Re: SA-MP 0.3.8 RC -
AndrewFrost - 06.11.2017
NICEEE
Re: SA-MP 0.3.8 RC -
Geebrox - 06.11.2017
Can you add server-side custom textures (for textdraws) too, please?
Re: SA-MP 0.3.8 RC -
Chilli9434 - 06.11.2017
mashallah brother, can't wait to see what is made for this. Something that's been wanted by myself for years, glad it's finally here!
Re: SA-MP 0.3.8 RC -
Alex Magaсa - 06.11.2017
Quote:
Originally Posted by Geebrox
Can you add server-side custom textures (for textdraws) too, please?
|
You cannot add custom texdraws but there's a way to add your own image to an object by using TXDWORKSHOP.
Example(I've edited the model (
wallzzz.txd) and replaced some textures with my photoshoped image.):
https://i.imgur.com/oBQGC0w.png (large pic)
https://i.imgur.com/ndCZ07U.jpg (large pic)
Re: SA-MP 0.3.8 RC -
Johangelo1 - 06.11.2017
good update
Re: SA-MP 0.3.8 RC -
paulommu - 06.11.2017
So many ideas.
Re: SA-MP 0.3.8 RC -
Heiz - 06.11.2017
Hello all
I am having some problems with this, when i use the .dff and the .txd the collision dont show up, like this.
Image:
i already use the .col on the .dff with Collision File, but it keeps the same thing.
Image:
Can anyone know how to fix it?
thanks all
Re: SA-MP 0.3.8 RC -
zboL - 06.11.2017
Niceeee, Now I understand why it has increased the value of hosted.
Re: SA-MP 0.3.8 RC -
Romz - 06.11.2017
Quote:
Originally Posted by Heiz
Hello all
I am having some problems with this, when i use the .dff and the .txd the collision dont show up, like this.
Image:
i already use the .col on the .dff with Collision File, but it keeps the same thing.
Image:
Can anyone know how to fix it?
thanks all
|
Do this, and the collision will work properly.
Re: SA-MP 0.3.8 RC -
RogerCosta - 07.11.2017
Quote:
Originally Posted by paulommu
|
LOL THATS DILMA ROUSSEFF HAHA xD
Re: SA-MP 0.3.8 RC -
popeye - 07.11.2017
its really cool wow new version came
Re: SA-MP 0.3.8 RC -
TheRealSphinx - 07.11.2017
Hello,
I would suggest to use lz4 compression for the server <-> client transfer of the objects.
With cmake support:
https://github.com/Sphinxila/lz4
Also a FreeBSD support would be nice without enabling the stupid linux kernel stuff.
So I would appreciate a FreeBSD build.
Re: SA-MP 0.3.8 RC -
$Marco$ - 07.11.2017
I don't believe what I'm seeing.
Re: SA-MP 0.3.8 RC -
Barnwell - 07.11.2017
Good Job Kalcor!
Re: SA-MP 0.3.8 RC -
Geebrox - 07.11.2017
Quote:
Originally Posted by Alex Magaсa
|
I know about this method, but you cannot use those objects as big as sprites (txd) while creating textdraws. That's why I response Kalcor to add custom TXD support for textdraws.
Re: SA-MP 0.3.8 RC -
Manyula - 07.11.2017
If we are now able to create custom skins, does this also mean we are finally able to have skins without collisions? Wouldn‘t it be nice to have a function to take care of that?
Re: SA-MP 0.3.8 RC -
GoonerMapping - 07.11.2017
Any new mapping objects?
Re: SA-MP 0.3.8 RC -
NaS - 07.11.2017
Quote:
Originally Posted by mave_man
So you could technically add Vice City to your map?
|
Yep. Currently working on that, only issue yet is that I have to attach all col files to each DFF which is taking quite long. Apart from that, LC and VC is already added
Re: SA-MP 0.3.8 RC - SAMPHosted - 07.11.2017
I think it will be a great version.
Re: SA-MP 0.3.8 RC -
Ryses - 07.11.2017
Awesome version but,
I am having a trouble with adding it to my game; it doesnt appear. No idea why
AddSimpleModel(-1,19379, -2001, "star_A8K.dff", "star_TXD1.txd");
in which format should I add this to my game? Because this object isnt from GTA SA and doesnt have object id.