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SA-MP 0.3.8 RC (cancelled -> 0.3.DL) - Printable Version

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+--- Thread: SA-MP 0.3.8 RC (cancelled -> 0.3.DL) (/showthread.php?tid=644105)

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Re: SA-MP 0.3.8 RC - AndrewFrost - 06.11.2017

NICEEE


Re: SA-MP 0.3.8 RC - Geebrox - 06.11.2017

Can you add server-side custom textures (for textdraws) too, please?


Re: SA-MP 0.3.8 RC - Chilli9434 - 06.11.2017

mashallah brother, can't wait to see what is made for this. Something that's been wanted by myself for years, glad it's finally here!


Re: SA-MP 0.3.8 RC - Alex Magaсa - 06.11.2017

Quote:
Originally Posted by Geebrox
Посмотреть сообщение
Can you add server-side custom textures (for textdraws) too, please?
You cannot add custom texdraws but there's a way to add your own image to an object by using TXDWORKSHOP.


Example(I've edited the model (wallzzz.txd) and replaced some textures with my photoshoped image.):

https://i.imgur.com/oBQGC0w.png (large pic)
https://i.imgur.com/ndCZ07U.jpg (large pic)


Re: SA-MP 0.3.8 RC - Johangelo1 - 06.11.2017

good update


Re: SA-MP 0.3.8 RC - paulommu - 06.11.2017

So many ideas.








Re: SA-MP 0.3.8 RC - Heiz - 06.11.2017

Hello all

I am having some problems with this, when i use the .dff and the .txd the collision dont show up, like this.

Image:



i already use the .col on the .dff with Collision File, but it keeps the same thing.
Image:



Can anyone know how to fix it?

thanks all


Re: SA-MP 0.3.8 RC - zboL - 06.11.2017

Niceeee, Now I understand why it has increased the value of hosted.


Re: SA-MP 0.3.8 RC - Romz - 06.11.2017

Quote:
Originally Posted by Heiz
Посмотреть сообщение
Hello all

I am having some problems with this, when i use the .dff and the .txd the collision dont show up, like this.

Image:



i already use the .col on the .dff with Collision File, but it keeps the same thing.
Image:



Can anyone know how to fix it?

thanks all
Do this, and the collision will work properly.




Re: SA-MP 0.3.8 RC - RogerCosta - 07.11.2017

Quote:
Originally Posted by paulommu
Посмотреть сообщение
So many ideas.





LOL THATS DILMA ROUSSEFF HAHA xD


Re: SA-MP 0.3.8 RC - popeye - 07.11.2017

its really cool wow new version came


Re: SA-MP 0.3.8 RC - TheRealSphinx - 07.11.2017

Hello,

I would suggest to use lz4 compression for the server <-> client transfer of the objects.

With cmake support:
https://github.com/Sphinxila/lz4

Also a FreeBSD support would be nice without enabling the stupid linux kernel stuff.
So I would appreciate a FreeBSD build.


Re: SA-MP 0.3.8 RC - $Marco$ - 07.11.2017

I don't believe what I'm seeing.


Re: SA-MP 0.3.8 RC - Barnwell - 07.11.2017

Good Job Kalcor!


Re: SA-MP 0.3.8 RC - Geebrox - 07.11.2017

Quote:
Originally Posted by Alex Magaсa
View Post
You cannot add custom texdraws but there's a way to add your own image to an object by using TXDWORKSHOP.


Example(I've edited the model (wallzzz.txd) and replaced some textures with my photoshoped image.):

https://i.imgur.com/oBQGC0w.png (large pic)
https://i.imgur.com/ndCZ07U.jpg (large pic)
I know about this method, but you cannot use those objects as big as sprites (txd) while creating textdraws. That's why I response Kalcor to add custom TXD support for textdraws.


Re: SA-MP 0.3.8 RC - Manyula - 07.11.2017

If we are now able to create custom skins, does this also mean we are finally able to have skins without collisions? Wouldn‘t it be nice to have a function to take care of that?


Re: SA-MP 0.3.8 RC - GoonerMapping - 07.11.2017

Any new mapping objects?


Re: SA-MP 0.3.8 RC - NaS - 07.11.2017

Quote:
Originally Posted by mave_man
View Post
So you could technically add Vice City to your map?
Yep. Currently working on that, only issue yet is that I have to attach all col files to each DFF which is taking quite long. Apart from that, LC and VC is already added


Re: SA-MP 0.3.8 RC - SAMPHosted - 07.11.2017

I think it will be a great version.


Re: SA-MP 0.3.8 RC - Ryses - 07.11.2017

Awesome version but,

I am having a trouble with adding it to my game; it doesnt appear. No idea why

AddSimpleModel(-1,19379, -2001, "star_A8K.dff", "star_TXD1.txd");

in which format should I add this to my game? Because this object isnt from GTA SA and doesnt have object id.