Re: Suggestions For Future Sa:MP Versions. -
sciman001 - 22.03.2011
I COULDNT AGREE MORE!!!!!!!!!!!!!!!!!!!!
Re: Suggestions For Future Sa:MP Versions. -
Steamator - 22.03.2011
InputBox = The textbox after pressing T
pawn Код:
OnPlayerOpenInputBox(playerid) // Callback
ShowInputBox(playerid, bool:show) // Function - show textbox without any player's key pressed
ToggleInputBoxCloseable(playerid, bool: toogle) // Function - not allow close the textbox
Re: Suggestions For Future Sa:MP Versions. -
Medal Of Honor team - 22.03.2011
Suggestion: Make a custom GUI editor, where you can add pictures on the GUI, and can resize the gui and add buttons any where you like
Re: Suggestions For Future Sa:MP Versions. -
davve95 - 22.03.2011
Quote:
Originally Posted by Medal Of Honor team
Suggestion: Make a custom GUI editor, where you can add pictures on the GUI, and can resize the gui and add buttons any where you like
|
Sounds nice. Btw but what is GUI ??
Re: Suggestions For Future Sa:MP Versions. - [03]Garsino - 22.03.2011
Quote:
Originally Posted by davve95
Sounds nice. Btw but what is GUI ??
|
Current dialog system.
Re: Suggestions For Future Sa:MP Versions. -
GuikBretas - 22.03.2011
Handbrake for Cars like Real Life

And Clutch if Possible
Re: Suggestions For Future Sa:MP Versions. -
DataScript - 23.03.2011
IF SA-MP could add objects, why they didnt add vehicles or Skins? they would be great if we have more skins
Re: Suggestions For Future Sa:MP Versions. -
GuikBretas - 23.03.2011
Transform Command to RCON command
TransformRcommand(command, rconcmd)
Example: TransformRcommand(/kill, /rcon kill id);
Re: Suggestions For Future Sa:MP Versions. -
dice7 - 23.03.2011
Quote:
Originally Posted by DataScript
IF SA-MP could add objects, why they didnt add vehicles or Skins? they would be great if we have more skins
|
You can. Just add the skins into custom.img and rebuild the archive. The .txd and .dff files need to have the same name as the ones they are replacing.
Re: Suggestions For Future Sa:MP Versions. -
Sergei - 23.03.2011
Quote:
Originally Posted by dice7
You can. Just add the skins into custom.img and rebuild the archive. The .txd and .dff files need to have the same name as the ones they are replacing.
|
Add not replace.
Re: Suggestions For Future Sa:MP Versions. -
Mike Garber - 24.03.2011
Ability to create more then one input field in dialogs would be useful
Re: Suggestions For Future Sa:MP Versions. -
murdoxix - 26.03.2011
GetPlayerMac
For do a functionaly bans, all people can change the ip and rejoing the server
Re: Suggestions For Future Sa:MP Versions. -
Johnny_Xayc - 02.04.2011
Callback OnAnimationPlayEnd(playerid,animationid);
Re: Suggestions For Future Sa:MP Versions. -
ricardo178 - 02.04.2011
Make a mode so people can delete some objects of sa-mp to re-make thinks there.... Like Area 51 it wold be cool if we can clean the area and make new thinks there! So maps will be much more realistics!
Allow scripter to change vehicles max speed!
Re : Re: Re : Suggestions For Future Sa:MP Versions. -
Varkoll_ - 02.04.2011
Quote:
Originally Posted by Schurman
What is that supposed to mean?
|
Sorry for my bad English, I do not know how to rephrase that ...
Re: Suggestions For Future Sa:MP Versions. -
Voldemort - 03.04.2011
I still wait for SetPlayerTime ( like SetWorldTime ) function, it would be usefull for custom interiors, so objs wont get dark at night, like enter in interior set time to 12 and wholaa, int looks cool
Re: Suggestions For Future Sa:MP Versions. -
GaGlets(R) - 04.04.2011
SetVehicleSpawnInfo just like SetPlayerSpawnInfo
Re: Suggestions For Future Sa:MP Versions. -
Sergei - 04.04.2011
Quote:
Originally Posted by Voldemort
I still wait for SetPlayerTime ( like SetWorldTime ) function, it would be usefull for custom interiors, so objs wont get dark at night, like enter in interior set time to 12 and wholaa, int looks cool
|
https://sampwiki.blast.hk/wiki/SetPlayerTime
Re: Suggestions For Future Sa:MP Versions. -
Voldemort - 04.04.2011
Oh shit, damn, thanks, I was think that function is used when you toggle player clock
Re: Suggestions For Future Sa:MP Versions. -
Donya - 09.04.2011
ability to use the 2 different normal checkpoint models, as the checkpoints seen in gta beta and in mta are different than the one used for sa:mp's SetPlayerCheckpoint
and ability to change checkpoint colours, maybe using hex or whatever