Re : SA-MP 0.3d RC6 client/server -
Naruto_Emilio - 19.10.2011
RC6 !!!ROCKS, woow thanks kalcor
Re: SA-MP 0.3d RC6 client/server -
BuLLeT[LTU] - 19.10.2011
I gues that way will fix bugs with pause, because now it isn't working
Re: SA-MP 0.3d RC6 client/server -
Kwarde - 19.10.2011
Quote:
- Increased MAX_PLAYER_ATTACHED_OBJECTS to 10.
|
That's exactly what I needed. Thanks alot
Re: SA-MP 0.3d RC6 client/server -
CyNiC - 19.10.2011
Quote:
Originally Posted by [03]Garsino
I'm sure that's a bug.
We should have a callback/function for detecting whether or not a player has gone to GTA "pause" menu or not.
|
I used /setloc 0 0 80 and pressed ESC, when I returned, was dead, but when pressed ALT+TAB, when I returned, was falling.
My English is bad, I know.
AW: SA-MP 0.3d RC6 client/server -
Pablo Borsellino - 19.10.2011
Ex. how to use the new Keys:
pawn Код:
public OnPlayerUpdate(playerid)
{
new ud,lr,keys;
GetPlayerKeys(playerid,keys,ud,lr);
if(keys==KEY_YES)SendClientMessage(playerid,-1,"YES");
else if(keys==KEY_NO)SendClientMessage(playerid,-1,"NO");
else if(keys==KEY_CTRL_BACK)SendClientMessage(playerid,-1,"CTRL BACK");
return true;
}
In Germany is the Y a Z ;(
Re: AW: SA-MP 0.3d RC6 client/server - [03]Garsino - 19.10.2011
Quote:
Originally Posted by Pablo Borsellino
Ex. how to use the new Keys:
pawn Код:
public OnPlayerUpdate(playerid) { new ud,lr,keys; GetPlayerKeys(playerid,keys,ud,lr); if(keys==KEY_YES)SendClientMessage(playerid,-1,"YES"); else if(keys==KEY_NO)SendClientMessage(playerid,-1,"NO"); else if(keys==KEY_CTRL_BACK)SendClientMessage(playerid,-1,"CTRL BACK"); return true; }
|
You know it gets called for OnPlayerKeyStateChange too right?
Re: SA-MP 0.3d RC6 client/server -
Scenario - 19.10.2011
LOVING the RC6 updates!
Re: AW: SA-MP 0.3d RC6 client/server -
Edga - 19.10.2011
Quote:
Originally Posted by Pablo Borsellino
Ex. how to use the new Keys:
pawn Код:
public OnPlayerUpdate(playerid) { new ud,lr,keys; GetPlayerKeys(playerid,keys,ud,lr); if(keys==KEY_YES)SendClientMessage(playerid,-1,"YES"); else if(keys==KEY_NO)SendClientMessage(playerid,-1,"NO"); else if(keys==KEY_CTRL_BACK)SendClientMessage(playerid,-1,"CTRL BACK"); return true; }
|
Should be something like this:
pawn Код:
public OnPlayerUpdate(playerid)
{
new ud,lr,keys,yes,no,back;
GetPlayerKeys(playerid,keys,ud,lr,yes,no,back);
if(keys==yes)SendClientMessage(playerid,-1,"YES");
else if(keys==no)SendClientMessage(playerid,-1,"NO");
else if(keys==back)SendClientMessage(playerid,-1,"CTRL BACK");
return true;
}
Edit: Sorry this is wrong only understood how it works when i saw
https://sampwiki.blast.hk/wiki/GetPlayerKeys
Re: AW: SA-MP 0.3d RC6 client/server - [03]Garsino - 19.10.2011
Quote:
Originally Posted by Edga
Should be something like this:
pawn Код:
public OnPlayerUpdate(playerid) { new ud,lr,keys,yes,no,back; GetPlayerKeys(playerid,keys,ud,lr,yes,no,back); if(keys==yes)SendClientMessage(playerid,-1,"YES"); else if(keys==no)SendClientMessage(playerid,-1,"NO"); else if(keys==back)SendClientMessage(playerid,-1,"CTRL BACK"); return true; }
|
Lol, no... You're way off.
Re: SA-MP 0.3d RC6 client/server -
Kalcor - 19.10.2011
Quote:
Originally Posted by Edvin
pawn Код:
- Added KEY_YES (Y), KEY_NO (N), KEY_CTRL_BACK (H) game keys for GetPlayerKeys().
Why we can't use all keys??
|
SA-MP doesn't sync individual keys. The name of these functions are a bit misleading. They are not keys but actually the GTA:SA controls. I said they were the Y,N,H keys but that's only the default on an English keyboard. They are actually what ever you have set in the SA menu -> Controller Setup -> Foot controls for: Conversation Yes, Conversation No, Group control backward. That could be a keyboard key, a joystick button, a mouse button etc.
A lot of players don't actually use the keyboard and mouse to play, they use a game controller. They only switch to the keyboard for typing messages.
Re: SA-MP 0.3d RC6 client/server -
FireCat - 19.10.2011
Quote:
Originally Posted by Kalcor
SA-MP doesn't sync individual keys. The name of these functions are a bit misleading. They are not keys but actually the GTA:SA controls. I said they were the Y,N,H keys but that's only the default on an English keyboard. They are actually what ever you have set in the SA menu -> Controller Setup -> Foot controls for: Conversation Yes, Conversation No, Group control backward. That could be a keyboard key, a joystick button, a mouse button etc.
A lot of players don't actually use the keyboard and mouse to play, they use a game controller. They only switch to the keyboard for typing messages.
|
Lol I just saw a post of yours in "SA-MP's" name.
Anyways, fix the pause bug, even it's concidered a bug.
Re: SA-MP 0.3d RC6 client/server -
Terminator3 - 19.10.2011
An what with Night Vision and infrared goggles?
Re: SA-MP 0.3d RC6 client/server -
Kalcor - 19.10.2011
Quote:
Originally Posted by FireCat
Lol I just saw a post of yours in "SA-MP's" name.
Anyways, fix the pause bug, even it's concidered a bug.
|
You'll see it has already been reported. You don't need to tell us what to do about it.
Re: SA-MP 0.3d RC6 client/server -
FireCat - 19.10.2011
Quote:
Originally Posted by Kalcor
You'll see it has already been reported. You don't need to tell us what to do about it.
|
What? I'm not telling you guys what to do.
It's just I already had a few plans to do, but I wasn't sure it was a bug.
Don't be harsh on me ._.
Re: SA-MP 0.3d RC6 client/server - [03]Garsino - 19.10.2011
Quote:
Originally Posted by FireCat
What? I'm not telling you guys what to do.
It's just I already had a few plans to do, but I wasn't sure it was a bug.
Don't be harsh on me ._.
|
"Fix the bug" you said. That's sort of demanding. And he wasn't being harsh, lol. How was his reply harsh?
Re: SA-MP 0.3d RC6 client/server -
FireCat - 19.10.2011
Quote:
Originally Posted by [03]Garsino
"Fix the bug" you said. That's sort of demanding. And he wasn't being harsh, lol. How was his reply harsh?
|
Well I didn't mean it that way.
I didn't mean like "FIX IT NAO OR ME HAX U".
It was like if you could fix it, as soon as possible.
Geez, sorry.
Re: SA-MP 0.3d RC6 client/server - [03]Garsino - 19.10.2011
Quote:
Originally Posted by FireCat
Well I didn't mean it that way.
I didn't mean like "FIX IT NAO OR ME HAX U".
It was like if you could fix it, as soon as possible.
Geez, sorry.
|
Yeah, I'm pretty sure he was already working on that when he saw the first replies.
Re: SA-MP 0.3d RC6 client/server -
MaTrIx4057 - 19.10.2011
Quote:
Originally Posted by Kalcor
A lot of players don't actually use the keyboard and mouse to play, they use a game controller. They only switch to the keyboard for typing messages.
|
I wonder if you have actually some statistics or a way to check that players use game controller more than mouse and keyboard?
AW: SA-MP 0.3d RC6 client/server -
Lincoln.C - 19.10.2011
So for beeing informed.
The part:
Quote:
The game will not pause when you enter the menu.
|
means you can get injured, when you in the menu or on desktop, right? (everythings like wenn ur not at desktop?)
Re: SA-MP 0.3d RC6 client/server -
FufLa - 19.10.2011
Quote:
Originally Posted by Kalcor
Don't worry, I've done this about 10 times now.
|
Throw some more things/features in then