty minutes."); }
                else if(randtime == 3) { printf("Pick it up at %d:%d",h,mi+16); PlayerInfo[playerid][pPickupTime] = 16; SendClientMessage(playerid, COLOR_ALLDEPT, "Old Man (cellphone): Sure, pick up your stuff in the bush behind Marina Burgershot in fifteen minutes."); }
                Mobile[playerid] = 255;
                return 0;
            }
            else if ((strcmp("Six", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("six")))
            {
                format(string, sizeof(string), "%s says (cellphone): %s", GetPlayerNameEx(playerid), text);
                ProxDetector(15.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
                if(randtime == 0) { printf("Pick it up at %d:%d",h,mi+15); PlayerInfo[playerid][pPickupTime] = 15; SendClientMessage(playerid, COLOR_ALLDEPT, "Old Man (cellphone): Yep, pick up your stuff behind Dillimore Pay and spray in fifteen minutes."); }
                else if(randtime == 1) { printf("Pick it up at %d:%d",h,mi+20); PlayerInfo[playerid][pPickupTime] = 20; SendClientMessage(playerid, COLOR_ALLDEPT, "Old Man (cellphone): Sure, pick up your stuff behind the Vinewood Gas in twenty minutes."); }
                else if(randtime == 2) { printf("Pick it up at %d:%d",h,mi+18); PlayerInfo[playerid][pPickupTime] = 18; SendClientMessage(playerid, COLOR_ALLDEPT, "Old Man (cellphone): Sure, pick up your stuff at the LS Stadium in twenty minutes."); }
                else if(randtime == 3) { printf("Pick it up at %d:%d",h,mi+16); PlayerInfo[playerid][pPickupTime] = 16; SendClientMessage(playerid, COLOR_ALLDEPT, "Old Man (cellphone): Sure, pick up your stuff in the bush behind Marina Burgershot in fifteen minutes."); }
                Mobile[playerid] = 255;
                return 0;
            }
            else if ((strcmp("Seven", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("seven")))
            {
                format(string, sizeof(string), "%s says (cellphone): %s", GetPlayerNameEx(playerid), text);
                ProxDetector(15.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
                if(randtime == 0) { printf("Pick it up at %d:%d",h,mi+15); PlayerInfo[playerid][pPickupTime] = 15; SendClientMessage(playerid, COLOR_ALLDEPT, "Old Man (cellphone): Yep, pick up your stuff behind Dillimore Pay and spray in fifteen minutes."); }
                else if(randtime == 1) { printf("Pick it up at %d:%d",h,mi+20); PlayerInfo[playerid][pPickupTime] = 20; SendClientMessage(playerid, COLOR_ALLDEPT, "Old Man (cellphone): Sure, pick up your stuff behind the Vinewood Gas in twenty minutes."); }
                else if(randtime == 2) { printf("Pick it up at %d:%d",h,mi+18); PlayerInfo[playerid][pPickupTime] = 18; SendClientMessage(playerid, COLOR_ALLDEPT, "Old Man (cellphone): Sure, pick up your stuff at the LS Stadium in twenty minutes."); }
                else if(randtime == 3) { printf("Pick it up at %d:%d",h,mi+16); PlayerInfo[playerid][pPickupTime] = 16; SendClientMessage(playerid, COLOR_ALLDEPT, "Old Man (cellphone): Sure, pick up your stuff in the bush behind Marina Burgershot in fifteen minutes."); }
                Mobile[playerid] = 255;
                return 0;
            }
            else if ((strcmp("Eight", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("eight")))
            {
                format(string, sizeof(string), "%s says (cellphone): %s", GetPlayerNameEx(playerid), text);
                ProxDetector(15.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
                if(randtime == 0) { printf("Pick it up at %d:%d",h,mi+15); PlayerInfo[playerid][pPickupTime] = 15; SendClientMessage(playerid, COLOR_ALLDEPT, "Old Man (cellphone): Yep, pick up your stuff behind Dillimore Pay and spray in fifteen minutes."); }
                else if(randtime == 1) { printf("Pick it up at %d:%d",h,mi+20); PlayerInfo[playerid][pPickupTime] = 20; SendClientMessage(playerid, COLOR_ALLDEPT, "Old Man (cellphone): Sure, pick up your stuff behind the Vinewood Gas in twenty minutes."); }
                else if(randtime == 2) { printf("Pick it up at %d:%d",h,mi+18); PlayerInfo[playerid][pPickupTime] = 18; SendClientMessage(playerid, COLOR_ALLDEPT, "Old Man (cellphone): Sure, pick up your stuff at the LS Stadium in twenty minutes."); }
                else if(randtime == 3) { printf("Pick it up at %d:%d",h,mi+16); PlayerInfo[playerid][pPickupTime] = 16; SendClientMessage(playerid, COLOR_ALLDEPT, "Old Man (cellphone): Sure, pick up your stuff in the bush behind Marina Burgershot in fifteen minutes."); }
                Mobile[playerid] = 255;
                return 0;
            }
            else if ((strcmp("Nine", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("nine")))
            {
                format(string, sizeof(string), "%s says (cellphone): %s", GetPlayerNameEx(playerid), text);
                ProxDetector(15.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
                if(randtime == 0) { printf("Pick it up at %d:%d",h,mi+15); PlayerInfo[playerid][pPickupTime] = 15; SendClientMessage(playerid, COLOR_ALLDEPT, "Old Man (cellphone): Yep, pick up your stuff behind Dillimore Pay and spray in fifteen minutes."); }
                else if(randtime == 1) { printf("Pick it up at %d:%d",h,mi+20); PlayerInfo[playerid][pPickupTime] = 20; SendClientMessage(playerid, COLOR_ALLDEPT, "Old Man (cellphone): Sure, pick up your stuff behind the Vinewood Gas in twenty minutes."); }
                else if(randtime == 2) { printf("Pick it up at %d:%d",h,mi+18); PlayerInfo[playerid][pPickupTime] = 18; SendClientMessage(playerid, COLOR_ALLDEPT, "Old Man (cellphone): Sure, pick up your stuff at the LS Stadium in twenty minutes."); }
                else if(randtime == 3) { printf("Pick it up at %d:%d",h,mi+16); PlayerInfo[playerid][pPickupTime] = 16; SendClientMessage(playerid, COLOR_ALLDEPT, "Old Man (cellphone): Sure, pick up your stuff in the bush behind Marina Burgershot in fifteen minutes."); }
                Mobile[playerid] = 255;
                return 0;
            }
            else if ((strcmp("Ten", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("ten")))
            {
                format(string, sizeof(string), "%s says (cellphone): %s", GetPlayerNameEx(playerid), text);
                ProxDetector(15.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
                if(randtime == 0) { printf("Pick it up at %d:%d",h,mi+15); PlayerInfo[playerid][pPickupTime] = 15; SendClientMessage(playerid, COLOR_ALLDEPT, "Old Man (cellphone): Yep, pick up your stuff behind Dillimore Pay and spray in fifteen minutes."); }
                else if(randtime == 1) { printf("Pick it up at %d:%d",h,mi+20); PlayerInfo[playerid][pPickupTime] = 20; SendClientMessage(playerid, COLOR_ALLDEPT, "Old Man (cellphone): Sure, pick up your stuff behind the Vinewood Gas in twenty minutes."); }
                else if(randtime == 2) { printf("Pick it up at %d:%d",h,mi+18); PlayerInfo[playerid][pPickupTime] = 18; SendClientMessage(playerid, COLOR_ALLDEPT, "Old Man (cellphone): Sure, pick up your stuff at the LS Stadium in twenty minutes."); }
                else if(randtime == 3) { printf("Pick it up at %d:%d",h,mi+16); PlayerInfo[playerid][pPickupTime] = 16; SendClientMessage(playerid, COLOR_ALLDEPT, "Old Man (cellphone): Sure, pick up your stuff in the bush behind Marina Burgershot in fifteen minutes."); }
                Mobile[playerid] = 255;
                return 0;
            }
            else
            {
                format(string, sizeof(string), "%s says (cellphone): %s", GetPlayerNameEx(playerid), text);
                ProxDetector(15.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
                SendClientMessage(playerid, COLOR_WHITE, "Old Man: What did ya' say?.");
                SendClientMessage(playerid, COLOR_GREY, "(( Tell him how many parts you want. ))");
                return 0;
            }
     }
        else
        {
            SendClientMessage(playerid, COLOR_WHITE, "Old Man: I have no idea who I am talking to, see ya.");
        }
    }
    if(Mobile[playerid] == 397) // Arms Dealer number
    {
        if(PlayerInfo[playerid][pJob] > 8)
        {
            if(!strlen(tmp))
            {
                format(string, sizeof(string), "%s says (cellphone): %s", GetPlayerNameEx(playerid), text);
                ProxDetector(15.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
                SendClientMessage(playerid, COLOR_WHITE, "Old Man (cellphone): Sorry, I didnt catch your order could you please tell it again.");
                SendClientMessage(playerid, COLOR_GREY, "((You can choose between - {EE5555}SMGParts{FFFFFF} - {EE5555}RifleParts{FFFFFF} - {EE5555}HandgunParts{FFFFFF}))");
                return 0;
            }
            else if ((strcmp("SMGparts", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("smgparts")))
            {
                new h,mi,s;
                gettime(h,mi,s);
                if(mi > 30)
                {
                    SendClientMessage(playerid, COLOR_WHITE, "Old Man (cellphone): I've got a important call. Beep.. Beep..");
                    SendClientMessage(playerid, COLOR_GRAD2, "  They Hung Up..");
                    SetPlayerSpecialAction(playerid,SPECIAL_ACTION_STOPUSECELLPHONE);
                    Mobile[playerid] = 255;
                    return 0;
                }
                format(string, sizeof(string), "%s says (cellphone): %s", GetPlayerNameEx(playerid), text);
                ProxDetector(15.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
                SendClientMessage(playerid, COLOR_WHITE, "Old Man (cellphone): Sounds great, I'll get them for you as soon as possible, partner.");
                SendClientMessage(playerid, COLOR_WHITE, "Old Man (cellphone): But, how many of these parts are you in need of?");
                Mobile[playerid] = 390;
                return 0;
            }
            else if ((strcmp("RifleParts", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("rifleparts")))
            {
                new h,mi,s;
                gettime(h,mi,s);
                if(mi > 30)
                {
                    SendClientMessage(playerid, COLOR_WHITE, "Old Man (cellphone): I've got a important call. Beep.. Beep..");
                    SendClientMessage(playerid, COLOR_GRAD2, "  They Hung Up..");
                    SetPlayerSpecialAction(playerid,SPECIAL_ACTION_STOPUSECELLPHONE);
                    Mobile[playerid] = 255;
                    return 0;
                }
                format(string, sizeof(string), "%s says (cellphone): %s", GetPlayerNameEx(playerid), text);
                ProxDetector(15.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
                SendClientMessage(playerid, COLOR_WHITE, "Old Man (cellphone): Excellent choice, I'll get them for you as soon as possible, partner.");
                SendClientMessage(playerid, COLOR_WHITE, "Old Man (cellphone): But, how many of these parts are you in need of?");
                Mobile[playerid] = 390;
                return 0;
            }
            else if ((strcmp("HandgunParts", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("handgunparts")))
            {
                new h,mi,s;
                gettime(h,mi,s);
                if(mi > 30)
                {
                    SendClientMessage(playerid, COLOR_WHITE, "Old Man (cellphone): I've got a important call. Beep.. Beep..");
                    SendClientMessage(playerid, COLOR_GRAD2, "  They Hung Up..");
                    SetPlayerSpecialAction(playerid,SPECIAL_ACTION_STOPUSECELLPHONE);
                    Mobile[playerid] = 255;
                    return 0;
                }
                format(string, sizeof(string), "%s says (cellphone): %s", GetPlayerNameEx(playerid), text);
                ProxDetector(15.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
                SendClientMessage(playerid, COLOR_WHITE, "Old Man (cellphone): Sounds easy, I'll get them for you as soon as possible, partner.");
                SendClientMessage(playerid, COLOR_WHITE, "Old Man (cellphone): But, how many of these parts are you in need of?");
                Mobile[playerid] = 390;
                return 0;
            }
            else
            {
                format(string, sizeof(string), "%s says (cellphone): %s", GetPlayerNameEx(playerid), text);
                ProxDetector(15.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
                SendClientMessage(playerid, COLOR_WHITE, "Old Man (cellphone): Sorry, I didnt catch your order could you please tell it again.");
                SendClientMessage(playerid, COLOR_GREY, "((You can choose between - {EE5555}SMG Parts{FFFFFF} - {EE5555}Rifle Parts{FFFFFF} - {EE5555}Handgun Parts{FFFFFF}))");
                return 0;
            }
        }
        else
        {
            SendClientMessage(playerid, COLOR_WHITE, "Old Man: I have no idea who I am talking to, see ya.");
        }
    }
Hey, the shown command was made for the gun dealer job
He should call this number and order stuff from a 'dealer'.
At the moment when I call this number comes up "Old man: Good day!Which kind of parts are you in need today?"
At this point according the code I need to insert name of part for ex : 'handgunparts' 'smgparts'.
But no matter what I type it gives me : "Old man: I have no idea who am I talking to, cya."

If you guys notice something wrong please share

Okay I found it :
pawn Code:
if(phonenumb == 397)
            {
                new h,mi,s;
                gettime(h,mi,s);
                if(mi > 30)
                {
                    SendClientMessage(playerid, COLOR_WHITE, "Old Man (cellphone): I don't have time right now, call me later.");
                    SendClientMessage(playerid, COLOR_GRAD2, "  They Hung Up..");
                    SetPlayerSpecialAction(playerid,SPECIAL_ACTION_STOPUSECELLPHONE);
                    Mobile[playerid] = 255;
                    return 1;
                }
                SendClientMessage(playerid, COLOR_WHITE, "Old Man: Good day! Which kind of parts are you in need of today?");
                Mobile[playerid] = 397;
                return 1;
            }
By the way, I use OnPlayerText as include and OnDialogResponse as include aslo.
The first pwn code is taken from OnPlayerText second is from OnDialogResponse


Re: Script Request Thread #5 - Stefand - 11.11.2011

Hi players,

Can someone please make or give me a ROB system for stores? i realy need it for my Roleplay server

If you can script maybe you can make one.

Greetz Stefan


Re: Script Request Thread #5 - Detroit123 - 12.11.2011

I really need help to create vehicle deleting/creating system to this script:

PWN:http://solidfiles.com/d/66e0e/

AMX:http://solidfiles.com/d/b90c0/


I really need help,please?


Re: Script Request Thread #5 - Alex.Cone - 15.11.2011

Does anybody know where can I find filterscript for ownership like this :



Re: Script Request Thread #5 - IstuntmanI - 17.11.2011

Quote:
Originally Posted by K4P3L_KUM4R
View Post
Still 4 errors

Code:
C:\Documents and Settings\XPPRESP3\Desktop\samp03csvr_R5_win32\samp03csvr_R5_win32\gamemodes\Sampever.pwn(26743) : error 029: invalid expression, assumed zero
C:\Documents and Settings\XPPRESP3\Desktop\samp03csvr_R5_win32\samp03csvr_R5_win32\gamemodes\Sampever.pwn(26743) : error 001: expected token: ";", but found ")"
C:\Documents and Settings\XPPRESP3\Desktop\samp03csvr_R5_win32\samp03csvr_R5_win32\gamemodes\Sampever.pwn(26743) : error 029: invalid expression, assumed zero
C:\Documents and Settings\XPPRESP3\Desktop\samp03csvr_R5_win32\samp03csvr_R5_win32\gamemodes\Sampever.pwn(26743) : fatal error 107: too many error messages on one line

Compilation aborted.Pawn compiler 3.2.3664	 	 	Copyright © 1997-2006, ITB CompuPhase


4 Errors.
Change
Code:
if(newkeys & KEY_HORN) && IsPlayerInAnyVehicle(playerid)) {
to
Code:
if(newkeys & KEY_HORN && IsPlayerInAnyVehicle(playerid)) {



Re: Script Request Thread #5 - cotyzor - 17.11.2011

Can you help me with: /spec(tate) ; /speclist and /specoff please ? I use GodFather


Re: Script Request Thread #5 - swieberdevos - 17.11.2011

It surely does help, thanks a bunch!


Re: Script Request Thread #5 - K4P3L_KUM4R - 18.11.2011

Quote:
Originally Posted by costel_nistor96
View Post
Change
Code:
if(newkeys & KEY_HORN) && IsPlayerInAnyVehicle(playerid)) {
to
Code:
if(newkeys & KEY_HORN && IsPlayerInAnyVehicle(playerid)) {
Thanks Error Fixed


Re: Script Request Thread #5 - Hoshimura - 19.11.2011

Hello, I am requested House System with features : /enterh . /exith . /buyhouse . /sellhouse . and spawnat house when i dead or Connect thanks


Re: Script Request Thread #5 - K4P3L_KUM4R - 19.11.2011

Use PPC_HOSING Its Very Cool You can Buy House Car' and upgrade house and many more command in PPC_housing


Re: Script Request Thread #5 - Hoshimura - 19.11.2011

Quote:
Originally Posted by K4P3L_KUM4R
View Post
Use PPC_HOSING Its Very Cool You can Buy House Car' and upgrade house and many more command in PPC_housing
i ever use that , but PPC_Housing not spawn at house. i am need spawn at house when die and First connect to server . Thanks


Re: Script Request Thread #5 - K4P3L_KUM4R - 19.11.2011

You Can use /gohome To Teleport To Ur House


Re: Script Request Thread #5 - Hoshimura - 19.11.2011

Quote:
Originally Posted by K4P3L_KUM4R
View Post
You Can use /gohome To Teleport To Ur House
ahh. it is abusing in my server because my game mode is TDM . I want Spawned at house . thanks


Re: Script Request Thread #5 - antonisrodos94 - 19.11.2011

Hi all i need script for snow weather


Re: Script Request Thread #5 - SmiT - 20.11.2011

Here you go:

pawn Code:
CMD:family(playerid, params[])
{
    if ( isnull ( params ) ) return SendClientMessage( playerid, -1, #Usage /family <text> );
   
    new
        pName[ MAX_PLAYER_NAME ],
        _message[ 128 ]
    ;
   
    GetPlayerName( playerid, pName, MAX_PLAYER_NAME );
   
    if ( PlayerInfo[ playerid ][ pLider ] == 5 || PlayerInfo[ playerid ][ pMember ] == 5 )
    {
       
        format( _message, sizeof ( _message ), "[Family nr.5] %s: %s", pName, params );
        for ( new i = 0; i != MAX_PLAYERS; ++i )
        {
            if ( PlayerInfo[ i ][ pLider ] == 5 || PlayerInfo[ i ][ pMember ] == 5 )
                SendClientMessage( i, -1, _message );
        }
    }
   
    else if ( PlayerInfo[ playerid ][ pLider ] == 4 || PlayerInfo[ playerid ][ pMember ] == 4 )
    {
       
        format( _message, sizeof ( _message ), "[Family nr.4] %s: %s", pName, params );
        for ( new i = 0; i != MAX_PLAYERS; ++i )
        {
            if ( PlayerInfo[ i ][ pLider ] == 4 || PlayerInfo[ i ][ pMember ] == 4 )
                SendClientMessage( i, -1, _message );
        }
    }
   
    else return SendClientMessage( playerid, -1, #You are not in a family );
   
    return ( 1 );
}