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[Plugin] YSF - kurta999's version - Printable Version

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+--- Thread: [Plugin] YSF - kurta999's version (/showthread.php?tid=513499)



Re: YSF - kurta999's version - iFarbod - 18.07.2014

Quote:
Originally Posted by LorDWarS
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i am with windows.. this is dont work..
Works in Windows, That's based how you are using it.


Re: YSF - kurta999's version - Sramm - 18.07.2014

Suggestion: GetAttachedObjectPos(objectid,&x,&y,&z);
Get the attached object position after attached. Not with the CreateObject params.
(azaz a jelenlegi poziciojat, ne amit a createobjectnel megadtunk. Bocs, angolul nem birtam erthetoen megfogalmazni)

Or MoveAttachedObject(objectid,x,y,z,speed);


Re: YSF - kurta999's version - iFarbod - 19.07.2014

Quote:
Originally Posted by kurta999
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Works, but now only in windows. I can't get RakPeer::UnregisterAsRemoteProcedureCall to work in linux..
http://www.cs.kent.edu/~ruttan/GameP...t___r_p_c.html


Re: YSF - kurta999's version - Richard_Gere - 19.07.2014

Add please (:
HidePlayerModShopMenu(playerid);


Re: YSF - kurta999's version - iFarbod - 19.07.2014

Quote:
Originally Posted by Richard_Gere
View Post
Add please (:
HidePlayerModShopMenu(playerid);
Requires client-side mod.


Re: YSF - kurta999's version - kurta999 - 20.07.2014

http://www.mfrserver.com/up/YSF_ColoredName.png


Re: YSF - kurta999's version - stokdam - 25.07.2014

Quote:
Originally Posted by DarkSlyder
View Post
Is it possible to create something like ExplodeVehicle(vehicleid) or vehicle explosions are managed client-side after their HPs are below 300.0?
I think it's client sided.


Re: YSF - kurta999's version - Mauzen - 25.07.2014

Quote:
Originally Posted by stokdam
View Post
I think it's client sided.
The server calls OnVehicleDeath and respawns them, so vehicle deaths arent all client sided. The explosion indeed is however.
A solution would be to lock the health at 251, create the fire serverwise with particle objects, and also explode it with a particle object explosion. The problem however would be that the vehicle wouldnt be broken after it explodes, and that sucks.


Re: YSF - kurta999's version - KubiPL - 25.07.2014

Works stable on linux debian x64?


Re: YSF - kurta999's version - kurta999 - 25.07.2014

Yes, but some functions doesn't work. (Doesn't do anything, no crash)


Re: YSF - kurta999's version - Y_Less - 25.07.2014

Just found this, thought it might be of some interest:

http://www.codeproject.com/Articles/...ni-Hook-Engine


Re: YSF - kurta999's version - KubiPL - 26.07.2014

Can you disable or change message when sends RPC to diable hud? It says 'Widescreen'
Btw. good work, I will try this on my server.


Re: YSF - kurta999's version - iFarbod - 26.07.2014

Quote:
Originally Posted by DarkSlyder
Посмотреть сообщение
Is it possible to create something like ExplodeVehicle(vehicleid) or vehicle explosions are managed client-side after their HPs are below 300.0?
I Think NOT So. Setting vehicle health to 0.0 is a temporally solution.


Re: YSF - kurta999's version - iFarbod - 26.07.2014

Quote:
Originally Posted by KubiPL
View Post
Can you disable or change message when sends RPC to diable hud? It says 'Widescreen'
Btw. good work, I will try this on my server.
Those are client-sided. Can't be changed/removed.


Re: YSF - kurta999's version - Snipa - 28.07.2014

Is it just me or do players desync temporarily on death and stay longer than usual?


Re: YSF - kurta999's version - Mauzen - 28.07.2014

Quote:
Originally Posted by Snipa
Посмотреть сообщение
Is it just me or do players desync temporarily on death and stay longer than usual?
Ive also noticed that but cant confirm this comes from YSF as it happens to rarely to test it, could also be caused by the script.


Re: YSF - kurta999's version - Snipa - 28.07.2014

Quote:
Originally Posted by Mauzen
Посмотреть сообщение
Ive also noticed that but cant confirm this comes from YSF as it happens to rarely to test it, could also be caused by the script.
I've removed YSF, the bug stopped happening. When I re-added it, it began to occur again.

Yeah, I'd say this plugin causes that.


Re: YSF - kurta999's version - rymax99 - 28.07.2014

Quote:
Originally Posted by Snipa
Посмотреть сообщение
I've removed YSF, the bug stopped happening. When I re-added it, it began to occur again.

Yeah, I'd say this plugin causes that.
Also experiencing this, can confirm.


Re: YSF - kurta999's version - kurta999 - 28.07.2014

I can confirm it too...

And I don't know that this caused by YSF, but sometimes my server get very big lag in every ~5 seconds. This never happed before and I use YSF on my live server since i develop it, so i think that's my script fault.


Re: YSF - kurta999's version - kurta999 - 29.07.2014

Thanks for reporting these bugs, I'll try to fix everything and if done, then release R9. I use YSF on my live server so I need to fix these, don't worry.