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SA-MP 0.3.7 RC (now released) - Printable Version

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+--- Thread: SA-MP 0.3.7 RC (now released) (/showthread.php?tid=559572)

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Re: SA-MP 0.3.7 RC4 - Fungi - 17.04.2015

Quote:
Originally Posted by Sledgehammer
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Bigger than I expected!
are you kidding?


Re: SA-MP 0.3.7 RC4 - Karan007 - 17.04.2015

Great job, kalcor.


AW: SA-MP 0.3.7 RC4 - Infra - 17.04.2015

Getting this bug only in RC4






Re: SA-MP 0.3.7 RC4 - n0minal - 17.04.2015

RC4 awesome kind of objects, the medic objects and the horse will give me a lot of possibilities to expand my gamemode.

The horse i'll re-texture to some kind of brown color, add eyes (pool balls re-colored), remove the wrocking bars (transparent texture) and add something to simulate the horse tail, thanks a lot


Re: AW: SA-MP 0.3.7 RC4 - Matite - 17.04.2015

Quote:
Originally Posted by Infra
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Getting this bug only in RC4



What is the ID of that problem object? You did not tell us so we cannot check it out.



Quote:
Originally Posted by FinStar
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SA:MP client issues

http://prntscr.com/6utofv
Your download was corrupted. Delete it and download it again.


AW: SA-MP 0.3.7 RC4 - Infra - 17.04.2015

Wops, forgot

13177


Re: SA-MP 0.3.7 RC4 - Infamous - 17.04.2015

Awesome update.

Has anyone got a link to some pics of the new objects as I don't have computer access for 6 or so hours.


Re: AW: SA-MP 0.3.7 RC4 - Matite - 17.04.2015

Quote:
Originally Posted by Infra
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Wops, forgot

13177
I checked that object and it works fine on my client. There are no TXD file conflicts. Maybe you have some mod installed? If not we need to wait and see if other people have this problem.



Quote:
Originally Posted by Infamous
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Awesome update.

Has anyone got a link to some pics of the new objects as I don't have computer access for 6 or so hours.
Here are some pictures:














Re: SA-MP 0.3.7 RC4 - br0adyb0ii - 17.04.2015

All good figured it out thanks for the help.


Re: AW: SA-MP 0.3.7 RC4 - Infamous - 17.04.2015

Quote:
Originally Posted by Matite
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Here are some pictures:
-snip-
Thank you Matite, they look great.


Re: AW: SA-MP 0.3.7 RC4 - $Marco$ - 17.04.2015

Quote:
Originally Posted by Matite
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I checked that object and it works fine on my client. There are no TXD file conflicts. Maybe you have some mod installed? If not we need to wait and see if other people have this problem.





Here are some pictures:











Its a teaser ;\
Makes me want to see the whole new objects now


Re: SA-MP 0.3.7 RC4 - DRUNKY - 17.04.2015

Loving this!!!


AW: SA-MP 0.3.7 RC4 - Infra - 17.04.2015

Quote:

I checked that object and it works fine on my client. There are no TXD file conflicts. Maybe you have some mod installed? If not we need to wait and see if other people have this problem.

I just reconnected and now it's gone...




Re: SA-MP 0.3.7 RC4 - dominik523 - 17.04.2015

Oh nice! RC4! Thanks for adding those functions for doors, windows and sirens. RP servers will now become much better IMO.
It nice to see some new "visual" functions which adds new things to the gameplay, not just scripting stuff.
Again, thank you very much Kalcor!


Re: SA-MP 0.3.7 RC4 - Tamer - 17.04.2015

Some of these furniture objects such as sink, oven etc. Have weird texture issues when browsed with the editor.

It gets bugged as I rotate my camera

http://imgur.com/CgaGetr


Re: SA-MP 0.3.7 RC4 - n0minal - 17.04.2015

Quote:
Originally Posted by Tamer
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Some of these furniture objects such as sink, oven etc. Have weird texture issues when browsed with the editor.

It gets bugged as I rotate my camera

http://imgur.com/CgaGetr
Its a map construction software issue. You need to talk to JernejL... Or fix it by yourself seeing as Map Construction is now open-source.


Re: SA-MP 0.3.7 RC4 - Admigo - 17.04.2015

Quote:
Originally Posted by br0adyb0ii
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could someone explain these more I can seems to get them to work
pawn Код:
native AddStaticVehicleEx(modelid, Floatpawn_x, Floatpawn_y, Floatpawn_z, Float:z_angle, color1, color2, respawn_delay, addsiren=0);
If you change addsiren to 1 the created vehicle will have the police siren if you press H(Horn).


Re: SA-MP 0.3.7 RC4 - Jimmy0wns - 17.04.2015

What if the vehicle doesn't have a horn by default? (e.g: airplanes, helicopters, trains, etc) Will it still work?


Re: SA-MP 0.3.7 RC4 - Pottus - 17.04.2015

Quote:
Originally Posted by ipsLeon
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Its a map construction software issue. You need to talk to JernejL... Or fix it by yourself seeing as Map Construction is now open-source.
It's expensive to get a legal version of Delphi 7 and difficult to find the version you want specifically.

http://www.ebay.com/sch/sis.html?_nk...d=290109117735

The IP rights are owned by another company these days http://www.embarcadero.com/products/delphi


Re: SA-MP 0.3.7 RC4 - feheristi97 - 21.04.2015

Kalcir, you should make a function for water, IsPlayerInWater.. and make a callback for it.