Re: YSF - kurta999's version -
iFarbod - 18.07.2014
Quote:
Originally Posted by LorDWarS
i am with windows.. this is dont work..
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Works in Windows, That's based how you are using it.
Re: YSF - kurta999's version -
Sramm - 18.07.2014
Suggestion: GetAttachedObjectPos(objectid,&x,&y,&z);
Get the attached object position after attached. Not with the CreateObject params.
(azaz a jelenlegi poziciojat, ne amit a createobjectnel megadtunk. Bocs, angolul nem birtam erthetoen megfogalmazni)
Or MoveAttachedObject(objectid,x,y,z,speed);
Re: YSF - kurta999's version -
iFarbod - 19.07.2014
Quote:
Originally Posted by kurta999
Works, but now only in windows. I can't get RakPeer::UnregisterAsRemoteProcedureCall to work in linux..
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http://www.cs.kent.edu/~ruttan/GameP...t___r_p_c.html
Re: YSF - kurta999's version -
Richard_Gere - 19.07.2014
Add please (:
HidePlayerModShopMenu(playerid);
Re: YSF - kurta999's version -
iFarbod - 19.07.2014
Quote:
Originally Posted by Richard_Gere
Add please (:
HidePlayerModShopMenu(playerid);
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Requires client-side mod.
Re: YSF - kurta999's version -
kurta999 - 20.07.2014
http://www.mfrserver.com/up/YSF_ColoredName.png
Re: YSF - kurta999's version -
stokdam - 25.07.2014
Quote:
Originally Posted by DarkSlyder
Is it possible to create something like ExplodeVehicle(vehicleid) or vehicle explosions are managed client-side after their HPs are below 300.0?
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I think it's client sided.
Re: YSF - kurta999's version -
Mauzen - 25.07.2014
Quote:
Originally Posted by stokdam
I think it's client sided.
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The server calls OnVehicleDeath and respawns them, so vehicle deaths arent all client sided. The explosion indeed is however.
A solution would be to lock the health at 251, create the fire serverwise with particle objects, and also explode it with a particle object explosion. The problem however would be that the vehicle wouldnt be broken after it explodes, and that sucks.
Re: YSF - kurta999's version -
KubiPL - 25.07.2014
Works stable on linux debian x64?
Re: YSF - kurta999's version -
kurta999 - 25.07.2014
Yes, but some functions doesn't work. (Doesn't do anything, no crash)
Re: YSF - kurta999's version -
Y_Less - 25.07.2014
Just found this, thought it might be of some interest:
http://www.codeproject.com/Articles/...ni-Hook-Engine
Re: YSF - kurta999's version -
KubiPL - 26.07.2014
Can you disable or change message when sends RPC to diable hud? It says 'Widescreen'
Btw. good work, I will try this on my server.
Re: YSF - kurta999's version -
iFarbod - 26.07.2014
Quote:
Originally Posted by DarkSlyder
Is it possible to create something like ExplodeVehicle(vehicleid) or vehicle explosions are managed client-side after their HPs are below 300.0?
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I Think NOT So. Setting vehicle health to 0.0 is a temporally solution.
Re: YSF - kurta999's version -
iFarbod - 26.07.2014
Quote:
Originally Posted by KubiPL
Can you disable or change message when sends RPC to diable hud? It says 'Widescreen'
Btw. good work, I will try this on my server.
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Those are client-sided. Can't be changed/removed.
Re: YSF - kurta999's version -
Snipa - 28.07.2014
Is it just me or do players desync temporarily on death and stay longer than usual?
Re: YSF - kurta999's version -
Mauzen - 28.07.2014
Quote:
Originally Posted by Snipa
Is it just me or do players desync temporarily on death and stay longer than usual?
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Ive also noticed that but cant confirm this comes from YSF as it happens to rarely to test it, could also be caused by the script.
Re: YSF - kurta999's version -
Snipa - 28.07.2014
Quote:
Originally Posted by Mauzen
Ive also noticed that but cant confirm this comes from YSF as it happens to rarely to test it, could also be caused by the script.
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I've removed YSF, the bug stopped happening. When I re-added it, it began to occur again.
Yeah, I'd say this plugin causes that.
Re: YSF - kurta999's version -
rymax99 - 28.07.2014
Quote:
Originally Posted by Snipa
I've removed YSF, the bug stopped happening. When I re-added it, it began to occur again.
Yeah, I'd say this plugin causes that.
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Also experiencing this, can confirm.
Re: YSF - kurta999's version -
kurta999 - 28.07.2014
I can confirm it too...
And I don't know that this caused by YSF, but sometimes my server get very big lag in every ~5 seconds. This never happed before and I use YSF on my live server since i develop it, so i think that's my script fault.
Re: YSF - kurta999's version -
kurta999 - 29.07.2014
Thanks for reporting these bugs, I'll try to fix everything and if done, then release R9. I use YSF on my live server so I need to fix these, don't worry.